Diablo3 summary from blizzcon

Here's a list of the Wizard's skills as they were in the Blizzcon demo. WoW influence is somewhat present:

STORM SKILL TREE

Charged bolt - Rank 1/1: Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec.

Thunderstruck - Rank 2/15: Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 sec.

Empowered Magic - Rank 2/15: Increases the effect of willpower on your spell damage by 20%.

Lightning Speed - Rank 0/15: Increases casting speed by 3%

Requires 5 Points ...

Storm Armor - Rank 0/1: Surround yourself in electrical energy. Electrical bolts are automatically fired at attackers for 1 to 8 damage. Mana cost: 15

Frost Nova - Rank 0/1: An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Mana cost: 25. Cooldown: 12 sec. Critical hits from cold damage freeze targets.

Deep Freeze - Rank 0/15: Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.

Power Armor - Rank 0/15: Increases the damage dealt by your storm armor charged bolts by 10%.

Static Charge - Rank 0/15: Convert 5% of all damage taken into mana.

Requires 10 Points

Electrocute - Rank 0/1: Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec. Requires 10 points in Storm tree.

Ray of Frost - Rank 0/1: Project a beam of cold energy that deals 6 cold damage per sec. Mana cost: 16 mana per sec. Critical hits from cold damage freeze targets. Requires 10 points in Storm tree.

Static Residue - Rank 0/15: Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds. Requires 10 points in Storm tree.

Lethal Energy - Rank 0/15: Increases the chance to score critical hits with melee and spell attacks by 5%. Requires 10 points in Storm tree.

Improved Charged Bolt - Rank 0/15: Increase the number of bolts released by your charged bolt spell by 1. Requires 10 points in Storm tree.

Requires 15 points ...

Tornado - Rank 0/1: Summon a large tornado that damages everything in its path. Mana cost: 15. Requires 15 points in Storm tree.

Blizzard - Rank 0/1: Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Mana cost: 70. Critical hits from cold damage freezes targets. Requires 15 points in Storm tree.

Storm Power - Rank 0/15: Increase damage of all lightning and ice spells. Requires 15 points in Storm tree.

Epic Storms - Rank 0/15: Increases size of Blizzard and number of twisters you can have for your energy twister.

ARCANE SKILL TREE

Magic Missile - Rank 1/1 Fire 1 missile (s) of energy at your enemies causing 7-13 arcane damage to them. Mana cost: 8. Critical hits from arcane damage silence targets for 4 secs.

Arcane Power - Rank 2/15: Increases all arcane damage dealt by 24% (next point 36%).

Efficient Magics - Rank 2/15: Lowers the mana cost of spells by 6% (next point by 9%).

Penetrating Spells - 0/15: Reduces the resistance of your targets to your spells by 8%. Targets with negative resistance take additional damage from spells.

Requires 5 Points ...

Disintegrate - Rank 0/1: Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified by 80% each time the beam passes through the target. Mana cost: 12 per sec. Critical hits from arcane damage silence targets for 4 secs.

Wave of Force - Rank 0/1: Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage. Mana cost: 25.

Arcane Armor - Rank 0/15: While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.

Arcane Weakness - Rank 0/15: Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.

Arcane Speed - Rank 0/15: Reduces the cooldown of all arcane spells by 5%.

Requires 10 Points ...

Arcane Orb - Rank 0/1: An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Mana cost: 18. Critical hits from arcane damage silence targets for 4 sec.

Slow Time - Rank 0/1: Warp space and time lowing nearby monsters and projectiles. Mana cost: 20. Enemy attack cooldown increase: 1 sec.

Arcane Distortion - Rank 0/15: Enemies damaged by your arcane spells are slowed by 35% for 3 sec.

Mana Recovery - Rank 0/15: Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.

Improved Magic Missile - Rank 0/15: Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.

Temporal Armor - Rank 0/1: Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec. The shell dissipates after absorbing 12 attacks.

Teleport - Rank - 0/1: Teleport to the selected location up to 40 feet away. Mana cost: 23.

Greater Mana - Rank 0/15: Increases maximum mana by 12%.

Mana Burst - Rank 0/15: Increases the damage of any spellcast from full mana by 25%.

Runic Might - Rank 0/15: Increases the effects of all runes.

CONJURING SKILL TREE

Spectral Blade - Rank 1/1: Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit. Mana cost: 7.

Spell Speed - Rank 2/15: Increases the speed of your magic missile projectiles by 16% (next point by 24%).

Damage Resistance - 2/15: Increases armor by 10% and all resistances by 8% (next point armor by 15% and all resistances by 12).

Weapon Mastery - 0/15: Increases physical damage done by all weapons by 15.

Requires 5 Points ...

Stone Skin - Rank 0/1: Shield yourself with rock and stone absorbing 30 damage. Lasts 8 sec. Mana cost: 12. Cooldown: 15 Sec.

Mirror Image - Rank 0/1: Create an illusionary duplicate of yourself that lasts for 8 sec. Mana cost: 18.

Conjured Armor - Rank 0/15: Magical armor surrounds the wizard increasing block chance by 2%.

Conjured Health - Rank 0/15: Increases total health by 8% and the health of your conjured images by 12%.

Duplicate Conjuring - Rank 0/15: Increases the images from your mirror image skill and
Hydras from your Hydra skill by 1.

Requires 10 Points ...

Meteor Storm - Rank 0/1: Meteorites pelt the targeted region dealing 10 to 20 damage per sec. Mana cost: 12 mana per sec.

Acid Cloud - Rank 0/1: Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area. Mana cost: 15.

Conjured Power - Rank 0/15: Increases damage done by spells by 1% for every 10 points of vitality.

Conjuring Duration - Rank 0/15: Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.

Improved Spectral Blade - Rank 0/15: Increases the damage of Spectral Blade by 14%.

Requires 15 Points ...

Hydra - Rank 0/1: Creates a multi-headed beast that attacks your enemies with bolts of fire.

Magic Weapon - Rank 0/1: Imbue your weapon with magical energy granting it increased damage. Mana cost: 15.

Magical Impact - Rank 0/15: Increases damage of all spells by 15% of your weapon damage.

Slowing Strikes - Rank 0/15: Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.

Armor Piercing - 0/15: Conjured and physical damage decreases the armor of armored enemies.
 
Never seen so many *'s in a thread before.
How easily youz guyz forget that the gaming industry is just that, an industry, it's sole purpose to make as much money for the creators - namely, Blizzard, from as wide an audience as possible in the current market - namely, Konsole Kiddies. Blizzard is not here for your benefit. They don't read the forums you post on. They do not care about you and your PC. You are not their favourite little soldier. Jebus children, grow up or dumb down.
 
I've never seen so much ****ing idiocy in one thread.

Blizzard is catering to the FUN LOVING crowd. Wow. ****ing unbelievable.

Any attempts to say that Diablo 3 is "being dumbed down" has forgotten that Diablo 2 is one of the simplest and intuitive games to play. There is no thinking behind Diablo 2, and it was not played solely by a few hardcore players. You're all freaking out over fvcking nothing, and I pity anyone who has lost interest in Diablo 3 because they're not re-releasing Diablo 2.

CR0M, they *do* care about player interests. The PC audience is their strongest and, so far, ONLY market. They've said console versions for Diablo 3 were "a possibility" but had some very strong reservations about compromise (read: unlikely). World of Warcraft is a purely PC game, and they've done a lot of things right with WoW and learned a lot of things that it's not surprising to see a lot of influence from it.

I mean, jesus christ kids, just because WoW iz tha deval lolo doesn't make it any less of a good game. It has solid gameplay and real replayability behind it whether you like to admit it or not. Ten million accounts agree. Diablo 3 is going to learn from WoW and use that wisdom to give you, gamers, real enjoyment and satisfaction with the game.

There is nothing wrong with the information we've read about Diablo 3. Anyone who thinks they've ruined the franchise despite not having even played the game is a moron. It's a new game, and they're actually sticking to the core fundamentals of Diablo. It is not an MMO, it does not cater to MMO players, it will not be a WoW clone.

So **** off.
 
Why do people seem to think that when a game developer changes a few aspects of a new sequel that differs from the original game...that they are instantly ruining said game and will never play it.

People are just fkn idiots.
 
i readed a article in internet who sayed sumthin liek theres rainbows and its guna suck cuz theres not darkness and liek u cant traed wepons or armour cuz u use money to buy itams.

WHY LIZZARD DO DIS THINGS?!?!1 is wrong cuz daiblo is about trading stuff and liek plaers wanna traed item they collect from the dungon.
 
I've never seen so much ****ing idiocy in one thread.

Blizzard is catering to the FUN LOVING crowd. Wow. ****ing unbelievable.

Any attempts to say that Diablo 3 is "being dumbed down" has forgotten that Diablo 2 is one of the simplest and intuitive games to play. There is no thinking behind Diablo 2, and it was not played solely by a few hardcore players. You're all freaking out over fvcking nothing, and I pity anyone who has lost interest in Diablo 3 because they're not re-releasing Diablo 2.

CR0M, they *do* care about player interests. The PC audience is their strongest and, so far, ONLY market. They've said console versions for Diablo 3 were "a possibility" but had some very strong reservations about compromise (read: unlikely). World of Warcraft is a purely PC game, and they've done a lot of things right with WoW and learned a lot of things that it's not surprising to see a lot of influence from it.

I mean, jesus christ kids, just because WoW iz tha deval lolo doesn't make it any less of a good game. It has solid gameplay and real replayability behind it whether you like to admit it or not. Ten million accounts agree. Diablo 3 is going to learn from WoW and use that wisdom to give you, gamers, real enjoyment and satisfaction with the game.

There is nothing wrong with the information we've read about Diablo 3. Anyone who thinks they've ruined the franchise despite not having even played the game is a moron. It's a new game, and they're actually sticking to the core fundamentals of Diablo. It is not an MMO, it does not cater to MMO players, it will not be a WoW clone.

So **** off.

Pesh when the game comes out can we play together in a room called rainbows4life plz.

Seriously this game is going to ****ing rock I dont know whats wrong with people, they've forgotten what it means to have FUN
 
We'll see how it turns out when they release a demo or something.
Which probably be for another year or so.
 
I'm just totally jaded about Blizzard now after playing WoW and seeing it go continually downhill.
 
I'm just totally jaded about Blizzard now after playing WoW and seeing it go continually downhill.

I think you're holding the graph upside down, because with me it's continually going up.
 
Yeah, I dunno, 10 mil accounts...doesn't seem downhill to me.
 
I think you're holding the graph upside down, because with me it's continually going up.

this.

Been playing the Lich King Beta, and the damn thing could be a stand alone MMO with just those ten levels and it'd be the greatest thing ever.
 
Yeah, I dunno, 10 mil accounts...doesn't seem downhill to me.

Because the public is always so discerning, right?

I guess the Sims series is also masterclass supremely high quality.
 
I guess the Sims series is also masterclass supremely high quality.

Now the 5000 expansion packs may be overdoing it, but the Sims is a good game so I dont know what you're getting at here
confused.gif
 
Because the public is always so discerning, right?

I guess the Sims series is also masterclass supremely high quality.

The Sims is fantastic, f*ck the haters.
 
The Sims was rather fun. Albeit a little homosexual...but entertaining none-the-less.
 
Why do people seem to think that when a game developer changes a few aspects of a new sequel that differs from the original game...that they are instantly ruining said game and will never play it.

People are just fkn idiots.

It's when those said things is what gave the game a uniqueness to it.
Now it's all like the rest.
 
Please name the games that Diablo 3 will be "like all the rest".
 
"The rest"? Name one Diablo clone that's even come close to the original.

WHY LIZZARD DO DIS THINGS?!?!1
I giggled like a schoolgirl. :D

Pesh when the game comes out can we play together in a room called rainbows4life plz.
All in favour of making a D3 guild called "Magical Rainbow Ponies" on release?

(May or may not have stolen that name from Warhammer...)
 
Damn, I so want to play this. Haven't felt so since the Half-Life 2 days. :(
 
"The rest"? Name one Diablo clone that's even come close to the original.


I giggled like a schoolgirl. :D


All in favour of making a D3 guild called "Magical Rainbow Ponies" on release?

(May or may not have stolen that name from Warhammer...)

Rainbows In Disguise.

I have no idea why that sounds so catchy.
 
I will still be buying it upon release because if I can ignore everything that Diablo has been heretofore, I can enjoy this game on it's own. This may be difficult, but it will likely be rewarding.
 
Cool. Also, based on that interview, this assumption is wrong:

-No town portal, so now when you are outnumbered you basically get stuck in a corner and slayed, and thats what they call "fun", also, your friends that might have joined a bit late have to find their own way to your ass.

From the interview: Waypoints have an option to teleport to any other player. They might also make a scrroll that does the same thing. The dude from Blizzard who was interviewed even specifically stated that they want to make sure players can always easily find each other. So again it shows that you shouldn't jump into conclusions so quickly, because Blizzard know what they're doing. After all we're talking about a company that hasn't produced a bad game. Ever.

What I'm still wondering, while there's no stats distribution anymore, how about the talent points? or skill points if you will. Does the player still get one of those per every level up? I hope there's still some kind of freedom of choice left in that department, because, after all, the class skills are the most important part of the character in terms of diversity.
 
Seppo, I assume there is a skill tree like in Diablo 2 that can be specced and re-specced.
 
Seppo, I assume there is a skill tree like in Diablo 2 that can be specced and re-specced.
Yeah, Sedako has a post with the Wizard's skill tree a little while back in this thread. Looks alot more refined than D2, ie - only 15 points maximum in most skills instead of D2's 20 (which was kind of daunting IMO, especially without respecs), and the actual spells/abilities only require you to put 1 point into them ever, after which I'm assuming they auto-level with you. A much, much better way of doing it IMO, now I'm only curious to see how the skill tree itself works.

Edit - One thing I'm still not totally convinced about from that interview though, is the stat assignment. I said I hated D2's way of doing it earlier on, but actually I think a better way of doing it (and appeasing both parties) would be to have it semi-manual and semi-automatic. Have, say, 3 or 4 points out of every level auto-assigned so that they can get a better "footprint" on where you're at at that level and balance gear better like he said, but allow the player to assign 1 or 2 themselves so you can still somewhat direct your character's strengths. For players who aren't interested in doing this, just have an auto-assign button that divvies out the rest of the points for you. The real key here is just to make all of the stats somewhat useful, which it seems like they're trying to do.

From here - http://www.diii.net/blog/comments/blizzcon-2008-diablo-iii-hands-on-gameplay-impressions/

CHARACTER STATS

At level 5, these were the stats I found on my Wizard character. Hope these stats offer you a better scope of how the wizard stats and abilities work:

Melee damage: 2-8 | Spell damage: 12-23 | Armor: 34

* 16 Strength - Physical damage bonus: 16% | Armor Bonus 26%
* 28 Dexterity - Crit chance 7.0% | Dodge chance: 7.0
* 18 Vitality - Life: 56 | Mana Regen: 0.9 sec.
* 94 Willpower - Spell damage bonus: 52.8% | Health globe bonus: 0.0%

As long as they, you know, let you respec them as well, I don't see the problem with it.
 

Before reaching the Cathedral of Tristram entrance, you will find zombies kneeled on the ground as if eating from a body. Once you kill them, the body on the ground - tagged Dying Adventurer - automatically highlights a yellow exclamation sign enabling a new quest: The Return of the Skeleton King.

The voice over says something along these lines: “Please ... listen to me! The fire, somehow ... it awoke him. The Skeleton King’s evil haunts the cathedral once more.”

Your character’s voice over says: “Skeleton King, huh? Sounds interesting. Rest easy. I will show him the err of his ways.”

Wow, King Leoric's comeback. I wasn't expecting that. I remember killing him repeatedly for hours in Diablo 1 in an attempt to make him drop the super rare Helm of Sprits. I'd like to see some other classic villains and characters make a comeback in Diablo 3.
 
The little graphics for when people swing their weapons looks so out of place, but other than that the game looks really fun.
 
Heh, notice how the Barb now has a red "mana" globe instead of the normal blue one that was shown in the original trailer? If I'm not mistaken it seemed to increase whenever he attacked something... Barb rage perhaps?

*braces for imminent cries of WoW copying*
 
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