Hello.
I've been working on this map for about a month now, and although it doesn't seem like much compared to some other quality maps, I'd like to think I've come a long way.
It was inspired by the deathmatch genre in it's entirety although much of it comes from the quake family. It is built 100% with displacements, and there is not a single visible world brush in the entire level.
It features large asteroids on orbit around the map and smaller ones are floating inside it waiting to be grabbed. It's worth a mention that the small asteroids won't respawn until they've all been thrown off the map.
http://h l2world.com/kronok/maps/dm_agora.rar <- remove space
(if link doesn't work, it's because of word filters)
Thanks.
PS: there is an easter egg
I've been working on this map for about a month now, and although it doesn't seem like much compared to some other quality maps, I'd like to think I've come a long way.
It was inspired by the deathmatch genre in it's entirety although much of it comes from the quake family. It is built 100% with displacements, and there is not a single visible world brush in the entire level.
It features large asteroids on orbit around the map and smaller ones are floating inside it waiting to be grabbed. It's worth a mention that the small asteroids won't respawn until they've all been thrown off the map.
http://h l2world.com/kronok/maps/dm_agora.rar <- remove space
(if link doesn't work, it's because of word filters)
Thanks.
PS: there is an easter egg