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Icarusintel said:was bump-mapping even supported on cards back then? i dunno but I personally was amazed with the game, especially the fact you could look down at your boobs, lots of good ideas, especially the interface, the complete lack of a HUD and the voice acknowledgement of remaining ammo, too bad it was ahead of its time, someone really needs to redo the game with better voice-acting and improved graphics
Textures for our game were MIP-mapped by our helper application as part of the process of building level data (curved bump maps were also created at this time). A level could have a nearly-unlimited amount of textures, and once MIP levels were created, all textures and their MIPs were saved into a single swap file. The app automatically organized the swap files into pages based on texture size, with the lowest couple of MIP levels for all textures on a set of pages which were always committed.
I'm pretty sure modders have modded it since it's been released. Either that or it's old 3D concept art.Glo-Boy said:I know this game is shitty, but the technology amazes me... those graphics are better than PS2
Farrowlesparrow said:I really don't see why people didn't like the game. Especially looking back now at all the amazing features it actually had for the time.
I had forgotten about the physics, they were really damn fine, still better than Doom 3's physics (not joking)Mechagodzilla said:With the physics and all, it would be the perfect candidate for a HL2 mod.
It's the closest the world has come to a good Jurassic Park game.
Mechagodzilla said:It's the closest the world has come to a good Jurassic Park game.
I seem to remember that there's already a dinosaur themed mod in development - Jurassic Rage or summat.Mechagodzilla said:With the physics and all, it would be the perfect candidate for a HL2 mod.
It's the closest the world has come to a good Jurassic Park game.
http://www.sharkyextreme.com/games/dreamworks_trespasser_r/e.shtmlTrespasser also supports bump mapping, normally a DirectX 6 native feature. However, in the game's case, the graphics engine will render the bump mapped texture layer with the software renderer even when running under hardware acceleration.
Farrowlesparrow said:I really don't see why people didn't like the game. Especially looking back now at all the amazing features it actually had for the time.