Afterburn3r
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Anybody else think it would be a good idea? I highly doubt valve would ever make it, but a mod maybe?
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Lazy = BusyCrisis King said:Nah. they (Valve) are too lazy to even make at least two different skins for each team let alone a new mod.
Crisis King said:Do you know how long it takes to model and rig a new player model? Well for most in the game industry a single person could do that in just a few days and certainly under a week. Valve has taken over 1 year and a half. You can't tell me they are too busy.
Add to that the coding needed to allow multiple player skins, the netcode to show these skins. The re-comiling and bug-fixing.Crisis King said:Do you know how long it takes to model and rig a new player model? Well for most in the game industry a single person could do that in just a few days and certainly under a week. Valve has taken over 1 year and a half. You can't tell me they are too busy.
Then do it.FictiousWill said:Yeah it certainly does add up. If it were my job, I could do it in a week, by myself.
dekstar said:Add to that the coding needed to allow multiple player skins, the netcode to show these skins. The re-comiling and bug-fixing.
It all adds up.
Well they haven't done it before with CSS. So they'd need to make sure that packets are sent to the server to tell each client what skin they're using. It's a small thing I know but if you get it wrong skins might not display at all.Crisis King said:They don't need to do that. Re-compiling of what? New netcode to show new skings? wtf?
...Fixeddekstar said:Lazy = Lazy
I'd rather have both.Custoffe said:I'd rather have a new game (Aftermath) than a new skin for CSS.
Because valve hates the fact that unemployed 12-20 year olds with no monetary motivation can kick their ass at modeling/skinning.SupaKoopa said:Someone should make some kickass skins and email them to Gabe...
In fact, why the hell don't they just make a contest to see who can skin the best l33t cr3w/SAS playermodel?
Crisis King said:Do you know how long it takes to model and rig a new player model? Well for most in the game industry a single person could do that in just a few days and certainly under a week. Valve has taken over 1 year and a half. You can't tell me they are too busy.
Crisis King said:They don't need to do that. Re-compiling of what? New netcode to show new skings? wtf?
TheSomeone said:You're so incredibly stupid.
I've said this before, I'll say it again. Take this hypothetical scenario: The project leader decides that they should release a model, he tells the modeler to do so. If the modeler is lazy, his ass is on the street.
Where is the laziness here? The project leader was too lazy to fire some guy who's making him lose money? There's a reason why project leaders are usually money-hungry capitalists. What I don't think you understand is this isn't some fat dude sitting in front of his computer who's responsible for CS:Source (and since he's lazy he's taking a long time to make models). No, it's a professional development team, and if anyone gets lazy, they lose their jobs. You think vavle don't select the best people they can?
TheSomeone said:And not busy? Have you heard of HL2: Aftermath? The Lost Coast? DOD:S (which is still in development after its release)? Steam 3?
You guys need to take some classes in workplace ergonomics and double-check how a company really works. It's not about people doing what they want, it's about people doing what they're told.
Crisis King said:You're calling me stupid and give me that as your main argument?No, that was an introductory statement followed by 5 paragraphs in which I presented and supported my argument with analogies and logic, which you evidently chose to ignore for obscure reasons.
I noticed there are 5 question marks in your post and one period, clearly you have no solid point, and you didn't even bother to rebut mine, ambiguously making feeble statements through vague questions that really have no important answer.
I'm not gonna play quote wars with you.
You see, people have already answered why the models weren't released right away. The truth is it doesn't even matter, because we live in a world where lazy = fired. A company can't be "lazy" unless all the employees simultaneously just decide to sit on their couches and play video games. High profile companies like Valve have high stakes, and they won't pay their modelers to sit around watching jerry springer. That's where your argument crumbles, you can't even give me a hypothetical situation to illustrate how Valve can be "lazy."
Since I'm so kind, I went through the trouble of double-checking your premises, and yes, these are all quotes:
- it takes one guy less than a week to model a 2000-5000 poly character, rig, animate, unrwap and texure it.
Conclusion: (Valve) are too lazy to even make at least two different skins for each team let alone a new mod.
Spot the kink? You only have one premise which does not create enough foundation for your conclusion. Since I'm even kinder, I went ahead and completed your argument based on the hidden assumption you were making all along:
- it takes one guy less than a week to model a 2000-5000 poly character, rig, animate, unrwap and texure it.
-big software companies who take a long time to do a simple things are lazy
Conclusion: (Valve) are too lazy to even make at least two different skins for each team let alone a new mod.
Now that I have assisted you in forming a logical argument, we can clearly see two major flaws in your premises:
1. You base the fact it takes that short amount of time to model a character on assumption rather than first-hand source
2. Big software companies are never lazy, invidual are lazy, and lazy inviduals don't work for big software companies.
You see, the United States functions on the basic principles of Capitalism: you make money to make more money and buy more stuff. Valve wants to make money, valve wants to make the highest quality products possible without violating murphy's law of ergonomics. Making money includes pleasing the customer. Making money does not, however, invovle sloth, but rather dedicated work.
So you'll probably either ignore 90% of what I said, or quote seperate pieces of my post and try to refute them indivdually without looking at the large scope of my argument, in any case I think I have made my point and refuted yours in a clear and professional manner, something you certainly failed to do in your previous post.
Solaris said:Team fortress two, we where told we'd hear about that at summer and we never did, maybe they havent even started on that yet.