As interactive as the E3 demo indicated? The one very very very attractive part of HL2 for me would be the fact the entire world is interative and the same real life characteristics apply to EVERYTHING. As they said in the demo if its made of wood it will act like wood, but do you think this will hold true?
My very biggest fear is that I am going to have the bits of wood that act like wood, but then I'm going to have a random wooden box that no matter how much ammo you pump into it or how many grenades or RPG's you launch at it, it won't break, killing the whole realisitic physics thing.
Ditto with the manipulator, being able to pick up a few barrels here and there, and the radiator, but then you find a medium sized rock on the ground, nope no can do, or any other random object that by common sense at least you should be able to pick up.
After all that rant, the final question and point is, do you believe that HL2 will be as interative throughout the ENTIRE game as they have led us to believe?
My very biggest fear is that I am going to have the bits of wood that act like wood, but then I'm going to have a random wooden box that no matter how much ammo you pump into it or how many grenades or RPG's you launch at it, it won't break, killing the whole realisitic physics thing.
Ditto with the manipulator, being able to pick up a few barrels here and there, and the radiator, but then you find a medium sized rock on the ground, nope no can do, or any other random object that by common sense at least you should be able to pick up.
After all that rant, the final question and point is, do you believe that HL2 will be as interative throughout the ENTIRE game as they have led us to believe?