Did Tresspasser use bump maps?

Glo-Boy

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I know this game is shitty, but the technology amazes me... those graphics are better than PS2 :P
 
was bump-mapping even supported on cards back then? i dunno but I personally was amazed with the game, especially the fact you could look down at your boobs, lots of good ideas, especially the interface, the complete lack of a HUD and the voice acknowledgement of remaining ammo, too bad it was ahead of its time, someone really needs to redo the game with better voice-acting and improved graphics
 
That's what I thought... but the shadowing on those dinosaurs is uncharacteristic of just a texture.
 
Icarusintel said:
was bump-mapping even supported on cards back then? i dunno but I personally was amazed with the game, especially the fact you could look down at your boobs, lots of good ideas, especially the interface, the complete lack of a HUD and the voice acknowledgement of remaining ammo, too bad it was ahead of its time, someone really needs to redo the game with better voice-acting and improved graphics

And the physics interactions were amazing for a game that long ago
 
Textures for our game were MIP-mapped by our helper application as part of the process of building level data (curved bump maps were also created at this time). A level could have a nearly-unlimited amount of textures, and once MIP levels were created, all textures and their MIPs were saved into a single swap file. The app automatically organized the swap files into pages based on texture size, with the lowest couple of MIP levels for all textures on a set of pages which were always committed.

http://www.gamasutra.com/features/19990514/trespasser_02.htm
 
I really don't see why people didn't like the game. Especially looking back now at all the amazing features it actually had for the time.
 
Farrowlesparrow said:
I really don't see why people didn't like the game. Especially looking back now at all the amazing features it actually had for the time.

It was very difficult to play, the arm mechanism didn't seem to be well implemented. And it ran like shite on the best computers back in the day.

I think I threw the disc out for this by accident, which is annoying, as I got quite far in it :(
 
It came out at the same time as HL1, didn't it? I remember hearing that it was full of nice ideas, but that it didn't pull them of well enough, and that it was very system-demanding.
Still goes down in PCGamer lore, though: "Deploy the arm!"
 
With the physics and all, it would be the perfect candidate for a HL2 mod.

It's the closest the world has come to a good Jurassic Park game.
 
Mechagodzilla said:
With the physics and all, it would be the perfect candidate for a HL2 mod.

It's the closest the world has come to a good Jurassic Park game.
I had forgotten about the physics, they were really damn fine, still better than Doom 3's physics (not joking)
/me hopes someone answers the call and takes up building a Trespasser mod
 
Mechagodzilla said:
It's the closest the world has come to a good Jurassic Park game.

Nah, the SNES Jurassic Park was sweet.
 
whoah that screenie looks great and it came out in 98,is it any good?
 
Mechagodzilla said:
With the physics and all, it would be the perfect candidate for a HL2 mod.

It's the closest the world has come to a good Jurassic Park game.
I seem to remember that there's already a dinosaur themed mod in development - Jurassic Rage or summat.
Dinosaurs are pretty damn cool as an adversary - seems a shame that there are no good games with them in. Except Tomb Raiders 1 & 3, of course :|
 
A group of people have been remaking parts of the game, improving on it, modifying it basically.. those images above are either from that or from something else.
 
hmmm... finally found the answer, it's actually at the same site where the first pic is from
Trespasser also supports bump mapping, normally a DirectX 6 native feature. However, in the game's case, the graphics engine will render the bump mapped texture layer with the software renderer even when running under hardware acceleration.
http://www.sharkyextreme.com/games/dreamworks_trespasser_r/e.shtml

edit: anyone have the link to the mod? i just might play this game again
 
Farrowlesparrow said:
I really don't see why people didn't like the game. Especially looking back now at all the amazing features it actually had for the time.


Yes, it was pretty fun.

Trespasser - The worlds first and only hand simulator, with added dinosaurs
 
Woahhhh, this is scary. Trespasser is one of the worst games ever commited to disk. True, the game had good ideas, but they were TERRIBLY implemented. I spent 2 hours trying to pick up a flippin' gun and line it up well enough to actually hit a damn dinosaur. And what about the box stacking puzzles? The boxes were WAY too hard to stack as it was, and the game regularly made you stack them and jump on them in order to get to higher ground.

And I had a state of the art computer when that game came out, and I don't remember the graphics looking that good. If I remember right, I believe the company released rendered screenshots instead of in game, thus the excellent graphics. They even used these renders on the game box. In game, it didn't look nearly that good.

In summary, don't bust the game out and play. It wasn't even worth using as a coaster when it was released.
 
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