Did they bother to fix grenades in CS:S?

Rocketman9mm

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One thing that has bothered me about CS is that the grenades are all encompassing spheres of death. No matter what you're behind or how thick a wall of solid rock you're behind, the grenades do damage. I was wondering if this was changed for CS source. It has led to cheap kills and tactics of spamming of buildings and taking away cover.
 
I remember hearing that nades wont be dynamic, but that doesn't mean they cant fix this.
 
I hope terrorists can carry 2 HE grenades.
 
I Hope There Isn't the "Sphere Of Death" Hopefully If Ur Behind Something It Will Cause An Amount Of Damage Depending On The Object U R Behind
 
Rocketman9mm said:
....No matter what you're behind or how thick a wall of solid rock you're behind, the grenades do damage....

they changed this in CZ.
nades dont do damage thru walls and they upped the nade damage 50% cuz of this

im sure it will be in CSS :D
 
seems that some people do underestimate the engine...Oo
 
they fixed regular CS so that if you're behind a wall nades wont go through. Keep up with updates, and you wont have to make useless threads.
 
staddydaddy said:
they fixed regular CS so that if you're behind a wall nades wont go through. Keep up with updates, and you wont have to make useless threads.

Is it because you have a lot of posts that you have to be rude?
 
Uh, what CS are you playing? because when I play the grenades still do damage through anything.
 
In CZ they fixed this, in vanilla CS it's still the same.
They will probably fix it up in CS:Source though. I always hate it when I throw a grenade and it injures a hostage in another room. :(
 
disruptioN_ said:
In CZ they fixed this, in vanilla CS it's still the same.
They will probably fix it up in CS:Source though. I always hate it when I throw a grenade and it injures a hostage in another room. :(

Oh yeah, and then you lose money and you're all "Ahh crap!"
 
It's interesting how they are using CZ to test out different gameplay mechanics. It seems they don't complain as much as the mainstream players.

(gogo picking up dropped nades)
 
Being a CZ owner im up for any changes because I know I could always crawl back to good ol' vanilla CS if I think the new changes suck. I have yet to really dislike any changes.
 
Yes i remember going through the some sewers in cs and i would start loosing health out of no where(above ground was a nade war). i hope they fix this.

((w00t 100th post))
 
The other thing that allso botherd me is that they didnt do allot of damage whenever i saw a gernade comein at me i didnt care lol
 
XeNoCrAtE said:
I Hope There Isn't the "Sphere Of Death" Hopefully If Ur Behind Something It Will Cause An Amount Of Damage Depending On The Object U R Behind

And what drives you to type the first letter in every word in uppercase?
 
umop said:
And what drives you to type the first letter in every word in uppercase?

I believe he typed the entire sentence in caps, but HL2.net has an anti-caps filter, so it changes the formatting to that.
 
Shuzer said:
I believe he typed the entire sentence in caps, but HL2.net has an anti-caps filter, so it changes the formatting to that.

That makes sense, I didn't know about that.
Anyway it would be nice to have grenades that don't damage through thick barriers in CSS, but I won't mind if they are still there because it's just so fun to shoot someone down to low health and then nade them through their cover. It seems like that would be even more fun in CSS knowing the physics would sometimes cause them to fly out of their hole.
 
Rocketman9mm said:
One thing that has bothered me about CS is that the grenades are all encompassing spheres of death. No matter what you're behind or how thick a wall of solid rock you're behind, the grenades do damage. I was wondering if this was changed for CS source. It has led to cheap kills and tactics of spamming of buildings and taking away cover.


Yes, this has been addressed in CS: Source.

Cliffe
VALVe
 
Heh well I guess Cliffe cleared this one right up, not much sense in going on....
 
im wondering how the grens in source will bounce, cause if they are effected by the physics then they mite not bounce the way we r used to. curious because of the new gren model.
 
Carnage_333 said:
im wondering how the grens in source will bounce, cause if they are effected by the physics then they mite not bounce the way we r used to. curious because of the new gren model.

I believe Valve said that grenades in HL2 use reduced gravity for coolness effects, I also think that this makes them easier to handle (don't bounce around so violently) so this might be the case for CS:S too.
 
Yay! One annoying problem down the drain!
 
CSS is more CZ than it is CS by the looks of it, so I think this will be fixed. I also assume the grenade damage and radius (CZ) changes will be in CSS as well.
 
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