Did any one think some the achievements are a little silly?

kacation_man

Newbie
Joined
Dec 28, 2005
Messages
1,277
Reaction score
0
I mean... I had gotten several achievements for doing things I had to do to progress in the game... getting achievements for doing things your supposed to do anyway would be like getting a trophy for bushing your teeth in the morning?!
 
I agree with you, but maybe it gives some people a sense of acomplishment.
 
That's one of the first rules of game design. Constantly challenge and reward player, no matter how small the reward is.
 
I think it is to let people know that you actually did progress through the game, and did not cheat or skip areas completely.

But I am intrigued by some, such as the Little Rocket Man achievement. I've still not found the Garden Gnome yet, though I managed to seal Lamarr in the rocket ;)
 
Those challenges are very good game design. If you have an achievement system, you need to have some achievements that everyone will get and a few more that are easy. If players need to try for every achievement, you'll have some who ignore them. If you give everyone some achievements, that'll whet people's appetites, increasing the likelihood of them going for achievements.
 
Some of them dont work, the squishing grubs one doesn't anyway. Ive shot them, crowed barred them, Gravity Gunned them, thrown thing at them, trodden on them, still the counter remains at zero.
 
I think it is to let people know that you actually did progress through the game, and did not cheat or skip areas completely.

But I am intrigued by some, such as the Little Rocket Man achievement. I've still not found the Garden Gnome yet, though I managed to seal Lamarr in the rocket ;)

I won't tell you where he is, but I'll say you'll have to make quite a journey with him!
 
Dont tell me its the garden gnome you find right at the start? Trecking it all the way to base? Bloody that will be an effort but should be pretty funny, rampaging along in your car, guns blasing with gnome holding on helplessly in the back haha.
 
I actually thought he would be on the base itself. If you tell me it is right at the beginning of Under the Radar, I'll shoot my foot!
 
I don't like achievements. Do they add anything, do they fit, etc.? No, they break game immersion, they promote useless/tedious activities (killing every grub, getting all cameras, etc.), and really aren't achievements. I mean they're all things someone can pretty easily do if they aim to do it, real achievements should be something that takes uncommon skill, not a fetch quest.

Its just not focused game design. Oh, and by the way, can I turn off achievement notifications in game?
 
I actually thought he would be on the base itself. If you tell me it is right at the beginning of Under the Radar, I'll shoot my foot!

The only gnome i came across was right at the start, in the building when you get the first transmission with Eli and Kleiner. Sitting under a table.
 
i dont know if you can

and the grub killing works for me, i think I over 200 the first time through.

You are all telling me what sounds like nonsense because before the 360 starting doing these achievements they where not important and half life 2 ( along with many other good games ) did have achievements and where still good. for me EP2 didnt need achievements, and if they are gonna give them to me I'd like them to be difficult.
 
I've previously discussed why there's achievements in Orange Box and I guess I could say it again...

You can't make an XBox360 game without Achievements, period. So because Valve was forced to make 'em, why not make 'em multiplatform while they're at it, it's not that much of a job in unified development environment anyways.
 
I fail to understand why the greatest game in the world needs achievements, even on the 360... ****'n console gamers!! you get the best deal for one of the best all time first person shooters ever made along with its sequels, and 2 additions on top of that for the same price as one game... AND YOU STILL WANT F**K'N ACHIEVEMENTS!? Damn greedy console bastards. games didnt and dont NEED achievements, they are just a nice addition too give a game a longer life span.
 
...Achievements are entirely optional. Who the **** cares?

Seriously... It's like bitching for having the option to get fries with your burger. You can always just leave them.
 
Shift, you might be playing with commentary mode on or cheats on or something?-doesn't work if you do it with them on. Just a suggestion.
 
I actually discovered that halfway through my second playthrough. I copy/pasted "-heapsize 51200 -sv_cheats 1" from another game into the Launch Options box and realized that was the reason I wasn't getting any achievements.
 
Dont tell me its the garden gnome you find right at the start? Trecking it all the way to base? Bloody that will be an effort but should be pretty funny, rampaging along in your car, guns blasing with gnome holding on helplessly in the back haha.

you have to haul him using the gravity gun all the way through the antlions as well? :|
 
The achievements that were impossible to not get were kind of silly, but this is an FPS not an RPG. Valve is already taking a big chance that gamers are going to focus on achievements that will take them out of the story. It did provoke me to explore a bit and see things that I probably wouldn't have. The guaranteed achievements kind of reminded me to explore a bit, because half the time I wouldnt forget about the achievements.
 
I like the idea of achievements, but I would like an option to turn notifications off. Stuff like getting the first ammo cache and the achievement showing me that there are 5 in total to get - that really breaks immersion and reminds me I'm playing a game.
 
How would the gnome fit in the car? Don't say forget the car, then **** it.
 
i love the achievements, in fact I wish they went back and added some to half life 2 and ep 1 since I had to buy them in the orange box anyways!
 
I was thinking engine bay myself..try to cram it in between the motor and the firewall...
 
That gnome achievement is pretty ridiculous, especially if you can't find a way to store him in the Hotrod. Crawling through the Antlion tunnels with him would also be a bitch.
 
I didn't get one achievement... don't ask me why...

when I went into -dev -console, it actually said in the uper-left corner that it is disabled...
 
That gnome achievement is pretty ridiculous, especially if you can't find a way to store him in the Hotrod. Crawling through the Antlion tunnels with him would also be a bitch.

I just tested a bit and I have to say that this is a pain in the ass. Mines? Easy, you can even use the gnome as projectile if you want to but the car part...it just won't stay there which means that
when the chopper comes to play
the fastest way to move is to repeat these three steps until you finish: 1) Throw the gnome as far as you can with gravgun 2)
dodge a volley of bullets
3) drive to gnome and pick it up with gravgun.

You will die tens of times doing this. Tedious and not rewarding.
 
but maybe they have something special waiting for you when you've got all the achievements.
Unfortunately, no one will know it... ever.
 
Rather the opposite of fun, challenging and rewarding like I think the achievements should be.

Exactly. If the gnome was hidden in the place which I should soon hit (just read my last post, still avoiding spoilers here) I could understand the point of the achievement OR if I could mount it to the car...but no, that thing won't stay with you even when driving straight since the bumps in the ground are enough to make it fly away.
 
I like how this thread started with complaints that achievements should be harder and is now whining about the garden gnome being too hard.

If you don't want to do it, then don't ****ing do it. Don't do the (completely optional) task and then whine about the fact that you did it.

The only thing I agree on a little tiny bit is that you should be able to toggle the notification, but in all honesty it broke the oh-so-precious immersion about as much as a three second commercial break in an hour-long show. Maybe one second.
 
I must admit, I cheated during the strider sequence. It was damn hard >:3
 
I've only beaten it on easy, but I've started the game over and am playing it on hard. We'll see how I do when I get to that point.
 
I like how this thread started with complaints that achievements should be harder and is now whining about the garden gnome being too hard.

If you don't want to do it, then don't ****ing do it. Don't do the (completely optional) task and then whine about the fact that you did it.

The only thing I agree on a little tiny bit is that you should be able to toggle the notification, but in all honesty it broke the oh-so-precious immersion about as much as a three second commercial break in an hour-long show. Maybe one second.

There's a huge difference between an achievement that's supposed to be challenging and an achievement that's insanely tedious. If there had been a way to actually mount the gnome to the car at least in some way so that it wouldn't fall off in every single bump, corner, acceleration and deceleration, it would've been worth it.

But alas, I did it. Thanks to commentary I didn't gain the achievement but I still count this as a success.

link to pic of the little rocket man
 
I wouldn't say silly. Some are just annoying as hell. Like the grubs... grrrrr...
 
Back
Top