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Scunna said:Does anyone know if custom animations are possible with the source engine?
i.e. could an AT-AT from Star Wars be made and would it look good? Id love to see a Star Wars mod for Half Life 2.
Lucasarts are famous for the games and their lawyers.Apos said:Well, it would of course probably be illegal to do a Star Wars mod, as I'm sure the people doing one for Far Cry and HL2 will find out in due course.
Apos said:There does seem to be some sort of limited IK animation for get character's legs to work on sloped and uneven surfaces. There may be kickback blending from gun shots to still living characters: though Valve has been suspiciously coy as to whether there is or not. We don't really know at this point how they are doing what they are doing in each particular instance.
PvtRyan said:I believe Galactic Conquest for BF1942 got a green light from Lucas. So it's possible, but your mod has to be of some quality.
Impulse147 said:Fox doesn't own star wars ,lucas arts does, and i believe there is a star wars mod for bf1942. yea fox has canned some good mods , like the avp starcraft mod.
They said they had been experimenting with knocking characters off there feet, useing a rag doll animation, then makeing them get back up again which would reqire a fairly complex system as you just described.
Apos said:Well, it would of course probably be illegal to do a Star Wars mod, QUOTE]
There's been a Star Wars mod out for BF1942 for a long time now.
I'm sure a TON of mods out there are "illegal".......but I'm sure some movie companies and other game companies just don't care about it.
Apos said:Actually, if we are talking about the same quote, that's what I mean about coy. Instead of saying "yes" they said that physics can push npcs around without killing them. That doesn't imply anything about an animation system that blends ragdoll with coded animations.
Blended kickback is certainly possible, but I think that ragdoll animation blended with a character getting back to his feet is very unlikely. Since ragdoll could have a character's limbs and body end up in almost any position, how do you start the "getting up" animation so that it doesn't just jump from the random position to the scripted one?