Uber Kitty
Newbie
- Joined
- May 22, 2007
- Messages
- 108
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Why do demomen get 1) 2 weapons that can basically kill a weak class with 1 hit, while all the other classes get 1? 2) Why do they get an amazingly powerful medium range gun, AND an immensly powerful close range gun? 3) demo-jump ability 4) a gun that reloads fast enough to get a constant stream of explosions in a particular corner 4) a gun that sets traps at the same time as exploding them, 5) the ability to hinder an entire team from passing a corner and 6) speed
Demomen have become the basic attacking class that fills every role rather than the soldier. They have so many abilities and are so powerful, they have taken over so many positions. They get so many more abilities than other classes (all of which take no real skill, just basic demoman dynamics.)
Just my 2 cents on yet another buff/weaken idea.
I have been playing more medic and pyro, lately so maybe demoman is their main enemy which is why I feel that he is over powered. Anything I mentioned here that you guys disagree with? My mind is open.
Also, I almost exclusively play dustbowl.
Demomen have become the basic attacking class that fills every role rather than the soldier. They have so many abilities and are so powerful, they have taken over so many positions. They get so many more abilities than other classes (all of which take no real skill, just basic demoman dynamics.)
Just my 2 cents on yet another buff/weaken idea.
I have been playing more medic and pyro, lately so maybe demoman is their main enemy which is why I feel that he is over powered. Anything I mentioned here that you guys disagree with? My mind is open.
Also, I almost exclusively play dustbowl.