dm_checkpoint and dm_xenvoid

K

kandon

Guest
Hi, I'm working on two new deathmatch maps. These are my first two projects in Hammer, although I've had some experience in mappin for Quake 3 and Jedi Academy before.

dm_checkpont- small arena, still have to create the inside area of the combine building

http://img10.exs.cx/img10/1926/dmcheckpointb100068rh.jpg
http://img10.exs.cx/img10/3707/dmcheckpointb100076sl.jpg
http://img10.exs.cx/img10/8293/dmcheckpointb100088ae.jpg
http://img10.exs.cx/img10/4685/dmcheckpointb100109de.jpg
http://img10.exs.cx/img10/936/dmcheckpointb100123je.jpg

dm_xenvoid- haven't seen any hl2 xen maps yet, so...
I'll add to this map over time (I want to have some sort of teleport system between each area)


http://img10.exs.cx/img10/8193/dmxenvoid00003pa.jpg
http://img10.exs.cx/img10/3174/dmxenvoid00022of.jpg
http://img10.exs.cx/img10/6329/dmxenvoid00034av.jpg
http://img10.exs.cx/img10/8541/dmxenvoid00044ph.jpg
http://img10.exs.cx/img10/9277/dmxenvoid00052mx.jpg

Any comments are welcome.
 
Look great, love to see those submitted to pcgamemods.com

What is going to be on the inside at dm_checkpoint? And can you change the gravity for your map or you you only do that as a server command on HL²:DM?
 
DM_Checkpoint is much better in my opinion - just the outside is sweeet!, but could be bigger...

I don't like XenVoid, it seems so artificial, with only straight lines and sharp things.
 
Nice detail on checkpoint's outside area. xenvoid isn't my style, so no comment on it. Like I've said in a previous post, protect those spawn points!!! :naughty:
 
DM_Checkpoint is much better in my opinion - just the outside is sweeet!, but could be bigger...

I'm planning on making it bigger by adding an inside portion to the combine building, cuz it really is to small right now.
 
the Xen map needs to be more organic. Less sharp edges.
 
Oh wow, VERY nicely done on the dm_checkpoint map.

Xenvoid poly count needs to be doubled or even tripled. That looks like a HL1 map.
 
agree with everybody else on the xen one... looks very hl1ish with the pointy edges

more organic brushwork needed to make it more fluid
 
MigaS_tX said:
DM_Checkpoint is much better in my opinion - just the outside is sweeet!, but could be bigger...

I don't like XenVoid, it seems so artificial, with only straight lines and sharp things.


What he said, i am lazy today.. :hmph:
 
I see what you mean about xenviod now.
Can I get any good tips for making higher polycount brushes (particularly the pointed objects, if there's possibly any sort of "cone" tool that I can use)?

Oh, and thanks for all of the comments.
 
If I might make a suggestion, for the already sweet looking dm_checkpoint, make the interior have some sort of
prisioner pod containment area simmilar to the one you see when traveling in a pod near the end of the game

But thats just me, i'm sure whatever you do to it is gonna be great.
 
For your first mapping in Hammer, checkpoint is utterly amazing! It looks like a perfect blend between outdoor and indoor fun! For xenvoid, make the spikes and other objects by using cone, and bumping up the number of faces. Also, make the gravity low. :D
 
Thanks guys; I'm working on all of these things now.
I've added a huge combine section to checkpoint already, with plenty of prisoner pods like ShadowX requested (I was thinking the same thing too :D )
 
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