Doing the most evil thing a man can do, trying out WoW

it WAS fun when the game came out and everyone was in the low level range.

the game progressed, there are far less lower levels, its the fate of any mmos, the lower levels get boring especially from lack of new content and lack of players to group with.

Its like jumping into a ladder in d2 late. The lower level legit runs are not going to be as enjoyable as it can be if the ladder was fresh. You have no high level characters, and you have no gear.
 
Hence why the free trial exists.

I also don't agree that all games need to be amazing out of the box as a concrete law. For many titles, yes. But there are plenty of games that I found did require growing time on me. Deus Ex? Crapped out on the first level and didn't touch it for a few months. Came back and slugged through to NYC - epic amazingness.

Not saying the games are comparable, or that I recommend waiting to enjoy a game requiring a monthly subscription. But you should at least see how far you get in the trial. I personally capped at 20 with three days left before buying a copy. And in a game like WoW, with two factions, multiple racial starting areas, and different classes, there really is a lot to try out before writing it off completely. Unless you abhor its fundamental mechanics, that is.
 
I only ever tried it because the Diablo 2 battlechest came with a WoW disc with a 10 day trial.
 
I only ever tried it because the Diablo 2 battlechest came with a WoW disc with a 10 day trial.

Did your girlfriend cheat on you with WoW or something? Your hatred of WoW seems strong.

Don't like it, don't play it. Considering that you can try the game for free for 10 days or get a full month's play for $15, it isn't an expensive investment considering the cost of an averaged price video game. With that said, WoW is a great game if you like that type of game.
 
I don't absolutely hate the game, I was just kind of surprised someone said that you need to get up to level 60 before it's enjoyable.. I've played it, I know how long it takes to level, and if you need to put that kind of time into a game before you enjoy it, then it's not worth it. Like I said, if you enjoy WOW from the start, play it, if you need to get to level 60 before you find any fun in the game, then don't play it.

Plus I hate games with monthly fees. You payed for the game, then have to keep paying to play it? That's retarded.. WoW isn't the only game that does this either.. (Everquest)
 
Maybe I'm wrong but 10 days is nowhere near a month.

I too tried this trial and found the game to be boring as shit.

Awesome for you. My point was that the trial should give you a good enough taste of the game. :rolleyes:

Also, most of these MMOs have monthly fees for a reason.
 
Because the devs are money hungry dicks. Yes, I mean Blizzard. I wouldn't be surprised if SC2 had monthly fees..
 
And server maintenance, paying developers to find bugs, create new content, etc...

I like wow, even though I'm done with it for now. I'll be playing Warhammer. But there is good reasons why these games have a monthly fee.
 
Which is why I play Guild Wars.

Same with me here, though GW gets boring fast. After you hit level 20 (which is the max) it just feels like there isn't much else to do. I hate how you can't have unique armor or anything, most of them are the same armors, but with different colors or defense.

GW is great, I loved it and still do, but at times it just feels like a drag. But I am still willing to give WoW a go, for at least a month or two.
 
I don't hate it. I can see its appeal. Well,some of it, anyway. It's just not an MMO that i see myself investing time in. I prefer games such as City of Heroes/Villains SWG(pre NGE) Auto Assault and so on.
Sword and Sorcery games just aren't my thing.
 
I'm not saying the game isn't fun for some people, but if you have to tell someone who found the game boring from the start 'it'll be fun in a few months/more money' then they shouldn't be playing it. Waste of money/time for them. If you find it fun from the start, ok, then the game is worth your time, if you don't find enjoyment from the game out of the box, get a different game.

I can level to 25 in a day or so of playing to a level where the game gets much more involving... I've no idea where your quoting 1-2 months before you get to that. Also on the monthly fee thing.... The game model couldnt exist without a monthly fee thanks to the massive bandwidth costs blizzard have to pay for each and every server with most servers servicing 2000-3000 players at a time.
 
my account expired yesterday and i had at least 10k gold on my main server just waiting to be wasted on something useless. i think i'll buy more game time just to be able to waste all the gold i had.

i wonder how much money i'd get for selling all that gold? but i dare not venture to those gold selling websites, they're always scam sites full of keyloggers and shit anyway.
 
Because the devs are money hungry dicks. Yes, I mean Blizzard. I wouldn't be surprised if SC2 had monthly fees..
I know everyone's already totally called you on this, but...

I only ever tried it because the Diablo 2 battlechest came with a WoW disc with a 10 day trial.
Oh yeah, Diablo 2. You mean that game Blizzard released as a regular retail game with no additional or ongoing fees and yet was still maintaining and releasing patches for years down the track?

Yeah, that one.

Also, you guys can defend WoW all you want with the "it doesn't get fun until X level" thing, but that doesn't even apply any more. The lower levels are dead, it's really no fun anymore until you get to endgame (and arguably not even then). Even Blizzard has practically conceded that it's nothing but an empty grind with the raised experience gains and that recruitment/buddy program thing. They might as well just let you buy pre-leveled characters, it'd cut out one of the gold farmer's biggest markets. I could go on about the way they've built the game with absolutely no foresight and how it's only getting less and less newbie friendly with each content patch and expansion, but you've probably heard it all before (possibly from me :p).
 
WoW gets boring, but **** sake guys, some of the QQ'ing about it and laying into it is almost as stupidly pointless as the fanboi ramblings of a WoW addict.

If you played it and liked it fine, if you didn't fine, if WoW was never that bigt a deal you have absolutely no reason to lay into it, you played it and moved on, act like it.

As for those who bash wow without playing it.....most of what you say is true, but whatever, lol, you shouldn't harsh on a game until you've tried it, and if you don't like it, move on.



Thats the thing I hate about gamers the most, it seems like they spend more time crying and bitching about a game they don't even play (anymore or at all) then they do playing.
 
I just got to play for the last two days, and I've got to say, I'm kind of hooked. I followed some of your advice of trying a rogue or hunter class. I went a long with a rogue and I love it. I'll probably be playing this a bit more.
 
I could go on about the way they've built the game with absolutely no foresight and how it's only getting less and less newbie friendly with each content patch and expansion, but you've probably heard it all before (possibly from me :p).

But then they released the Burning Crusade and Arena and made it really newb friendly.

I don't know, you can't win.

****ing easy to get epics can suck a cock, ****ing Blizzard piece of shit buff shadow priests **** omg.

****.
 
WAR goes live in a few weeks play it instead! Played in the recent preview weekend and it was great fun! OB starts the 7th! :cheese:
 
to everyone who said WoW is less and less newbie friendly, are you kidding me?! everything's been made a lot easier, including leveling up your character. if anything they are making the game more and more easily accessible for the casual player. compare the situation to like 2 years ago when getting good equipment actually required at least a bit of effort. now anyone can get killer items in a matter of days, or even hours. and you don't even need a group for that anymore, because you can just solo farm honor points in random battlegrounds.

also, in my opinion everyone who have said that the game is boring at low levels are simply playing the wrong game. MMORPGs always have repetitive quests, good luck trying to find one that doesn't. seriously, if you don't enjoy leveling up your character the game isn't made for you. especially since the leveling process in WoW is one of the easiest i've seen.
 
to everyone who said WoW is less and less newbie friendly, are you kidding me?! everything's been made a lot easier, including leveling up your character. if anything they are making the game more and more easily accessible for the casual player. compare the situation to like 2 years ago when getting good equipment actually required at least a bit of effort. now anyone can get killer items in a matter of days, or even hours. and you don't even need a group for that anymore, because you can just solo farm honor points in random battlegrounds.

also, in my opinion everyone who have said that the game is boring at low levels are simply playing the wrong game. MMORPGs always have repetitive quests, good luck trying to find one that doesn't. seriously, if you don't enjoy leveling up your character the game isn't made for you. especially since the leveling process in WoW is one of the easiest i've seen.

I have to agree, I just started playing WoW just two days ago, and I've already hit level 21. So far I've been enjoying it.
 
WAR goes live in a few weeks play it instead! Played in the recent preview weekend and it was great fun! OB starts the 7th! :cheese:

Meh, WAR is primarily PvP (no way that it could compare to WoW's raids) and I don't care too much for PvP. And I know WoW didn't exactly invent the MMO or RPG genre, but Jesus H Christ is WAR a ripoff or what? If you watch some videos, you'd have a hard time telling a difference between the two on a blurry Youtube video. Not that it makes it a bad game, just, you know.

I know everyone is foaming at their mouths for the PvP in this game, but I don't quite get that. I know it's more open ended than WoW and more about world PvP, which is great, but the combat itself looks very slow and awkward in videos.
 
So, these new proposed changes to raid buffs and debuffs really suck ass.
 
So, these new proposed changes to raid buffs and debuffs really suck ass.

Depends, not ecstatic about it myself, but it comes down to how Blizzard handles this. I'll assume that raids are balanced accordingly to what is gonna become a net loss of buff power. Only major concern I have is class uniqueness, but you could argue that the uniqueness of a class is in how it is played, not in whether or not another class can provide the same buff that you can. It doesn't really matter who does the (de)buff. It doesn't matter whether the warrior provides the AP buff with Battleshout or the paladin with BoM.

It shouldn't change how your class is played and thus enjoyed at all, but there's still this irking feeling of a lack of class distinction.
 
It shouldn't change how your class is played and thus enjoyed at all, but there's still this irking feeling of a lack of class distinction.

This is what I dislike about it. The min/maxing and spec investment required for endgame raiding may not be for everybody, but I always felt that I was bringing something unique to a fight, even if I wasn't always a class that excelled at the encounter. Getting the right balance of group makeup and specs for fights may have required a lot of planning and could even be irritating, but it was that strategizing and its ultimate payoff that made the process engaging and fun. So I don't like that many of the abilities I can bring to the table can just be passed off to another class' equivalent under some generic stat. If there were problems with class stacking and some specs being useless in raids (something I think a lot of players just need to accept), then it should have been dealt with in instance design. I guess the argument can be made that Blizzard will be designing future content around these changes, but I don't appreciate its fundamentals.

Furthermore, I can't help but feel the whole thing is being geared with casuals in mind. Blizzard said they wanted it designed so you could group with whoever you want instead of being bound by class/spec necessities. And yet all the major raid content will be available in both 5 or 10-mans'. You will already be able to group with friends or, god forbid, join a guild with people you like. So this only feels like it's diluting the hardcore raiding experience, with all its stat-crunching glory. That's not necessarily a bad thing. That's a major appeal for many in RPGs.
 
WoW has always been geared to casuals, from the interface layout to the game content.

Always has been, and continues to be. It has never been a secret, sudden change of policy or developement goals.

Just so it sinks in, WoW has always been and always will be geared towards casuals, because making a game for a relatively small segment of the subscriber base is BAD BUSINESS PRACTICE.


Just remember guys, theres isn't enough fantasy MMO hardcore geeks to fill the amount of subscriptions currently active on WoW, it never made sense in the first place to make a game for them, and thats why WoW is arguably the most successful MMO if not game of all time while other MMO's can barely scratch by with their clunky interfaces and epic grind content on 100k subscribers and **** it I ain't even a WoW fanboi.
 
This is what I dislike about it. The min/maxing and spec investment required for endgame raiding may not be for everybody, but I always felt that I was bringing something unique to a fight, even if I wasn't always a class that excelled at the encounter. Getting the right balance of group makeup and specs for fights may have required a lot of planning and could even be irritating, but it was that strategizing and its ultimate payoff that made the process engaging and fun. So I don't like that many of the abilities I can bring to the table can just be passed off to another class' equivalent under some generic stat. If there were problems with class stacking and some specs being useless in raids (something I think a lot of players just need to accept), then it should have been dealt with in instance design. I guess the argument can be made that Blizzard will be designing future content around these changes, but I don't appreciate its fundamentals.

Furthermore, I can't help but feel the whole thing is being geared with casuals in mind. Blizzard said they wanted it designed so you could group with whoever you want instead of being bound by class/spec necessities. And yet all the major raid content will be available in both 5 or 10-mans'. You will already be able to group with friends or, god forbid, join a guild with people you like. So this only feels like it's diluting the hardcore raiding experience, with all its stat-crunching glory. That's not necessarily a bad thing. That's a major appeal for many in RPGs.

Well, I don't raid anymore, but I did do all raids in vanilla WoW and there was nothing fun about gathering 8 warriors for Naxx, or having to HS back to IF from Nef's lair to respec to get BoK (which is actually still needed because there is still no equivalent for BoK, and prot paladins actually now have a new great blessing: BoSanctuary, so there will have to be at least two paladins with 11 points in Prot).

Raids still will have to be balanced, but raid composition isn't fixed as it was in vanilla WoW and less so than in TBC. You don't NEED 8 warriors for the new Naxx, there's now three other tanking classes. It's not like you can throw in 25 rogues in a WotLK raid and take down Arthas, you still need the right balance of tanking/healing/DPS, it's just that now you have a lot more freedom. You don't NEED a warrior MT to provide Thunderclap on bosses that hit like a semi, because paladins/DK/druids can do it too.

Still there's this irking feeling and I think it's that Replenishment buff that causes it. You know, the replacement for raid mana regen, and it feels so lame. It's such an unexciting mechanic.
 
WoW has always been geared to casuals, from the interface layout to the game content.

Always has been, and continues to be. It has never been a secret, sudden change of policy or developement goals.

Just so it sinks in, WoW has always been and always will be geared towards casuals, because making a game for a relatively small segment of the subscriber base is BAD BUSINESS PRACTICE.


Just remember guys, theres isn't enough fantasy MMO hardcore geeks to fill the amount of subscriptions currently active on WoW, it never made sense in the first place to make a game for them, and thats why WoW is arguably the most successful MMO if not game of all time while other MMO's can barely scratch by with their clunky interfaces and epic grind content on 100k subscribers and **** it I ain't even a WoW fanboi.

It isn't that WoW isn't a game for casual, in fact quite a few aspects make this game desirable for casuals. However, I started playing WoW upon its release along with millions of other people. It made leveling up quite compelling because lower level zones were populated with other people. However, if you level up a new character you may find fewer than five other people in your zone, making a MMORPG experience more like an RPG experience which is less compelling. I wouldn't recommond WoW as much as I would upon its release because it isn't as compelling of a game without other level appropriate people playing with you.

Though I wouldn't call WoW a non-hardcore game either. WoW has 277 servers, each with about 10 serious hardcore guilds (only the ones that are on the highest available raid content), with each guild having about 30 members, that totals about 70,000 people. If you jump down one step to the next lower raid instance, you'd find about 45 guilds per sever have stepped foot in the Black Temple. That translates into about 375,000 active raiders. I used the hyjal server for the my numbers of raiding guilds as they keep a fairly up to date list of raiding progress on the wow forums. 375,000 subscribers participating in end game content makes you a hardcore game whether you like it or not.
 
It isn't that WoW isn't a game for casual, in fact quite a few aspects make this game desirable for casuals. However, I started playing WoW upon its release along with millions of other people. It made leveling up quite compelling because lower level zones were populated with other people. However, if you level up a new character you may find fewer than five other people in your zone, making a MMORPG experience more like an RPG experience which is less compelling. I wouldn't recommond WoW as much as I would upon its release because it isn't as compelling of a game without other level appropriate people playing with you.

Though I wouldn't call WoW a non-hardcore game either. WoW has 277 servers, each with about 10 serious hardcore guilds (only the ones that are on the highest available raid content), with each guild having about 30 members, that totals about 70,000 people. If you jump down one step to the next lower raid instance, you'd find about 45 guilds per sever have stepped foot in the Black Temple. That translates into about 375,000 active raiders. I used the hyjal server for the my numbers of raiding guilds as they keep a fairly up to date list of raiding progress on the wow forums. 375,000 subscribers participating in end game content makes you a hardcore game whether you like it or not.


I agree, I started playing WoW after Burning Crusade, and quit before the new patched "faster" leveling.

Azeroth leveling is just atrocious.
 
I've never been interested in PvE or any of that sort of thing so I'll be playing WAR, seems to be more geared towards my type of playstyle (PvP)
 
warrior is cool ... i have a lvl 49 orc warrior..took me 1.5 months to reach that lvl
 
WoW has always been geared to casuals, from the interface layout to the game content.

Always has been, and continues to be. It has never been a secret, sudden change of policy or developement goals.

Just so it sinks in, WoW has always been and always will be geared towards casuals, because making a game for a relatively small segment of the subscriber base is BAD BUSINESS PRACTICE.

WoW has always been more friendly to casuals than other MMOs, but it still allowed room for a hardcore element.
 
All of the people who hate WoW are just bitter because WoW stole the player base of the games they used to play. Just because you hate it doesn't mean 9 million (or however many subscriptions they have now) people are wrong :|

I don't play WoW anymore though, it took enough of my life that I think I'm done with it now.
 
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