DoD:S & Source Engine Updates

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A huge update has been released for both Day of Defeat: Source and the Source engine itself. Fixing exploits and changing some of the Day of Defeat: Source game content to your liking.[br]Do I have to spell it out for you? Restart Steam to get this big momma of an update. Also, for a complete list of the fixes, click here.
 
"Reduced maximum number of players on a server to 32"

Hmmm... :| Was this necessary?

Bleh, still no DoD:S for Hammer.
 
They corrected the melee attack problems! Hooray!
 
vegeta897 said:
Bleh, still no DoD:S for Hammer.

Thank you captain obvious, it will be added once the SDK is updated with LC stuff.
 
Gosh, they still didn't fix my anzio problem! Anzio still crashes everytime i play it... it just freezes up, and i have to restart my whole comp -- only on that one map also, dadgum it, its such a good map!
 
DiSTuRbEd said:
Thank you captain obvious, it will be added once the SDK is updated with LC stuff.
What's your problem :| I didn't know Valve said that. Either way, I'm still disappointed that it's not out.
 
I can no longer compile and play my maps in hammer since this update. :(
 
And no fixes for the thousands of people crashing constantly..
 
nice updates, didnt notice anything different when playing though
 
I don't play enough DODs to really jump for joy. But at least the Source Engine got some fixes
 
Melee problems seem to still be there. Glad they fixed the spawn problem and such. I just wish they'd make it so that players couldn't get stuck on each other.....this happened about 8 times to me today within an hour. Very annoying... Still an awesome game though.
 
Most fixes seem ok, but too bad about maximising servers to 32 players.
They seem to fail in that department where BF2 for instance has a modern player number of 64.
Apparently the (dod) source engine is not capable of serving more then 32 players which is a very disappointing thing IMO. Soon we will have a LAN-party with 32+ players and playing dod together will then be impossible. I sure hope these restrictions are not for all HL2-mods, but fear the worst.

Of course non of the current maps are suitable for 32+ players, but custom maps which could do that are out of the question from now on. This will keep dod "smallish and HL1-ish" which most won't mind, but which I regret.
 
have you seen servers with too many people... the serverside hardware is just not fit for it.
If hardware gets more powerfull and with more optimizations it should be able to come back to 64... perheps they should also try to reduce the # of physics object.
 
I've been playing on a 64 player server constantly since it has been released with no issues at all, no lag. Why was this nessecery?! Soon they'll be limiting player numbers to map sizes like EA/DICE, and having a BF2 server myself, having the choices taken out of your hands isn't nice.
 
Kare Bear said:
Anything over 16 players per team in dod is retarded.
Not really. Some of the maps are quite large enough for larger battles.
 
DoD can be what we want it to be, if the maps and cap-areas are sized accordingly. Limiting it to 32-player must have a technical reason which is bad news IMO.
 
Not something I was expecting.. I think this was a bad update. A few good things fixed, well, just one thing fixed (Melee). Just feels like a waste.
 
Finally some more melee damage for thompson, it was about time...
 
Shamrock said:
Not something I was expecting.. I think this was a bad update. A few good things fixed, well, just one thing fixed (Melee). Just feels like a waste.

Yup, don't even bother releasing fixes and updates valve, ya hear me!

And I dunno why they took the number down to 32, because i've been playing in a 64 player server just fine.
 
What about the bug where players get stuck together.. and both have to go prone to escape? I wonder why this one hasn't been fixed
 
spect3r said:
What about the bug where players get stuck together.. and both have to go prone to escape? I wonder why this one hasn't been fixed
Happens in CS aswell.
 
All hail the "Machine Gun Fists"

i mean seriously, i punch faster than my Thompson shoots :D
 
Melee problems still seem to be there, i jumped ontop of an mg42 guy's head when he was deployed and just sat there punching into his head, out of about 6 punches to the top of the head, only the 3rd and 6th actually connected. He literally took a punch, undeployed himself, pulled out his pistol (with me still on his head and me drilling into his face with my fast punches) got a shot off and hit me the chest then i FINALLY had a succesful fatal hit. WTF?!
 
Monkwarrior said:
DoD can be what we want it to be, if the maps and cap-areas are sized accordingly. Limiting it to 32-player must have a technical reason which is bad news IMO.

No sorry, it can't be what you want it to be, poll the DoD community and i guarantee you they wouldn't want it over 32 max. Just because a surge of new DoD players have come over from CS now, doesn't mean the game has to be changed to your liking. I've been playing DoD for 5 years now, and I sure as hell am glad it's limited to 32 people, it wasn't made for more.

Like I said, DoD:S != BF2, live with it. You're the minority.
 
Have you actually tried playing on the larger servers? It adds a lot more strategy because you can actually rely on people holding certain areas of the map. With fewer people, the game devolves more into deathmatch with no clear boundaries of contention.
 
Krenzo said:
Have you actually tried playing on the larger servers? It adds a lot more strategy because you can actually rely on people holding certain areas of the map. With fewer people, the game devolves more into deathmatch with no clear boundaries of contention.

It's actually precisely the opposite of that.
 
DreadLord1337 said:
No sorry, it can't be what you want it to be, poll the DoD community and i guarantee you they wouldn't want it over 32 max. Just because a surge of new DoD players have come over from CS now, doesn't mean the game has to be changed to your liking. I've been playing DoD for 5 years now, and I sure as hell am glad it's limited to 32 people, it wasn't made for more.

Like I said, DoD:S != BF2, live with it. You're the minority.

First of all, you seem to forget you don't know me. Neither do you know my background nor experience with dod (playing it from beta stages and hosting many dod-servers for years in fact).
You seem to mistake me for a CS-player, I wonder why that is a bad thing , apart from the fact that I don't play CS myself. You are the only one in here repeating the fact that dod!=bf2, nobody else made that comparison so I wonder why you keep repeating that quite useless superfluous argument since we all know dod!=bf2.

In the past years I have always adjusted games to my own liking, and guess what: our players liked it :E I have made some plugins to change the game (TK-plugins and flexible spawning for dod, etc). I will continue to play games in a different way and I wonder why you try to discourage me and others to do so ? As if you want us to play games YOU think they were intended to be played......

So mr "veteran-player" , the world is not always what she seems to be.
Do try to live with that :E

The minority.
 
Apostle11 said:
I've been playing on a 64 player server constantly since it has been released with no issues at all, no lag. Why was this nessecery?! Soon they'll be limiting player numbers to map sizes like EA/DICE, and having a BF2 server myself, having the choices taken out of your hands isn't nice.

I actually think it's because DOD:S has physics objects, and having 64 people with a truckload of physics objects might cause bad lag to the server. BF2 doesn't have to worry about this because the only things that are applied by physics are ragdolls.

I'm kinda glad Valve's cranking out those updates good, too bad I don't have DOD:S to try it out.
 
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