Occasionally on the HL2 dm server i'm running I'm adding in NPCs - the players love it, however it can cause a server crash if the player is hit (eg. rammed by an antlionguard, smacked over the head by a zombie) while carrying something with the grav gun.
I want to be able to temporarily disable its use. My first thought was to reduce the physcannon maxmass variable, which initially worked - however it only works if you leave cheats on. Once I turned cheats off the variable returned to its prior value... same with the other physcannon properties.
Any suggestions?
I want to be able to temporarily disable its use. My first thought was to reduce the physcannon maxmass variable, which initially worked - however it only works if you leave cheats on. Once I turned cheats off the variable returned to its prior value... same with the other physcannon properties.
Any suggestions?