Documentation

  • Thread starter Thread starter mmilo
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mmilo

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Hey all,

I was looking at the tutorial where you customize your title screen text, and I was wondering .. is there any form of documentation on this stuff? (ie the *.res files, scripts...)

I mean it seems pretty straightforward to understand so far, but there's alot of files, and I wouldn't be surprised if I ran into problems.

Or is the only way to figure things out to just look and mess around? :D

Nothing too wrong with that, it's pretty fun, but I just can't seem to find much more than the official SDK documentation and the wikis.

Come to think of it, to mess around with programming itself, you just look around the source files and try to put things together right?

Thanks!
 
mmilo said:
Hey all,

I was looking at the tutorial where you customize your title screen text, and I was wondering .. is there any form of documentation on this stuff? (ie the *.res files, scripts...)

I mean it seems pretty straightforward to understand so far, but there's alot of files, and I wouldn't be surprised if I ran into problems.

Or is the only way to figure things out to just look and mess around? :D

Nothing too wrong with that, it's pretty fun, but I just can't seem to find much more than the official SDK documentation and the wikis.

Come to think of it, to mess around with programming itself, you just look around the source files and try to put things together right?

Thanks!

Check the documentation that Valve put up on VERC. It just happens to be the first result when you Google "source SDK documentation." I wonder if that's just a coincidence or if it's there to help people who bother to look?
 
ChildeRoland said:
Check the documentation that Valve put up on VERC. It just happens to be the first result when you Google "source SDK documentation." I wonder if that's just a coincidence or if it's there to help people who bother to look?

And if you had taken your own advice and read it you would know that stuff about resource files and ui scripts isn't actually there.
 
The documentation explains how .RES are loaded, what they are used for, how to use them, and even gives a nice example (on top of what is in your steam folder). If you can't figure it out from there, don't expect someone else to do it for you.

There are also numerous posts on the various HL2 editing forums that give helpful info. In fact, I just learned a few things about them just by looking around.
 
sourcewiki.org has stuff on that I believe. Look around :)

Or try HL2Coders.com
 
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