aFireInside0016
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- Oct 8, 2003
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I realllllly hope not, its so annoying and sometimes it stops you from going places.
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Solver said:Those barells bouncing you off is a bug definitely. They should bounce off of you!
aFireInside0016 said:I realllllly hope not, its so annoying and sometimes it stops you from going places.
Solver said:Those barells bouncing you off is a bug definitely. They should bounce off of you!
UnmarkedOne said:B) The physics were designed that way, so that you couldn't climb physical objects, get stuck between two of them, or place the bomb in strange locations. (Since the bomb isn't affected by physics, what would happen if you planted on top of the barrel and then rolled it away?)
-UnmarkedOne
Solver said:I understand, they wanted physics not to affect gameplay much in CS:S. That's reasonable. However, they do affect it this way! On Dust, get a barrel in the gateway, and getting through it becomes hard. It's a pretty annoying effect the way it works now.
Frank said:I've been meaning to ask this...
Can you lift things in CS:S? We've seen that Gordon can in one of the Binks, I would love it if you could walk around taking cover behind a closet/box/barrel or something...
Solver said:Those barells bouncing you off is a bug definitely. They should bounce off of you!
Pi Mu Rho said:It's not a bug. It's done in CS:S to save bandwith and server CPU use.
azz0r said:Im getting fed up of people being ignorant and not using search.
The barrels bounce in multiplayer to save bandwith, not an issue offline.
Infact there is bounceless maps available but the servers lag. How did they do it? Edit the map to use phys_single from phys_multi.
Phys_multi pushes the player away so the server doesnt have to calculate and resend out the position of an object.
thefiznut said:They lagged? I've played plenty of the bounceless maps and none of them lagged for me.
azz0r said:ahuh, even so did you monitor server bandwith use or lowband users pings?
Im sure Valve know better than you.
aFireInside0016 said:I realllllly hope not, its so annoying and sometimes it stops you from going places.
Lobster said:the physics objects in css are not using vitrual hull physics boxes, they are simply using a ball like player impact zone so when the player interacts with them, its like he is shunting invisible balls round, (they use a seperate hull for interacting with the world).
in hl2 they use virtual hull physics which offers a more cpu demanding but far more realistic reaction, source seems to have both methods, for mp they use the simpler method because physics arnt very important to CSS's gameplay.
the thing that pushes you back is a simple corrective measure to stop people getting stuck in places by useless physics objects, it could be better but it looks like an mp issue to me.