infamy
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Map Name: DM_Derelict_Twilight
Author: Highlander
Release Date: Public Beta #1 ETD: Next Week
Number of Spawn Points: 8
Information:
Highlander's first map outside of the Quake universe, DM_Derelict_Twilight is set in an abandoned industrial zone among predominantly early 20th century architecture.
The map's action centres on a 3-story warehouse building with a large-ish open area out front. Traffic flows along several paths, and across several vertical levels, to weapons and power-ups. Gameplay is average-to-fast on an 8-person server.
There are one or two good (but not too good) sniping spots, and a handful of surprises, too.
Challenges:
Like any map with a large amount of open space, frame rates were an ongoing challenge. Rates are included in the screenshots for your reference. We will be anxious to hear how it runs on larger servers. This map may end up being limited to 8-12 person servers. We've certainly learned our lesson, the next one will be better.
While an early version was tested on Linux, subsequent versions have not been. We see no reason for any compatibility issues (fingers crossed).
Tidbits:
Some custom textures, fully functioning elevator, doors, windows. A cool trap and some shocking surprises.
Screenshots:
http://moodleweb.nuclearfallout.net/screens/dm_derelict_twilight__b20009.jpg
http://moodleweb.nuclearfallout.net/screens/dm_derelict_twilight__b20014.jpg
http://moodleweb.nuclearfallout.net/screens/dm_derelict_twilight__b20010.jpg
http://moodleweb.nuclearfallout.net/screens/dm_derelict_twilight__b20013.jpg
We'd love to hear what you think, and we can't wait to share the map!
Cheers,
Kate.
Author: Highlander
Release Date: Public Beta #1 ETD: Next Week
Number of Spawn Points: 8
Information:
Highlander's first map outside of the Quake universe, DM_Derelict_Twilight is set in an abandoned industrial zone among predominantly early 20th century architecture.
The map's action centres on a 3-story warehouse building with a large-ish open area out front. Traffic flows along several paths, and across several vertical levels, to weapons and power-ups. Gameplay is average-to-fast on an 8-person server.
There are one or two good (but not too good) sniping spots, and a handful of surprises, too.
Challenges:
Like any map with a large amount of open space, frame rates were an ongoing challenge. Rates are included in the screenshots for your reference. We will be anxious to hear how it runs on larger servers. This map may end up being limited to 8-12 person servers. We've certainly learned our lesson, the next one will be better.
While an early version was tested on Linux, subsequent versions have not been. We see no reason for any compatibility issues (fingers crossed).
Tidbits:
Some custom textures, fully functioning elevator, doors, windows. A cool trap and some shocking surprises.
Screenshots:
http://moodleweb.nuclearfallout.net/screens/dm_derelict_twilight__b20009.jpg
http://moodleweb.nuclearfallout.net/screens/dm_derelict_twilight__b20014.jpg
http://moodleweb.nuclearfallout.net/screens/dm_derelict_twilight__b20010.jpg
http://moodleweb.nuclearfallout.net/screens/dm_derelict_twilight__b20013.jpg
We'd love to hear what you think, and we can't wait to share the map!
Cheers,
Kate.