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Mods didn't seem to mind last time I posted hihglights from a mag article, and since people seemed to appreciate it I'll have another go.
This is from the new PCZone. The screenshots from this article can be found here: http://www.planetdoom.com/doom3/screenshots/official/
They are affocial, not scans. The itallic text is me just paraphrasing, the rest is directly quoted from the article.........
This is from the new PCZone. The screenshots from this article can be found here: http://www.planetdoom.com/doom3/screenshots/official/
They are affocial, not scans. The itallic text is me just paraphrasing, the rest is directly quoted from the article.........
....Doom³ is the most atmospheric shooter of all time...
...Doom³ is the most visually stunning and atmospheric piece of software on the planet...
Thankfully, it won't be all guns, guns, from the off. As Tim explains, you'll get a chance to get your bearings first, as well as being thrown a few teasers to get you into the mood for the story ahead. "When you arrive at UAC, you'll have the option to explore a limited amount of the facility before the demonic invasion takes place. You can explore some of the more administrative areas, talk with other characters and learn about whats going on with the experiments, while discovering some secrets about other main characters."
"We're leaning towards crazy puzzles to make hell an unsettling place."
"We have a scenario where you find these tanks of dead demons that the UAC have discovered. All the tanks glow with an eerie light and you have to make your way through the facility using just that illumination as your guide." And will one of them burst out of their tanks at you? "If I were to tell you, it wouldn't be a surprise when they do, now would it?" he told us. "Sometimes the anticipation of whats ging to happen can be more frightening than the event itself"
....id software has seen fit to book you a trip to hell as part of Doom³'s wil ride of bloodshed, the thoughtful souls. Propelled into the fire in order to retrieve a special item essential for the completion of your mission, you can expect a none-too-friendly reception, as well as a drastic change in setting and gameplay mechanics to boot.
"When you get to hell, you'll find your stamina is hugely affected." explains Tim. "Your environment will be totally different and affects your movement around this world. We're leaning towards crazy interactive puzzles, which will turn you in all sorts of different directions in order to make hell a really unsettling place - you never know what's going to happen next. The world is very dynamic and fluid, unlike the man-made areas on the base."
Contrary to what many believe, Doom³ is shaping up to be anything but a boot-it-and-shoot-it, linear and unoriginal FPS encased in a jaw-dislocating engine. Graphically, it's clearly untouchable, but as we spoke to Tim it became evident there's more to Doom³ 's gameplay than the ill-informed would have you believe.
"We have situations where we orchestrate the events which will happen to you,. But we also have situations based on what you do. The characters and even parts of the environment will be reacting dynamically to you." This dynamic environment is probably best hihglighted by the way the AI reacts to you. Whereas in the past, many shooters would throw you into a battle where the AI's sole goal was too shoot/bite/kick/stab you to death, Doom³ 's nasties are rather more intelligent. Take the terrifying Archvile, for example, one of several enemies resurrected and given a makeover from the original game.........."The Archvile can now call in monsters. If you walk into a room and there's a lot of overhead room, the Archvile may call in some flying creatures. But if you try and hide in the ducts, he'll try to call in some smaller maggot-like creatures to get you. Basically, he'll summon the type of creature he needs to find or kill you." ..............."Our creatures will know where you are, they'll set up ambushes for you, they'll hunt you, they'll follow you. We've got some areas where if you get carried away and start shooting out the lights, they'll start to close in around you. ....They can smell your fear."
"We've added a GUI to the computer systems throughout the UAC........"It's a very powerfull interactive paradigm and doesn't require additional controls. You interact with the GUIs the same way you interact with a webpage, and the graphics are presented with a Flash-like level or interactive quality. The computers can control anything from complex machinery to turning off the lights in a room.
New enemy is revealed, the Vagary.
-It has the body of a spider and the torso of a female.
-it will be fast an vicious
-it is equipped with both a web and claw attack.
You will interact with NPCs. They will...
-Provide priceless nuggets of information.
-aid you in particularly tricky areas of the game
-Help feed the story and give backround-information.
The UAC is paranoid about eomployees stealing technology, so they have hidden rooms packed with good stuff throughout the facility.
The BFG, which is still under development, will resemble the BFG from the orignial dooms and not the BFG from quake3. The chaingun has two modes of fire, rapid rate and long-distance accuracy. Rockets are physically simulated, so you will be able to knock them out of the air with other weapons, like the plasma gun. In addition to the berserker pack, there will also be invisibility and IR in MP. The SoulCube was created millions of years ago by an ancient race of Mars, who used it to drive back the forces of hell.
The way Doom³ is shaping up, it's looking more and more likely that it will live up to it's hype.....A re-imagining of it's predecessors rather than a recreation, both fans of the originals and newcomers will no doubt find plenty to get excited about.