.DLL Decompiler

C

ChaosRyder

Guest
Anyone know where do get one....free?

To make the mod I am working on, I need to copy some of their files and edit them. Anyone know how I could get a decompiler for this???

(I have "Microsoft Visual Studio .NET" if that makes a difference...)
 
Unless you know ASM then there'd be no point decompiling anything. If you don't know what ASM is then you don't know ASM. :)

Plus, that sounds like stealing someone's mod implementation, which is certainly not something i'd help you with.

If on the other hand you mean the valve procided dlls, then you can get the SDK, which has source files included via steam.
 
If on the other hand you mean the valve procided dlls, then you can get the SDK, which has source files included via steam.

Where are the source files located???
(that is exactly what I needed)



Plus, that sounds like stealing someone's mod implementation, which is certainly not something i'd help you with.
Oh heck no, im not trying to steal! I am against stealing!!!
 
hack a .dll? Good luck, its hard enough to hook 'em, let alone reverse them completely.
 
Im not trying to "Hack" their .dll file. I just need files like .cpp.....

"Hack's" are meant to destroy or alter something... Im just trying to copy some files into my modification.
 
ChaosRyder said:
Im not trying to "Hack" their .dll file. I just need files like .cpp.....

"Hack's" are meant to destroy or alter something... Im just trying to copy some files into my modification.

Stealing then?
 
Its not stealing when Valve gives you the right too. I am working on a modification FOR HL2, not an illegal site selling source code from valve...


Psh.... Whats wrong with you guys??? You see everyone so negatively!!!
 
ChaosRyder said:
Its not stealing when Valve gives you the right too. I am working on a modification FOR HL2, not an illegal site selling source code from valve...


Psh.... Whats wrong with you guys??? You see everyone so negatively!!!

I don't understand, everything required to make a mod is in the SDK, what do you want to go around fiddling around with the compiled dlls for?
 
If everything is in the SDK how come I cant find it??

I guess I will have to make my Question as simple as can be...

"Where do I find the Source Code in the SDK???"
 
ChaosRyder said:
If everything is in the SDK how come I cant find it??

I guess I will have to make my Question as simple as can be...

"Where do I find the Source Code in the SDK???"

Go into Steam, click on "Play Games", click on "Source SDK", click on "Create a MOD", choose the type of MOD you wish to create and finally choose the directory & name for your MOD. All of the source files get dumped in this directory. There's a .net solution in the src folder called "Game_sdk", i.e. if you chose to put your MOD in C:\MyMod the solution file would be in C:\MyMod\src\Game_sdk. Open that in .net an hey presto, there are your source files.
 
Ohh I get it... they didnt have all of this with the old SDK...

Thanks for the help man!
 
Olly Debugger has a .DLL disassembler.

Nothing I know of assembles ASM to Cxx though.
 
Not relevant here, but you can do some spectacular stuff decompiling .net dlls. I once decompiled a DLL I wrote in C# into VB. That was interesting.
 
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