Deleted Scenes : Source?

Afterburn3r

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Anybody else think it would be a good idea? I highly doubt valve would ever make it, but a mod maybe?
 
Nah. they (Valve) are too lazy to even make at least two different skins for each team let alone a new mod.
 
Crisis King said:
Nah. they (Valve) are too lazy to even make at least two different skins for each team let alone a new mod.
Lazy = Busy
 
that's what we like to think, but if it was another developer, it's lazy ;)
 
Do you know how long it takes to model and rig a new player model? Well for most in the game industry a single person could do that in just a few days and certainly under a week. Valve has taken over 1 year and a half. You can't tell me they are too busy.
 
Team fortress two, we where told we'd hear about that at summer and we never did, maybe they havent even started on that yet.
 
Crisis King said:
Do you know how long it takes to model and rig a new player model? Well for most in the game industry a single person could do that in just a few days and certainly under a week. Valve has taken over 1 year and a half. You can't tell me they are too busy.

Thank you! The man speaks the truth.
 
give tem a break there workin on hl2:aftermath hl2 :lost coast bug fixes and team fortress 2 games at the same time and a chapter update but the player model issue is pissin me off it takes less than 9 days to do that.
 
Crisis King said:
Do you know how long it takes to model and rig a new player model? Well for most in the game industry a single person could do that in just a few days and certainly under a week. Valve has taken over 1 year and a half. You can't tell me they are too busy.
Add to that the coding needed to allow multiple player skins, the netcode to show these skins. The re-comiling and bug-fixing.

It all adds up.
 
Yeah it certainly does add up. If it were my job, I could do it in a week, by myself.
 
FictiousWill said:
Yeah it certainly does add up. If it were my job, I could do it in a week, by myself.
Then do it.
 
I'm familiar with 3D moddeling and although I'm not any good, I do know some professionals, and they could model a player in 2-3 days if they had to. Since it's a whole team and not just one guy, the works gets divided and it is much more productive. I don't think they are lazy, I mean, what kind of company pays their workers to just lie around? They have surpervisors to see if they are doing there job correctly and eficiently. They are probably busy...the thing is, busy with what?
 
What takes Valve so long to do everything? Jesus, it's not like they have anything important going on..

(HL2 Aftermath
DOD:S
Lost Coast
HL2 for Xbox
New Steam
CS:S
and probably a bunch of other projects that I forgot to list or they just haven't said anything about.)

Seriously, they should just stop doing everything, and work on something that doesn't really add much to game play other than "hey, that guy looks different". Man, Valve is so Lazy... I mean, look at the small amount of games they released in the past year or so....

HL2
CSS
HL2: DM
DOD:S

Man, I could have done all those with my eyes closed. I mean sure, all these games are all great and some of the best games I've ever played, but Jesus, they can't just add one tiny feature? I'm sure they are doing just to make us mad because they want more money...
And sure they have some of the best public relations I've ever seen, but man, they are just so LAZY. I send them an Email asking a question, and 10 minutes later I have my question answered personally by the creators of the game. Man, those lazy bastards.


Bottom line, they can take all their game of the year awards and all the stuff they've earned, and shove them where the sun don't shine.



[/sarcasm]
 
Were talking about getting 3 of the 30 other in their design team to make some small updates to their previously released games. You know, please the custumers.
 
dekstar said:
Add to that the coding needed to allow multiple player skins, the netcode to show these skins. The re-comiling and bug-fixing.

It all adds up.

They don't need to do that. Re-compiling of what? New netcode to show new skings? wtf?
 
there has to be coding to be able to tell what player has what skin selected.
 
Crisis King said:
They don't need to do that. Re-compiling of what? New netcode to show new skings? wtf?
Well they haven't done it before with CSS. So they'd need to make sure that packets are sent to the server to tell each client what skin they're using. It's a small thing I know but if you get it wrong skins might not display at all.

Point proven, QED
 
I'd rather have a new game (Aftermath) than a new skin for CSS.
 
Someone should make some kickass skins and email them to Gabe...

In fact, why the hell don't they just make a contest to see who can skin the best l33t cr3w/SAS playermodel?
 
SupaKoopa said:
Someone should make some kickass skins and email them to Gabe...

In fact, why the hell don't they just make a contest to see who can skin the best l33t cr3w/SAS playermodel?
Because valve hates the fact that unemployed 12-20 year olds with no monetary motivation can kick their ass at modeling/skinning.
 
Crisis King said:
Do you know how long it takes to model and rig a new player model? Well for most in the game industry a single person could do that in just a few days and certainly under a week. Valve has taken over 1 year and a half. You can't tell me they are too busy.

You're so incredibly stupid.

I've said this before, I'll say it again. Take this hypothetical scenario: The project leader decides that they should release a model, he tells the modeler to do so. If the modeler is lazy, his ass is on the street.

Where is the laziness here? The project leader was too lazy to fire some guy who's making him lose money? There's a reason why project leaders are usually money-hungry capitalists. What I don't think you understand is this isn't some fat dude sitting in front of his computer who's responsible for CS:Source (and since he's lazy he's taking a long time to make models). No, it's a professional development team, and if anyone gets lazy, they lose their jobs. You think vavle don't select the best people they can?

And not busy? Have you heard of HL2: Aftermath? The Lost Coast? DOD:S (which is still in development after its release)? Steam 3?

You guys need to take some classes in workplace ergonomics and double-check how a company really works. It's not about people doing what they want, it's about people doing what they're told.
 
Crisis King said:
They don't need to do that. Re-compiling of what? New netcode to show new skings? wtf?

Good job, you tactlessly revealed your ignorance, you may go home now.
 
TheSomeone said:
You're so incredibly stupid.

I've said this before, I'll say it again. Take this hypothetical scenario: The project leader decides that they should release a model, he tells the modeler to do so. If the modeler is lazy, his ass is on the street.

Where is the laziness here? The project leader was too lazy to fire some guy who's making him lose money? There's a reason why project leaders are usually money-hungry capitalists. What I don't think you understand is this isn't some fat dude sitting in front of his computer who's responsible for CS:Source (and since he's lazy he's taking a long time to make models). No, it's a professional development team, and if anyone gets lazy, they lose their jobs. You think vavle don't select the best people they can?

You're calling me stupid and give me that as your main argument?

TheSomeone said:
And not busy? Have you heard of HL2: Aftermath? The Lost Coast? DOD:S (which is still in development after its release)? Steam 3?

You guys need to take some classes in workplace ergonomics and double-check how a company really works. It's not about people doing what they want, it's about people doing what they're told.

So they have the same guy doing the SAS model and making him program the new Steam? Clearly a business such as valve would have different people working on different projects now wouldn't they?

As I said before it takes one guy less than a week to model a 2000-5000 poly character, rig, animate, unrwap and texure it. I'm just asking why didn't they make 4 models per side when they first released CSS over a year ago?

CS:S was meant to be CS1.6 on the source engine wasn't it? How come there are 6 player models missing?
 
Crisis King said:
You're calling me stupid and give me that as your main argument?
No, that was an introductory statement followed by 5 paragraphs in which I presented and supported my argument with analogies and logic, which you evidently chose to ignore for obscure reasons.

I noticed there are 5 question marks in your post and one period, clearly you have no solid point, and you didn't even bother to rebut mine, ambiguously making feeble statements through vague questions that really have no important answer.

I'm not gonna play quote wars with you.

You see, people have already answered why the models weren't released right away. The truth is it doesn't even matter, because we live in a world where lazy = fired. A company can't be "lazy" unless all the employees simultaneously just decide to sit on their couches and play video games. High profile companies like Valve have high stakes, and they won't pay their modelers to sit around watching jerry springer. That's where your argument crumbles, you can't even give me a hypothetical situation to illustrate how Valve can be "lazy."

Since I'm so kind, I went through the trouble of double-checking your premises, and yes, these are all quotes:

- it takes one guy less than a week to model a 2000-5000 poly character, rig, animate, unrwap and texure it.
Conclusion: (Valve) are too lazy to even make at least two different skins for each team let alone a new mod.

Spot the kink? You only have one premise which does not create enough foundation for your conclusion. Since I'm even kinder, I went ahead and completed your argument based on the hidden assumption you were making all along:


- it takes one guy less than a week to model a 2000-5000 poly character, rig, animate, unrwap and texure it.
-big software companies who take a long time to do a simple things are lazy
Conclusion: (Valve) are too lazy to even make at least two different skins for each team let alone a new mod.

Now that I have assisted you in forming a logical argument, we can clearly see two major flaws in your premises:

1. You base the fact it takes that short amount of time to model a character on assumption rather than first-hand source
2. Big software companies are never lazy, invidual are lazy, and lazy inviduals don't work for big software companies.

You see, the United States functions on the basic principles of Capitalism: you make money to make more money and buy more stuff. Valve wants to make money, valve wants to make the highest quality products possible without violating murphy's law of ergonomics. Making money includes pleasing the customer. Making money does not, however, invovle sloth, but rather dedicated work.

So you'll probably either ignore 90% of what I said, or quote seperate pieces of my post and try to refute them indivdually without looking at the large scope of my argument, in any case I think I have made my point and refuted yours in a clear and professional manner, something you certainly failed to do in your previous post.
 
I didn't bother reading that post, but I'm happy now. It looks as if will be getting all the player models and two new maps after all.
 
That was by far the quickest and easiest debate I've ever gotten into.
 
Solaris said:
Team fortress two, we where told we'd hear about that at summer and we never did, maybe they havent even started on that yet.

Seeing as the leak had SEVERAL files dealing with tf2 in it, and files are found in the sdk for tf2. I think its safe to say they've been working on it some.
 
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