development question

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Quiddity

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wondering if anyone knows if half life 2 was modelled in maya or max or whatever

also, would the dev's use visual studio 6.0 or visual studio .net for their c++ coding

thanks
 
It was modelled using XSI soft image.
I am not sure what their preferred C++ editor/compiler is... but I don't think it really matters!
 
i'm just learning to code c++ and was wondering what the best compiler would be to use

should i stick to c++ or get c++ .net?
 
also i've been playing around with the free version of maya
is xsi comparable to maya?
 
I don't think that XSI is very similar to Maya. I have the full maya 4.0. I have nooo idea how to model, though! There really isn't a "best" compiler for C++. Just find an editor that you like using and stick with that. I prefer Borland C++ Builder! It's great! I do have one piece of advice... steer clear of Microsoft's Visual C++. It suxorz!
 
Originally posted by Sandman
I don't think that XSI is very similar to Maya. I have the full maya 4.0. I have nooo idea how to model, though! There really isn't a "best" compiler for C++. Just find an editor that you like using and stick with that. I prefer Borland C++ Builder! It's great! I do have one piece of advice... steer clear of Microsoft's Visual C++. It suxorz!

If you want to get started on models, use MilkShape, it's a good program for beginners, has a great walkthrough.

-Ghost.
 
I had a freeware version of it awhile back to play around with. I never played with it enough to learn anything good, though. I think I might take it up again. Thanks, ghost :)
 
why does visual studio .net suck?

can i do everything in visual studio 6.0 that you can do in .net?

i already have 6.0 but not .net
 
I dunno jack crap about .net! What are you talking about with all this .net stuff? Microsoft Visual C++ is not a bad tool... it's just really geared toward the do-it yerself programmer. If I'm writing a windows program, I don't wanna have to sit there and do all that object code when I could drag and drop a button on a screen and then tell it what to do with a little piece of code.

MSVC++ = not user friendly
Borland C++ = major time saver... and fun too!
 
for modelling, i recommend gmax. it's kinda complicated, but it's essentially the same thing as 3dstudiomax and has a great tutorial.

if you're interested in windows programming, then vis. stud. is probably the way to go. you can do everything in .net and more that you did in 6.0. HOWEVER, if you just learning to program, i would not get something like that. I would just download a compiler, and use notepad. you don't need a programming environment to learn to code.
 
Didn't Gabe say, at some point, that they were planning to release a freeware version of XSI for use in HL2 modding?
 
If you ask me, the best modelling program is 3D Studio Max.

I remember reading somewhere that Valve would release the plugins with the SDK, so Max is a viable option for Half Life 2 modelling
 
no its not true, half life 2 is not a zebra, or any other mammal for that matter
 
Originally posted by Chode
If you ask me, the best modelling program is 3D Studio Max.

I remember reading somewhere that Valve would release the plugins with the SDK, so Max is a viable option for Half Life 2 modelling

gmax is a free download, it has almost the exact same interface as 3dsmax, its free, its free, and its free.
 
gmax is a free download, it has almost the exact same interface as 3dsmax, its free, its free, and its free.


-And how much is this "free" program?
+It's free
-And when exactly is this "free" weekend?
+It's this weeked.


lol. Couldn't help myself.

Never personally used GMax, probly cause the course I'm doing is teaching me 3DS. I'll keep using what I've got. Use it if you've got it I say :cheers:
 
Originally posted by Sandman
I don't think that XSI is very similar to Maya. I have the full maya 4.0. I have nooo idea how to model, though! There really isn't a "best" compiler for C++. Just find an editor that you like using and stick with that. I prefer Borland C++ Builder! It's great! I do have one piece of advice... steer clear of Microsoft's Visual C++. It suxorz!

AHAHAHAHA

You have Maya, but don't know how to model? Better get your money back. Wait, you did pay for it, didn't you?

Also, MSVC++ is the industry standard. There's a reason why developers don't use Borland. Think about it.
 
Originally posted by Sandman
I dunno jack crap about .net! What are you talking about with all this .net stuff? Microsoft Visual C++ is not a bad tool... it's just really geared toward the do-it yerself programmer. If I'm writing a windows program, I don't wanna have to sit there and do all that object code when I could drag and drop a button on a screen and then tell it what to do with a little piece of code.

MSVC++ = not user friendly
Borland C++ = major time saver... and fun too!


uhh.. mabye you havent seen the toolbox in visualt studio .NET? you can program in all the object code if you want OR you can just drag a control onto the form. Most of the good tutorials are for visual studo format, the direct x 9 SDK is all in visual studio format. The new update gives you an example project thatshows off some nice HDR technology where it allows to to walk around a room and see the fx. just open it up in visual studio and build it and modify it.


Ohh and the HALF- LIFE 2 SDK is in vusual studio format
visual studio.NET > *.compilers
 
Originally posted by Koldfire
Ohh and the HALF- LIFE 2 SDK is in vusual studio format
visual studio.NET > *.compilers

did you just pull that out of your ass? last time i checked the sdk isn't out, therefore none of us know what format its in. BTW i'm pretty sure they're using c++ , not VISUAL C++...
 
Originally posted by Xtasy0
did you just pull that out of your ass? last time i checked the sdk isn't out, therefore none of us know what format its in. BTW i'm pretty sure they're using c++ , not VISUAL C++...


Half-life 1 SDK was in visual studio format.
 
Originally posted by Koldfire
Half-life 1 SDK was in visual studio format.

oh, ok, well i suppose thats a good indication that HL2 sdk could be the same, but we won't Really know, until it's out.
 
I'll bet my penis that the SDK will be in visual studio format.


have you read the half-life 2 mod book yet? :eek:
 
I doubt they're using VS.NET for their development. Anything you make would require that it's users have the .NET Framework installed. On top of that, .NET isn't exactly designed for games. It would make more sense to use it for business apps. Anyway, it'd probably be a good idea to just stick with what you've got and to work on learning the language.

Oh, and if anybody is interested in a free IDE, check out DevC++. It comes with MinGW (Windows version of GCC). It's great as a learning tool.

http://www.bloodshed.net
 
Originally posted by Koldfire
I'll bet my penis that the SDK will be in visual studio format.


have you read the half-life 2 mod book yet? :eek:

the mod book is out? since when? and uh where can it be purchased? i was planning on getting it.


Originally posted by Comreak
I doubt they're using VS.NET for their development. Anything you would make would require that it's users have the .NET Framework installed. On top of that, .NET isn't exactly designed for games. It would make more sense to use it for business apps. Anyway, it'd probably be a good idea to just stick with what you've got and to work on learning the language.

Oh, and if anybody is interested in a free IDE, check out DevC++. It comes with MinGW (Windows version of GCC). It's great as a learning tool.

http://www.bloodshed.net

dev c++ is the devil.
 
Originally posted by Xtasy0
dev c++ is the devil.

Ha ha!! Haven't heard many people say that. Why do you think DevC++ "is the devil"?
 
Probalby wont be in .NET format which is ashame because managed vc++ and dx is much more efficient. That's find because you can open vc 6.0 projects in vc.NET without a problem.
 
Originally posted by Comreak
Ha ha!! Haven't heard many people say that. Why do you think DevC++ "is the devil"?

i'm more of a commandline mingw type person.

koldfire, so the mod book is out? or?
 
by the way, i didn't pirate maya
i said that i was using the free version
you know, the personal learning edition that you can download from their web site
its sad that you can't even talk about software without being accused of pirating it
 
Originally posted by Quiddity
also i've been playing around with the free version of maya
is xsi comparable to maya?

Pretty much, if you have both, you can always save out to a transition format and go from there.

One thing the HL community is notorious for is its little tools and nick-nacks to make modders lives easier...give it a few months and well see plugins, importers, exporters and anthing-else-you-can-possibly-need.
 
i use maya 5.0 unlimited to do my modeling maya i feel is the greatest i started with max but once i found maya there was no turning back. Maya just has more features and stuff that i need. much easeir work flow faster rendering and PARTICLES :eek: :eek: it has dynamics fluids and a bunch of other cool stuff but ive never tried a low poly model in it so i wouldnt know i do mainly architectual and stuff
 
I don't do realistic 3d models... all the 3d things that I make are abstract.

I use them all in my digital art, etc. (Photoshop 7.0 used, also).
 
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