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Speaking today at the Montreal International Game Summit, Jason Holtman of Valve (Director of Business Development) talked about how Valve are able make dropping prices of large titles on Steam effective, increasing sales over a period of time and stop the title feeling like a bargain bin product.
Such practice was evident during Halloween when Valve released new content and dropped TF2 to $2.50 several times.<blockquote>When we took the game up back to its full price after we gave away all that free content and gave away lots of copies – tens of thousands of copies – we actually increased the user base and more people came back the following weekend and bought it at full price than we were selling the week before</blockquoteJason also mentioned when Left 4 Dead was sold at 50% last Christmas and Valve moved more units of Left 4 Dead on that weekend than at launch. Read the full article here.Fundamentally people thought that with pricing if you ever decreased the price of a product it hurt your future sales and it hurt your product as a whole. Don't ever take a top-end product and go to USD 5-10 because everybody's going to remember and they'll never buy it at the high price again, they'll think it's in the bargain bin.[br]But in a connected market prices can be moved up and down without penalty. You can have sales that are dramatically low and bring the price back up and people don't care. They don't care at all. You can do them instantaneously and you can experiment with them