Shinobi
Tank
- Joined
- Sep 20, 2003
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ok,, me and a friend are trying to get a displacement map on a head,, which we will use to make a super high poly mesh for normal mapping purposes..
before anyone says anything, we dont have the 500$ for a copy of zbrush....
anyways we're trying to apply a normal map to a head model and have realised that you cannot displace inwards,,, black is zero displacement, and white is full displacement upwards!
so is it possible to do inward displacements with a displacement map? (btw we rendered in mental ray)
we expected it to work like a bump map (grey = no displacement)..
can anyone help?
before anyone says anything, we dont have the 500$ for a copy of zbrush....
anyways we're trying to apply a normal map to a head model and have realised that you cannot displace inwards,,, black is zero displacement, and white is full displacement upwards!
so is it possible to do inward displacements with a displacement map? (btw we rendered in mental ray)
we expected it to work like a bump map (grey = no displacement)..
can anyone help?