Don't you find it odd... or even ironic? Possibly Moronic... :)

D

DrArkaneX

Guest
Ok.. Source code leakage.. yeah, that could be a major problem.. But I can't imagine Valve, Gabe or anyone of their stature to have source code floating around a public network.. yea.. I've been a Network/Systems/Unix/Windows Admin for quite a long time and we have very highly secret files that are not even on a public server. To me, this is sheer speculation, but what I tend to see here is a pattern.. and it sickens me.. I see the Source Code posted up all over the place.. I also see this Anon-hl2 beta floating around too.. Ok, correct me if i'm wrong, but why in the hell would valve have 1.6 gigs of their highly prized software floating around on a public network, and 1.6 gigs?? come on... I don't buy this PR crap for nothing... Neither should any of you. HL2 was to be released Sept 30th.. oh and guess what, the source code leaks a day or two after with the beta.. It doesn't take a kindergarten teacher to figure this little problem out.

My little message to Valve and to Gabe if he's watching..: Stop the PR mess, get back to work and finish your product.. you know people are going to Buy HL2 like hotcakes, you know you are gonna be rolling in fat dough as soon as it's released. Polish up yer product, put it out and start releasing patches... people won't care.. I won't. I'll buy HL2 and i'm sure countless others will too.


Buy some chalk...
 
yes cause you know valve would purposely leak the havoc engine thus leaving them open to be sued for millions :dozey:

"This has been discussed many times. It wouldn't work because of XYZ. Other people have suggested ABC, but that doesn't work because of LMNOP. Anyway, there have been about a million topics on this, use the search function to see if your idea has already been suggested."
 
And later down the road, you can say you fell for it.. :) ok.. just speculation... just a rumor... you know, it's in the right area... I know the code is worth a bunch of money, lots of time and money have gone into its development, but if time and money has gone into it, wouldn't you at least have some common sense not to put it up over a public network... Also, if this is not a PR case, there is someone on the inside leaking this code.. i think it needs to be investigated a little more thoroughly instead of blaming an Outlook/Microsoft issue...
 
people make mistakes. everything is connected to the internet nowadays. maybe gabe decided to save a little money by not having two seperate computers, one connected to the internet and one that wasn't and he payed for it.
 
At the FBI headquarters web site ,they have a task listing source. Listing all the jobs there currently, on and plan on being on. Valve said the FBI was investigating the crime. But the funny thing is nothing about Valve, Source Code, or Havok Engine is on the list. Just adding a little bit of support for my man DrArkaneX here....
 
Well the source code and such was probably on a private internal network that wasn't accessable straight from the internet, but some of their computers needed to be connected to the internet for things like email, communication, and even recreation. The hacker got in through a computer and piggy backed onto the private network, the private network figured it was Gabe that was on there and thus it would be recognised.

The hacker only exploted a hole in microsoft outlook to run melicious code that would activate a server program on his system without him knowing, it wasn't like they actually were using outlook as a portal into the system. Most other IT departments i visited would easly be taken by the same thing, i work at a software development company so I can guess that that's the way he got in. The fact that he didn't get everything is a testimate to valves security. He had to put key loggers on many of the computers to try to get passwords and such to get access to more of the code i'm guessing. We know he didn't come away with all of it, simply because the E3 demos have big red ERROR logos in them where there wern't error logos in the Bink Video.

I could go on but I really would be speculating past that point, but valves security probably wasn't as crappy as everyone thinks, all you need to do is find one hole and you can usally work everything else out from there, and he (or she to be PC) found that hole.
 
The source code availability and the fact that game couldn't be finished by the 30th September are for sure reasons for the delay but it's makes absolutely no sense to valve to release the source code on their own.

Don't forget that the source code for HL2 is not everything which got leaked, the source code also includes HL1, CS, TF2 (which until then was unconfirmed by valve and this secret was unleashed through the leak), parts of Steam, Havok and Lipsynch. No reason at all for valve to leak this because it's simply to valuable.

Beside the source code leak a playable HL2 also got leaked which includes many many spoilers including unseen maps, weapons and enemies. Why would valve want to spoil all this design before the release of the game?

The playable HL2 beta not being enough, further leaks including a HL1 port running on the HL2 engine which until then nobody knew about and was actually meant as a surprise from valve when the game ships. Adding to that all the source maps have also been leaked which again is too valuable for valve to make it available for the public by themselves.

At last also an pre-gold version of CS:CZ has been leaked which also again wasn't desired by valve.

Everything speaks against this "voluntary" leak by valve... sorry, it makes no sense, the damage is too big for valve and this leak will cost valve many millions
 
Well since you've been a network admin, you should know the difference between public and private networks. At no time did they say they were on public servers, which would indicate them being on a web/ftp/email/dns server positioned in a dmz. Their desktops were broken into. This is not considered public by any means. This is part of their private internal network and all private internal networks are vulnerable if they can open a webpage to trojan attacks. This is because the trojan can initiate a connection outward to a site--which is allowed by default by firewall since internal networks are priveleged. I have yet to work for a company that has had such "top secret" materials that they were will to give up all functionality for security.

Many people talk about having two pcs on each desk. Well that means having two sets of file servers, two sets of email servers, two email accounts, two sets of Steam servers, two of everything that is needed on each side. And then you've got to train eveyone to learn how to work around all the limitations (and yes some are untrainable). And then you must police it because people will get tired and move protected stuff to the PC with Internet access cause it is just easier and "woops" all your security just went out the window!


Also people continue to believe the lie in the ANon-HL2 readme file that proposes that the person who leaked the E3 files *IS* the same who broke in. If you use your brain, you can see that if only 1/3 of the programming code was stolen--you wouldn't have a functional game (ever miss a single DLL file and have a proggy not run?). Not to mention the pathetic threat that the thief had everything and woudl release it--and yet exclaims--this is all they have--that's why they didn't release the game. Well is this all or is there more--can't be both! Lastly the content was clearly designed to run demos at e3--why would this be in the final game? Lastly the note say since the code was stolen I didn't think it would matter if I released this. Doesn't that sound like someone ELSE who has had the e3 stuff for a while, just releasing because the theft delayed HL2?? I think someone else grabbed it tagged on some extra's in the note and started posting it to pretend they were the hacker who had "Compiled" the stolen code. I don't believe for a moment the anon-HL2 release was compiled by someone outside of Valve.
 
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