Doom 3 Vs. Half-LIfe (first game)

  • Thread starter Thread starter taeil234
  • Start date Start date
T

taeil234

Guest
Ok Doom 3 has great graphic no doubt. But it is unbelievable how much this is thing rips HL. I mean the plot might as well be HL in hell. It has the same crap with rails and scientists that let you go through doors. My eyes rolled playing the intro to this game. Everytime they call you marine, just change it to Gordon Freeman. Change Dr. Betruger to the weird business suit guy. Change references to Hell into Xen or another dimension. Change the UAC corporation into Black Mesa. You have Half-Life in a nutshell.

Now ripping off the storyline and major gameplay mechanics brought on by HL is one thing. But for a game to have less fun factor than something that was made in 1998 is ridiculous. For anyone who has played the game you'll understand the retarded PDA system that is in D3. You have to hear voice acting to get some locker code for equipment. This happens over and over again for almost every single locker in the game (and can waste over an hour of your time).

D3 might not have shitty jump tasks in HL but at least in HL you get to do much more stuff. You get to function turrets and go through alot of enviroments. D3 has you go through dark hallways and shoot stuff. That's really it. Oh and you go to Hell too.
HL has a variety of weapons. 16 I believe. D3 has under 11.

The D3 engine has alot of potential but the guys over at Id are really weak with anything when providing innovative gameplay, or story for that matter. I bought a used copy of D3 for kinda cheap. It really wasn't worth it. I should have saved up to buy HL2 but the problem with that is, it's 50 bucks and there is no resale value for the game because of Steam's forced registration program.
 
If anything HL ripped the Doom storyline not the other way around.
 
Yeah, Immortal's right!!

DOOM 3 RIPPED OFF HALF-LIFE RIPPED OFF DOOM!

Enough said!
 
...and Doom ripped off every other "Man meddled where man shouldn't meddle." story :)
 
yes and everything in hl 1 & 2 is 100% original.

the doom story line has been around from before hl 1 .. so using your fanboy attitude, i proudly say that valve ripped id.

btw, the pda system is actually quite good. look @ it this, you have to actually collect information [think] instead of randomly running around figuring out simple puzzles with a gun that shoots buckets and toilets.
 
I like doom 3 more then both of them, I like hl 1 and 2 for the mods that come out.
 
STOP COMPARING!

Both great games.
 
lol....

"HL2 is better than Doom 3"....."nuh uhh, why??"....."because I said so"

"well....Doom 3 is better than HL2"...."why??"...."because I said so"

This will never end because people have brains. If we were to somehow remove the brains and thou.........nevermind.
 
Half-Life didn't actually have a revolutionary plot: It was just told extremely well.

All the time you had one object in your mind: get to the surface, escape. The whole game happened theoretically in one huge map, and it really felt like you were trying to escape some gigantic underground facility. I had never been so hugely immersed into a game before
 
He does have a point, while HL is largely based off of the Doom story, the Doom 3 story has a closer resemblance to the HL story than Doom. As far as I can remember, Doom didn't involve conspiracy theories like HL did.

And it's also more in the build-up of the game than the actual told story, you weren't in the UAC base when the experiment f*cked up in Doom, you were in Doom 3, more like HL. Also, the intro's are very similar, a slowpaced introduction through the base, people telling you they are busy, to even a "Barney" behind a desk.

And Doom 3 health chargers anyone?
 
Immortal said:
If anything HL ripped the Doom storyline not the other way around.
Doom had a story?!

Half-life ripped off the premise: a "portal" to another place is opened and the creatures from that place spill through until you go there and kill the big creature that resides there. But the original Doom games had no story to rip off - Just the basic premise.

Don't think Doom III really rips HL1 off much either. Pretty much because HL1 has a very minimal story barely a few steps beyond a premise that Doom I created anyway.
 
Doom 3 ripped off Gigli

as in they both were hyped and bombed
 
Originally posted by Kupoartist

Doom had a story?!

Half-life ripped off the premise: a "portal" to another place is opened and the creatures from that place spill through until you go there and kill the big creature that resides there. But the original Doom games had no story to rip off - Just the basic premise.

Don't think Doom III really rips HL1 off much either. Pretty much because HL1 has a very minimal story barely a few steps beyond a premise that Doom I created anyway.

Ditto.
 
...

Yeah Doom3's storly line is almost the same

But Half-Life 2 is more scary than doom 3.
(Ravenholm)
 
I have to disagree about that comment. Doom 3 is alot scarier. Half-Life 2 is BEAUTIFUL. But the darker atmosphere provided gives D3 more of a frightfest. HL gives you much more inspiration with enviroment design and gameplay and CHARACTER. But I have to give the scare factor to D3.
 
I really don't think you can compare the two games. Aside them both being first-person shooters, it'd be like comparing...two polar opposites of any other genre. Doom III is very conventional, very traditional. The game is more about atmosphere with how it's set up - both visually, aurally, and in terms of gameplay. There's not a lot of "innovative" features, etc. The way lights flash, the way monsters push themselves into attack and the way they spawn...it's all a lot more suspenseful than Half-Life 2.

While Ravenholm was terrifying, it was more because...zombies kept comin' out of the woodwork left and right. But Ravenholm ended... the hell that was being unleashed on Mars never did with Doom 3. Not until the game ended and the credits rolled, heh.

Half-Life 2, however, is a successful attempt at "raising the bar" (not intentional) of gaming. Groundbreaking physics, the Grav Gun, and various elements of interactivity make it a unique experience. Where Doom III was atmospheric in terms of setting, which buffetted its "scare" factor, Half-Life 2 was...expansive. Wide, sweeping areas with plenty to see and do. It was like an adventure through a country. While there were traditional (also fundamental) elements to Half-Life 2, ultimately it was a journey fought through problem solving - not how big your gun is.

Of course, despite being successful itself, that might explain why Doom 3's first expansion is borrowing so many elements from other games. I don't know how I feel about it, honestly. It's like... Metroid meets Max Payne meets Half-Life 2 - only I'm sure it won't be properly done.

The thing is, while Doom 3's story is nothing really special, it's still there. There's storytelling, development, and progress. The biggest (but practically only) problem I had with Half-Life 2 was that thes tory was...non-existent. The game became "a series of unfortunate events" in the life of Gordon Freeman. After reading Valve's "Raising the Bar" publication, I have to say this is kinda...annoying. There was so much story that was stripped from the final version, and so much character development/character-driven storytelling. In the end, it just became the hapless adventures of Mr. Freeman with the biggest blue-balls ending since the original Half-Life, heh.
 
Please folks, HL1's story was far from original.

What made it great was the Presentation of the story.
 
stories don't have to be deep, mind-bending etc to be a good story.

read the books, they are still fun to read.
 
Yeah, in fact, giving a very deep story to a FPS game might just be wrong. I really like the HL universe story, but actually, it's not THAT deep or complex. It's just that we don't know it in its entirety yet, so we have a lot of stuff to speculate about. For stories, play RPG games, they do generally have a story as deep as a novel, if not more so. In a FPS game, the story will always be there to complement the rest, and not vice versa. Heck, I mostly love the HL story because of the GMan, and if he wasn't in, then the HL story would be completely unoriginal. The good part of the HL/HL2 story is the presentation, though.

In Doom3, well, at least there is a story. Which is good. I'd agree that skipping any story altogehter would be unacceptable for a 2004 shooter, even one that's really traditional and recreates classic FPS style. Doom3 did have a story, it did even have some details that you could pick up if you paid attention, and I'm happy with that.
 
Back
Top