Division 9 - cancelled zombie shooter by Irrational

C'mon Gargantou that's just the Sweden talking.
 
I personally don't like L4D. The speed at which the "zombies" run and serious lack of damage done pretty much makes it feel like you're fighting an army of toddlers. It's too frantic and ridiculous. Totally goes against the entire idea of the zombie mythos, as does the gameplay itself. There's really no need for ammo conservation, careful aiming, important decision making ... or really anything at all that is usually associated with zombie entertainment except the vague "survival" concept. In addition to being a terrible zombie game, it isn't all that fun as its own thing either.
I'm assuming you didn't bother playing the game on Expert mode, then. Every zombie does 10hp of damage to you every time it hits you ... that adds up pretty fast. Realism mode also takes care of your "careful aiming" point.

Not that I think that L4D is a picture of perfection, but I really question what standards you're holding it up against in your criticism. Apparently it goes against "the zombie mythos". In other words, deviation from the Word of Romero is automatically bad?
 
I'm assuming you didn't bother playing the game on Expert mode, then. Every zombie does 10hp of damage to you every time it hits you ... that adds up pretty fast. Realism mode also takes care of your "careful aiming" point.

Not that I think that L4D is a picture of perfection, but I really question what standards you're holding it up against in your criticism. Apparently it goes against "the zombie mythos". In other words, deviation from the Word of Romero is automatically bad?

I haven't played L4D2 at all, nor do I intend to - and I believe that's the only one that has realism mode (correct me if I'm wrong). I tried L4D1 on the hardest difficulty levels and didn't find it to my liking either. I want a game that's properly balanced for the style I described. The entire concept of the game is fundamentally wrong, and no difficulty tweak modifiers are going to fix that.

And no, I didn't say anything about Romero. It has nothing to do with "real" zombies versus infected or whatever. I loved 28 Days Later for instance, but it didn't capture that either. The zombie mythos revolves around a few core things - survival at all costs, not being able to trust anyone, the greatest enemy being human nature, difficult decisions/sacrifices, etc. In addition there's concepts like conservation, cautiousness, ingenuity and other things that are completely lacking from L4D. One of the most obvious, ingenious concepts behind a co-op zombie game - that of one of your friends being "turned" and you having to kill them, is completely swept under the rug in favor of respawning in closets and being forced to keep everyone alive. Completely misses the point of the zombie mythos.

L4D is a game where you sprint from one end of the map to the other and are attacked by a bunch of weak ugly people that can't fight. There are occasionally "bosses" (that have nothing to do with zombies) that need to be killed along the way. That's fine and all for what it is, I just don't enjoy it that much. And it sure as hell isn't a zombie game.
 
The gameplay is quite obviously worlds apart, besides which there's the small distinction that L4D is NOT A ****ING ZOMBIE GAME. IT'S NOT. The undead are infected, not zombies. There's a difference, go watch Dawn of the Dead (not the new one) and 28 Days Later and learn it. Yes, I'm totally nitpicking, but that doesn't mean there isn't a huge and immediately noticeable difference.
Oh come on the meaning of the word zombie has changed greatly over the last hundred years and you thinking you can halt the evolution of a word by shouting at people on the internet is silly. Up until Night of the Living Dead zombie or zombi almost always refereed to someone who was under the control of a voodoo witchdoctor, either an animated corpse or someone just under their spell. You're being so pedantic about a word whose meaning you are insisting on is less than fifty years old.

Due to many writers wanting to go for more realism many takes on zombies have moved from magic/radiation/whatever raising the dead to a virus or contaminate that causes massive aggression/hunger and is blood transmitted. This is not a whole different thing, this is evolution of a genre. Valve themselves refer to L4D as a zombie game and the word zombie is used all the time in the games. If you were in the L4D situation would you go on a massive rant every time someone called them zombies?
 
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