The_One_Free_Man
Newbie
- Joined
- Sep 30, 2005
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So If i turn my cubes 45 degrees so they are at an angle, and then create a displacment map on them, When i go to edit them it Obviously pulls at the x,y, or z axis but it looks weird because the wall is at an angle is there no way to make it pull at an "off" angle? sorry for asking so many mapping questions