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I still haven't used an item to refill a single energy bar. The only thing I've used energy for so far is takedowns and the one bar recharges so I just keep using that over and over.I lost a lot of XP because I preferred to avoid taking people down because losing an entire energy bar was not cool with me
I still haven't used an item to refill a single energy bar. The only thing I've used energy for so far is takedowns and the one bar recharges so I just keep using that over and over.
Plus Ace seems to have fast recharge which means it is good to go three seconds or so after a take-down.
After 40 hours I have finished! Some very good ending options.
Question for anyone who has finisheduote]
Finished the game yesterday, found the bosses to be infuriating until I broke their AI.
Damn I never take that proenergy stuff and here I am not able to figure out how to get my 2nd cell recharged.
Damn.You have to eat the food.
Meh, inventory full already. Is there anywhere to store your stuff? Don't want to just drop/sell everything. But I'm playing non-lethal so don't need all the ammo I'm carrying around.
Seven available? SPEND THOSE SHITS.
or need the one allowing you to control turrets.
Controling turrets is awesome.
There's this part in the pod hotel mission where you can take control over a turret. I also happened to have all the arm upgrades, so I proceeded to pick up the turret, then lumber forward through the corridors mowing down any opposition. It was hilarious. The turret was so big they couldn't even get a shot at me.
I buy shit when I need it and I'm not sure which ones I want yet damnit! I almost bought a bunch of combat augs just to beat the first boss but I got him without them in the end (used all my bloody stun grenades though).Seven available? SPEND THOSE SHITS.
Having tons of fun with this game, although I'm a little disgruntled because I accidentaly leftwithout doing any sidequests. Stuck on the second boss now mainly because I've spent nearly all my praxis points on stealth and hacking augmentations!Shang Hai
Anyone have any idea why Megan Reed's room was so god damn weird? That freaked me out while I was exploring it.
Also I still don't get the whole LEOS thing, now that some people have finished they can know what I'm talking about. How the hell did you survive falling out of sub orbital space without a parachute? And why do you just end up standing there like nothing happened?
I've also wondered what would happen if you DID get the aug update thing that allowed you to be shut down / go crazy (was easy to see it was a trap) and what would have happened if you actually did let Malik die in her magical self-repairing hovermachine. I assume some other pilot comes along and you get to feel bad. It was actually pretty tough saving her. I couldn't do it from the perch you start on, I had to run down there and draw fire and kill the big guys before they did a lot of damage.
I felt the game really, really needed a much stronger second half, with another city to explore and much more of a buildup to the conclusion.
In a recent interview with Major Nelson on his podcast, Jonathan Jacques-Belletete, art director for DE:HR, revealed that during the four years of development, the team had to make a large number of cuts to ensure the game would be finished in time. Such sacrifices even included a complete city hub which had to be removed, apparently to Jacques-Belletete's dismay. Although this was removed quite early in development, other cuts were made very late in the process, purely to ensure that deadlines were met. Jacques-Belletete went on to say that if everything had been included, the game would have had 100+ hours gameplay.
The mission for Malik is probably the funniest part of the game so far. If you try to use the social enhancer augmentation of Malik she gets really pissed off at you and the dialogue with the idiot she puts you in touch with is brilliant. Just ignore the codewords and tell him you want the file and he freaks out. Then he tries to get you to pay and you can just tell him to piss off.
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Found an awesome little feature. If you're sneaking past an area with laser tripwires and guards, when the guards go through the lasers they automatically shut down even when the guard is unconscious. So you can knock someone out and drag his body along with you through the lasers to pass freely.
Found an awesome little feature. If you're sneaking past an area with laser tripwires and guards, when the guards go through the lasers they automatically shut down even when the guard is unconscious. So you can knock someone out and drag his body along with you through the lasers to pass freely.