Cheomesh
Newbie
- Joined
- Aug 18, 2007
- Messages
- 2,972
- Reaction score
- 19
So Hellrider convinced me to get DoD:S on Steam. I know it's been out a long while, and I did try it when it first came out, but I had dial up then and couldn't get into it.
Played a few rounds and I feel it is a step back in many ways from the original DoD.
*I cannot deploy my BAR as the US, which makes it less of a squad support weapon.
*The Rifleman (and Grenadier, which is also called rifleman for some reason) can no longer melee with their rifle. This hugely decreases their power in CQB, especially for the Germans.
*They got rid of the M3 totally; while it wasn't exactly a historically accurate weapon to have (IIRC only tank crews got it), it was still pretty nice in DoD.
*I can no longer have the M1 carbine as a primary weapon as US. The Bazooka class gets it (why is that even in the game? There are no tanks...), but only 3 mags, which sucks because that was my favorite US class to play as (The Master Sergent with the M1).
*The Gewehr 41 was removed from the game, the semiautomatic rifle the Germans used. This is bad, because it was a fairly decent weapon.
*They removed the MG34, the most common MG in WW2. I felt it was better than the MG42 as it was quicker to reload, deployed quicker, carried more ammo, and never overheated. It was also historically cool because it was, IIRC, the only MG in ww2 that could remote fire.
*Rifle grenades are cool, but less useful than hand grenades in some situations. If they had like 2 hand grenades and 1 rifle grenade, it would have been perfect, or if they made it two different options for one class.
*Automatic weapons such as the MP40 and Thompson take more ammo to kill someone now.
*The use of iron sights is inconsistent. They're on the rifleman's weapons, but they're not on any other weapons, which is a little strange to me.
Anyways, these changes where just weird. If I look hard enough I might find a list as to why they made it the way they did but damn.
Played a few rounds and I feel it is a step back in many ways from the original DoD.
*I cannot deploy my BAR as the US, which makes it less of a squad support weapon.
*The Rifleman (and Grenadier, which is also called rifleman for some reason) can no longer melee with their rifle. This hugely decreases their power in CQB, especially for the Germans.
*They got rid of the M3 totally; while it wasn't exactly a historically accurate weapon to have (IIRC only tank crews got it), it was still pretty nice in DoD.
*I can no longer have the M1 carbine as a primary weapon as US. The Bazooka class gets it (why is that even in the game? There are no tanks...), but only 3 mags, which sucks because that was my favorite US class to play as (The Master Sergent with the M1).
*The Gewehr 41 was removed from the game, the semiautomatic rifle the Germans used. This is bad, because it was a fairly decent weapon.
*They removed the MG34, the most common MG in WW2. I felt it was better than the MG42 as it was quicker to reload, deployed quicker, carried more ammo, and never overheated. It was also historically cool because it was, IIRC, the only MG in ww2 that could remote fire.
*Rifle grenades are cool, but less useful than hand grenades in some situations. If they had like 2 hand grenades and 1 rifle grenade, it would have been perfect, or if they made it two different options for one class.
*Automatic weapons such as the MP40 and Thompson take more ammo to kill someone now.
*The use of iron sights is inconsistent. They're on the rifleman's weapons, but they're not on any other weapons, which is a little strange to me.
Anyways, these changes where just weird. If I look hard enough I might find a list as to why they made it the way they did but damn.