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Well, nice to see a developer with his head screwed on tight. He's 100% correct...
To the mindless majority, all next-gen means is prettier. Nintendo is the only one really working to change that mentality...successful so far.
"The PS3 is a total disaster on so many levels, I think It’s really clear that Sony lost track of what customers and what developers wanted," Newell told Game Informer magazine. "I’d say, even at this late date, they should just cancel it and do a ‘do over’. Just say, ‘This was a horrible disaster and we’re sorry and we’re going to stop selling this and stop trying to convince people to develop for it.’"
"I’m betting that by Christmas of next year, the Wii has a larger installed base than the 360. Other people think I’m crazy. I really like everything that Nintendo is doing."
You know, I'm tired of this pretentious bullshit nintendo fans keep spitting out ...
Since it seems that no nintendo owners can fathom humbling themselves just a little bit, I'll go ahead and lay it out for you real quick ...
It's like you morons crave shitty graphics because it makes you feel smart or something.
The wii controllers really aren't so god damn genius or responsive. Notice how you can really flick your wrist in any direction and your character will do moves that don't correspond? ...
Great, your controller evolved into a gimmick that's kind of fun for a minute ...
I'm dangerously close to turning 30, as are most of my friends, yet Wii Bowling alone has kept us coming back since the consoles Christmas launch.
I think there's a corelation ...next you'll take up shuffle board ..let me know when you're ready, I'm captain of our local chapter (inherited from the old captain who passed away from being really really old) ...oh and the next time you're at a games store and the pimply faced cashier says "would you like your video game gift-wrapped" just say yes, you'll avoid the uncomfortable stares
far cry 2? how is it "next gen?" ..it's pc exclusive, there is no next gen ..if you mean next gen gameplay please explain how is it next gen.
HL set a standard for FPS long ago, and ever since nothing has been able to do anything that stands out compared (edit), not even HL2.
It is a video game that will employ new features such as wind and air fields, lift generation, procedural fire, 50 square km fully open to the player from the start with zero load times. Seems we're also seeing some primitive subsurface scattering and ambient occlusion. Also, unparalleled motion blur and depth of feild in game. The gameplay isn't improved upon drastically, but the technological advancements seem to lend a hand. Shoot someone in the stomach with a sniper rifle so the medics come to help him. Shoot them and so on and so forth. It's the same game snipers have been using forever. Things like this are not hard coded. But it happens because of every little other aspect that is. This breaks into the realm just a little bit for true procedural gameplay. And THAT is why this game is next gen.
Now, they could be bullshitting, since most anticipated games are usually not nearly as great as they seemed to be upon release, but it's okay to keep your fingers crossed.
Oh but wait, you can't point the gun with your wii controller so it is obviously behind the times. Next gen doesn't HAVE to be cross-platform. It's the next generation of technical, graphical, and gameplay oriented achievements.
we have dinner at 4:30pm lights out by 7pm ..oh and the nurse comes by around 6:30 to give us our meds ..I take a blue pill to combat senility and a red pill to combat forgetfulness ...or is it the other way around? I forget ...
Alig said:Can one of you give an example of what Next-Gen gameplay is. What exactly should you be able to do that hasn't already been done? Pick your nose? Put your finger up your arse? Commit suicide? Lick the walls?
It is a video game that will employ new features such as wind and air fields, lift generation, procedural fire, 50 square km fully open to the player from the start with zero load times.
Seems we're also seeing some primitive subsurface scattering and ambient occlusion. Also, unparalleled motion blur and depth of feild in game.
The gameplay isn't improved upon drastically, but the technological advancements seem to lend a hand. Shoot someone in the stomach with a sniper rifle so the medics come to help him. Shoot them and so on and so forth. It's the same game snipers have been using forever. Things like this are not hard coded. But it happens because of every little other aspect that is. This breaks into the realm just a little bit for true procedural gameplay. And THAT is why this game is next gen.
Now, they could be bullshitting, since most anticipated games are usually not nearly as great as they seemed to be upon release, but it's okay to keep your fingers crossed.
Oh but wait, you can't point the gun with your wii controller so it is obviously behind the times.
Next gen doesn't HAVE to be cross-platform. It's the next generation of technical, graphical, and gameplay oriented achievements.
Can one of you give an example of what Next-Gen gameplay is. What exactly should you be able to do that hasn't already been done? Pick your nose? Put your finger up your arse? Commit suicide? Lick the walls?
Perhaps a Wii Supermarket game that involves slowly walking around, picking up bits of fruit and veg, examinging them for ages, giving them a squeeze, and them putting them back
It's a marketing tool to seduce the witless and it works incredibly well by the looks of some of the tat that is released under it's pretense.
You can't because making a completly open and explorable game world completly impossible and counter-productive for most games. Games have to have some form of barrier for a play area and a reasonable, logical, impassible boarder is almost impossible to create and so we must have a lot of arbitrary ones instead.Actually, some of the simplest things (albiet, not as silly as your ideas ) haven't been done yet. Why do I need to find a key to open this door when I'm carrying a fething rocket launcher on my back for? I can't get around this invisible wall because theres a few crates or a dreaded barricade/road block in the way, etc etc.
Valve has it's head screwed on straight unlike Crytek.I downloaded the orange box today and am pretty happy with the purchase. I just hope Valve starts spending more time on new features rather than trying to fake ones that already exist in other games. They kind of put all their eggs in one basket with source, and the engine is almost five years old.
You can't because making a completly open and explorable game world completly impossible and counter-productive for most games. Games have to have some form of barrier for a play area and a reasonable, logical, impassible boarder is almost impossible to create and so we must have a lot of arbitrary ones instead.
Edit: And there's no such thing as next-gen gamplay.
Besides, they have added so much - HDR and bloom, color correction, motion blur, advanced particle effects (for fire and stuff), new AI, new lighting, foliage rendering, cinematic physics, dynamic shadows, Multicore optimizations etc.
...and film grain is in the works.
Actually, some of the simplest things (albiet, not as silly as your ideas ) haven't been done yet. Why do I need to find a key to open this door when I'm carrying a fething rocket launcher on my back for? I can't get around this invisible wall because theres a few crates or a dreaded barricade/road block in the way, etc etc.
Yeah but that wouldn't make it next-gen, it would just make it to easy. Not to mention, if you wanted things to be that real, you wouldn't have a rocket launcher to begin with. I don't recall ever going out my house and seeing a Rocket Launcher and some Rockets on the top of a hill crest while driving down the country road i drive down every day.
Oh and Warbie. I just noticed your little remark about 24 fps. Are you retarded? Are you? I don't want to talk down to you or whatever if you have a disability so just let me know in a PM or something. If not, holy hell. I'm gonna make it really easy for you to understand what I was talking about. And anyone else who joined in on the warbie bandwagon - Watch a movie. Then watch something on television like the news or Conan O'Brien. You will see a difference in the motion of the people on screen. If you can't, you need new eyes, or you just can't interpret visual signals like a normal human being. With properly simulated motion blur with an appropriate number of steps for each frame, 24 frames per second most closely matches the human eye. In the near future, video games will look better when locked at 24 frames per second. Mark my words.
Oh man, Mario Kart. That is something I'm missing in my current gaming menu - a racing game with a focus on fun rather than realism.Will anyone think that kindly of Crysis in 5 years, long after its visuals have been surpassed? I don't think so. People will still be talking about Mario Kart.
So how would you take a fundamentally open environment like a city and place the necessary restrictions on the player? The blockades tell the player that they can't go that way, most people accept this readily and move on.I've seen a few Left 4 Dead videos now that show areas of a street blocked by shitty, easy accessable ''blockades'' that lamely cover up invisible walls and it pisses me off.
Oh man, Mario Kart. That is something I'm missing in my current gaming menu - a racing game with a focus on fun rather than realism.
So how would you take a fundamentally open environment like a city and place the necessary restrictions on the player? The blockades tell the player that they can't go that way, most people accept this readily and move on.
Oh and BTW in L4D you can shoot down doors.
Oh man, Mario Kart. That is something I'm missing in my current gaming menu - a racing game with a focus on fun rather than realism.