Discussion : Havok

R

razorbill

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I just want to know your opinion about the new physic system in HL2.. and compare it with Karma (UT2k3) and the Stalkers physic engine

(if you dont know Stalker, just look the offical trailer - there are physics demonstration at the end of the video)


Don't talk about graphisms or something like that.. only the physic engine !
 
I have been the most impressed by HL2. Stalker trailer focusses only on single-object physics and UT2k3.. well.. not much of physics in there.
 
I know stalker is Pre-Alpha... I think Half-Life still has the jump on them.
 
Well... Since all physics engines like this try to replicate real physics, they should be pretty much the same :)

At any rate, have seen to little of the others. HL2 has really shown complex physics, not just people falling or tipping cars down like on the Stalker trailer.
 
The most impressive physical effects I can think of right now (In HL2) is the barrels (in the tech video), the floating zombie, the movement of the striders and the alien gunship when it's crashing, look at that again! When it hits the ground it looks amazing!
 
Even more impressive was the cars. Look at their axles and different parts moving seamlessly with the road as they slid backwards. And I swear to god that buggy Gordon was driving relied on real physics to actually work (not in the engine and stuff but with the steering - I'm sure I saw it working underneath).
 
HL2's physics already rules over all other games and it will continue until another company makes a game using SOURCE and the havok system involved with it.
 
I already posted this before, but the Stalker people need to do a lot of work on their physics. Like the guy on the tower for example. It looks as if he's diving into a pool after being shot. In HL2, however we saw a similar situation but the guy was rotating in the air while falling and he's gun flew in the other direction doing separate physics calculations. Now thats cool. :)
 
I think there was in stalker a cool moment too.
A guy failed from the tower.
At first he begun to fall, then his leg was wedged, and then he falled again. That was cool.
 
Besides falling corpses there are not many physics going on in an UT game. I was really dissapointed with UT2k3(besides that cool soccer mod) and I won't be buying any more of their products. I will stick with a winner. Valve. Never bought one of their games I didn't like.
 
hard not to like their products. They're expansions of for one of the best games ever made.

Stalker has actually some good points in their physics engine. It surely didn't look bad. and we haven't seen so much until now either.

then theres also Doom3. The big advantage of their physics system is per pixel physical effects, such as their own ragdoll system.

If you got the ... ahem, "Demo", you can try spawning some of the fat zombies with ragdoll effect. Shoot them all in a corner. They won't clip in each other like in Unreal2 and other games with karma and like in the famous HL2 pick where a combines food is clipping with an other combine.
Instead, the fat zombie corpses will form a nice (actually rather disgusting) big pile of corpses.

And their are rumours about the doom3 engine being capable of real-time level morphing (red faction like). i think i read carmack talking it would be possibel, but not implenting it in the game for gameplay reasons...
 
So far I'm happy as long as when I shoot someone in the face their head doesn't hit the ground before their feet even move. (Ala Rainbow Six).
 
Originally posted by oldi1knoby
Besides falling corpses there are not many physics going on in an UT game. I was really dissapointed with UT2k3(besides that cool soccer mod) and I won't be buying any more of their products. I will stick with a winner. Valve. Never bought one of their games I didn't like.

Well, considering Valve has only released one game, that's not saying much.
 
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