Do bullets have speed?

Loshadka

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I'm very interested to know if bullets will have a speed parameter. Like in real life. Does anyone know something about this?
 
BOLLETS!!! YAYYY!!! um anyway, no. in HL2 they will travel instantly. it was answered in the official hl2 info thread.
 
Hum.....well...I'd suggest poking around the "Info from Valve" topic, OR....E-mail Gabe or someone else at vlave....I don't know, but I'm sure SOMEONE here does....

EDIT: Woops...nevermind...
 
heh. oh, and i would defenetly suggest that people read that entire thread BEFORE emailing gabe. the more people email him the same questions over and over, the better chance that HL2 will come out early. oh wait, that must be what people think. in reality, for every duplicate email gabe receives, another bug will be added to HL2. we gotta be around like what, 200+ bugs? no wonder there is a possible delay.
 
It's not exactly as if it makes any difference does it? It's not like bullets travel much slower than they do in the game. Nothing noticable anyway.
 
Also you need to state that every weapon has its own bullets range.

example: MP7 can be used in short distances not for sniping.
 
I believe it's, yes again, a design decision. They are pretty much hitscan for bullet based weapons.
 
Gabe said that it's possible to implement bullet speed.

And why wouldn't it be possible when it is in HL1? I think the MG's in DoD shoots tracers that you can see.
 
Bullets in HL have a certain speed so bullets in HL2 will probably also have it.
 
yep... i think all they need to do is make the bullet travel instantly in 100m. so every more 100 m it gets slower
 
Every bullet has it's speed. I think it's generally about 800m/s(don't hold me up to it though).
If they don't scale units in singleplayer, it would be possible(if the bullet allows) to cross a map in 2-3 seconds.
So i doubt it's really usable in Half-Life 2. But i hope it will be in for mods.
 
In HL1, singleplayer, bullets (not projectiles like rockets) were instant hit, just as it will be in HL2. CS implemented a bullet speed system, which was also stated as possible with HL2.

Answer your question?
 
Originally posted by Chris_D
It's not exactly as if it makes any difference does it? It's not like bullets travel much slower than they do in the game. Nothing noticable anyway.


If your are far away from your target on a big map....it makes a hell of a differance.

Think about BF42 for example.....withc has semi-realistic bullet speeds....so you actaully have to lead your target more at longer ranges if your hoping to hit it.

I sure as hell hope the bullets dont actually travel instanty. I used to play CS and TFC ect several years ago......

After playing Bf42 its alot more fun to actaully have to lead a target rather than jumping runnning headshots with a sniper rifle from across the map like in CS.
 
You havent seen bullet speed stuff in CS cos it aint there. Maybe he was talking of CS2. But I havent heard such thing. meh


Also, valve said that some weapons are hitscan others arnt. Design decision not technical as almost always. :)
 
Originally posted by marksmanHL2 :)
You havent seen bullet speed stuff in CS cos it aint there. Maybe he was talking of CS2. But I havent heard such thing. meh


Also, valve said that some weapons are hitscan others arnt. Design decision not technical as almost always. :)

there may be some kind of system......but it isnt even close to being able to be called semi-realistic......

for all intents and purposes bullet travel in that game is instant.
 
Loads of people will start to whine that it sucks, because they are all used to hitting stuff where they aim.. Even I got annoyed by the first release of BF1942 where I couldn't hit sh*t.. In later patches this got better in BF1942 though.. CS is to much DM for most people, so they all will start whining the physics are off or something.. CS = arcade, not realism..
 
Originally posted by Inflatable
Loads of people will start to whine that it sucks, because they are all used to hitting stuff where they aim.. Even I got annoyed by the first release of BF1942 where I couldn't hit sh*t.. In later patches this got better in BF1942 though.. CS is to much DM for most people, so they all will start whining the physics are off or something.. CS = arcade, not realism..

Yeah it did take some getting used to ...and in early versions of bf42 hit detection was horrible.....but after you get used to it...its alot more fun i think.
 
but after you get used to it...its alot more fun i think.
I know, but most players in CS particulary are not very willing to adapt to anything new..

For me BF1942 now has the perfect mixture between arcade & realism.. But I also have to admit that I also like the CS straight aim & shoot stuff no matter what weapon or distance alot.. CS has really turned into team-DM mostly because of the players and it's DM-friendly physics.. Even though Valve has tried to change it a bit by removing constant jumping etc, it's still a game dominated by the DM-type of player.. Just look at the CPL, even SK.swe admits they are DMers.. Nothing wrong with it though, I still enjoy CS, just hope it doesn't get more DMisch in the future then it already is.. I can't wait for CS 2..
 
CS people shit themselves when bunny-hopping was removed. Somehow a culture has developed where people "expect" bunnyhopping. They argue that it is "a part of the game". So don't look to CS for realism.
 
I do still find it very funny when people try to call CS realistic. I mean ok. In real life if i fill you with bullets from my MP5 are you really gona get that awp shot in without a second thought. No.


Try operation flashpoint if you want realism people.



And CS does not have bullet speed, physics or anything like that. I am absolutely sure that its hitscan.
 
lol, "WOW, my glock only took 3 headshots to kill this time!! I r 1337"
 
As mentioned:

Valve TRIED using modelled bullets (where they actually moved at a certain speed, were affected by gravity, etc) and didn't like it. Bullets in (unmodded) HL2 will be hitscan. There will be plenty of non-bullet weapons that will have speed, etc.
 
Originally posted by Inflatable


For me BF1942 now has the perfect mixture between arcade & realism..

I agree with you 100%. BF42(and its mods) balance gameplay with realism just about the best you can get.With some ovbious major flaws of course.

I guess thats why i started to really get into that game when i first played the wake demo.

I cant stand games that are to realistic......they are just to damn broing. ......on the otherside i cant stand games like UT2k3 that are nothing but DM fragfesting.....witch yes CS seems to be all about now.

I hope with its new physics engine HL2 will "feel" more realistic than HL and its mods.

The funny part is ....people always bitch that its either to realistic or not relistic enough........

When most of them have no idea what realism is.
 
I too agree. BF may not be the most realistic game out there, but it's fun as hell. Well, mods like merciless DO add a certain amount of realism.
 
You people are forgetting about the crossbow in HL1. It had a set speed. You had to lead your target in order to hit. No "instant hit" there.
 
...and what about the specialists mod, in that when bullet-time is activated you can actually see the bullets, looks very cool, especially as different guns have different bullet speeds.
 
Cs definitivly has no bullet speed. i played bf on the internet quite regular, and then on a LAN we played CS. I didn't hit shit, I shoot holes in the air in front of people..best resultes when running straight at one...CS isn't realistic, and it shouldn't be, they should not try to make it more realistic. if I want a good realistic FPS CT/Terror, I play ravenshield. Its really fun on a LAN.
 
I think in Bf1942 they have bullet speed on the Sniper...

and this thing is pretty gay, i hate it.
 
its up to you... two types of weps. hitscans and projectiles... you can create regular bullet guns and use the projectile way to emulate bullets traveling through the air and phisically simulate the bullet.. but probably more processor intensive depending on how its done

EDIT: hydra woot! :dork:
 
Originally posted by crabcakes66
After playing Bf42 its alot more fun to actaully have to lead a target rather than jumping runnning headshots with a sniper rifle from across the map like in CS.
wow, you really have no clue, do ya?
 
BF1942 is fun. leading is not fun.

anyway 100 posts yay now i can sleep, night.
 
Do bullets have speed?
In the Doom 3 Alpha they do, so in the final version there probably will be.

In HL2, no. I don't care much anyway, as this is a realism factor and I care more about gameplay. :)
 
Originally posted by xtekian
wow, you really have no clue, do ya?


Umm.....i wish people would actaully spit out what they are trying to say.....


what is it that i have no clue about? Mabey i dont have a clue about something...but i wont know what that is untill you tell me.


Leading targets is alot more fun..and takes ALOT more skill and practice to get good at it.

I dont expect fags that play Cs to like it.....as most of them are cheaters that couldnt hit anything on there own anyway.
 
did anybody even read my post....

and crab... whats got your panties in a bunch
 
Originally posted by alb1221
did anybody even read my post....

and crab... whats got your panties in a bunch

Somone telling me i have no clue......when i have no idea what I have no clue about.

That and CS.......and all the homos that play it.
 
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