Puzzlemaker
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Tracer rounds dont do damage, right?
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OCybrManO said:Here's a test of the penetration for one type of tracer round:
http://www.btammolabs.com/tests/7.htm
OCybrManO said:Sorry, I didn't see that it was in the Coding section. I just use the "New Posts" button.
Angry Lawyer said:Yes, they do. They function in exactly the same way as standard bullets (hitting instantaneously, too), but there's a little graphical effect too.
"te" means "Temporary Entity". It's for doing decorative client-side things, like smoke.
-Angry Lawyer
Angry Lawyer said:Yeah, if you wanted to do "real" bullets, you'd have to create them in the exact same way as crossbow bolts.
Random fact - in the "Firebullet" (or whatever the function is called) function, one of the parameters controls the percentage chance of a tracer being thrown.
-Angry Lawyer
Puzzlemaker said:Well instead of doing that, there is another way; to simulate gravity, have the bullet trace out a line, then another line that was adjusted for gravity. In other words, if someone fires a bullet at a 45 degree angle, the traceline would go 100 meters, then you would draw another traceline at a 43 degree angle, therefore simulating the curvature of the bullet. Continue like this untill it hits something.