DOOM 3: What We Know

do u guys know of any good, active doom 3 forums? i would like to read some of their thought on HL2
 
ur first point - could be I guess, but why skip like 5 frames?

second point - I agree, prolly just aftifacts in the film quality or w/e. Also, the ragdolls do look good, Havoks are too stupid and light looking like you said, nobody falls like they do except for 7 foot tall 50 pound people.
 
Originally posted by thehunter1320
do u guys know of any good, active doom 3 forums? i would like to read some of their thought on HL2

I read the PlanetDoom forums once, and they seemed to think that HL2 is based on Quake 1 tech :\ One guy said that Doom 3 can compete with modern CGI movies, will have "millions and billions" of polys and that S.T.A.L.K.E.R is a tech demo. But I suppose there are some people that are just as stupid around here.
 
could be I guess, but why skip like 5 frames?

Who knows? Only the guy that edited thsi trailer could answer that. Could be that, if they had included the animation, it would have made that segment longer than they wanted it. Could be that it would have interrupted the pace. If you notice, there are many quick 1.5/2 second clips in the part of the trailer that that sequence is in. Or it could simply be that they hadn't gotten that particular animation the way they wanted it at the time that the footage was recorded.

Whatever the case, rest assured that there will be "pick up" animations in the game. Monsters can throw anything at you, from map objects like boxes, barrels, chairs, corpses, even living creatures like that zombie. Thats a lot of picking up and throwing, you can be sure that id isn't going to leave out the picking up animation.
 
New screenshot

New screenshot:
PopUp_640x480.idg


As for good DOOM forums, I guess PlanetDOOM is pretty decent, save for the influx of new members who mostly can't type properly or are simple trolls. The old ones are quite mature, and quite a few possess a great sense of humour which I can't quite get (British humour)...

The DOOMWorld Forums are good too. There are many opinionated forumites there though, but once you get used to them, they're not a problem. Quite a number of HL fans there too.

The best, most mature DOOM forum I've been to is the one at DOOM3World. Virtually no flaming, trolling or hostility there.
 
I thought Doom 3 was lame at first, since they seemed to be taking the Doom series and Half-Life-ifying it.
But then I thought: "since when is it a bad thing to have more games with HL-style gameplay?"

Think about it though:
-Helpful scientists and other fighters hidden throughout the destroyed area that you can ask to follow and help you, but are inconsequencial to the game itself.
-Cutscenes/mission screens deliberately absent, for immersion.
-Dramatic scripted in-game sequences instead.
-Hired writer for larger focus on plot.
-Large emphasis on physics.
-Replacing dozens of stupid enemies with more dramatic battles with a few scary dudes.
-The zombies can and will throw barrels at you.

Of course, these are the exact things that make the Half-Life games so great in my opinion, so id's new approach to doom gets a thumbs up from me.
The only major reason that I prefer HL2 is the fact that it has way more interesting enemies and plot, and seems to make the physics a much more integral part of the game.
 
=o\

dood doom3 said they would have an awesome physics
way before hl2 did. also they said demons will throw things
before hl2 did. and all the other things are just elements of
the type of game they are making. they arent halflifing anything
they are doom3ing everything. god why do you all here think
everything is a rip off of halflife. halflife wasnt all that good of
a game anyway it just came out when there were a lot of sucky
games. being the best of the sucky doesnt mean being the best.

halflife was good but seriously john carmack isnt even thinking about
thinking about halflife. or halflife2. halflife2 will be good though as good
as doom3 i hope because i will be getting them all.



wisdum:

Holding anger is like grasping hot coal with the intent to throw it at someone else; you are the one getting burned. - Buddha
 
Eh, I didn't really bother to research the timeline of announcements.
I was just saying that Doom 3 is focused on an immersive style of gameplay which Half-Life started a long times ago.
I didn't say ripoff. Those were your words, not mine.

Still, the point stands that Doom 3 is more similar to the Half-Lifes than to the previous Doom games, which is a decidedly good thing.
 
well to me its not similar at all they are very
very different games in style and exicution.
but doom3 looks so awesome look at this pic..
 
Agree completely with Mechagodzilla.
If anyone has been following,
Id did not respect Valve when Valve first started. A lot of good games were in development by bigger companies such as Sin, Thief(wasn't that popular though) and Shogo which are still very good games. Id thought less of Valve because instead of going in the direction of all the other games, Valve wanted to go for immersion, drama and story instead. Valve has proven everyone wrong now. They have shown everyone how to make a really good single player game.
- Doom3 did not say they would have awesome physics. In fact, John Carmack did not even want rag dolls in the game because he thought they were 'gimmicks'. Same goes for the use key.
- Demons were not going to throw things. Carmack stated that they might have to sacrifice AI to have the graphics run smooth. Now they are saying that they can still fit in AI. Thus demons will look for you and pick things up to throw at you.
- Mechagodzilla has more.
This does not mean that Id is ripping anyone off. They are just following a game that set the standard for immersive games.

... Half life 1 was awesome don't try to go there because you might as well be criticizing Beethoven.
 
get real man id said a long time ago at e3 almost 3 years ago
that doom3 would have a top of the line physics system. that
has nothing to do with ragdolls. and still they even had rogdolls
then. also carmack didnt want ragdolls because they ate up a lot
of cpu and had no impact on gameplay. but sense its such a crowd
pleaser he allowed it to stay in the game. and also every sense
e3 3 years ago it has been known that monsters will throw things at
you its even in the vid from that e3. you cant deny that. also is want
mean to vlave they just didnt treat them like gods because they hadnt
proven themselves yet and were just some amatures. it had nothing to
do with the type of game valve wanted to make. get your facts str8.
 
get real man id said a long time ago at e3 almost 3 years ago
that doom3 would have a top of the line physics system. that
has nothing to do with ragdolls. and still they even had rogdolls
then. also carmack didnt want ragdolls because they ate up a lot
of cpu and had no impact on gameplay. but sense its such a crowd
pleaser he allowed it to stay in the game. and also every sense
e3 3 years ago it has been known that monsters will throw things at
you its even in the vid from that e3. you cant deny that. also is want
mean to vlave they just didnt treat them like gods because they hadnt
proven themselves yet and were just some amatures. it had nothing to
do with the type of game valve wanted to make. get your facts str8.

and id isnt following valve or anybody else they do their own thing.
id could care less what valve is doing they are focues on doom3 not halflife.

i no you halflife fans think the world of halflife but this is taking it to the extream.
saying that id is following halflife is stupid, they were making awesome games
before valve ever formed. yes halflife was good but not something really
special. it was a good game and thats it. it would have been much better
without the stupid jumping puzzles and spending half the game inside
a little vent. but it was stil lgood. but id already nos how to make aweseom
games the last people they need hints from is valve.


also the reason carmack didnt put a use key in is because he invented a new system
that was mor einteractive and overall better than a simple use key, and
it was one less button to bind and hit but more functiounality and interaction.
 
Originally posted by S1ddharthA
also is want
mean to vlave they just didnt treat them like gods because they hadnt
proven themselves yet and were just some amatures. it had nothing to
do with the type of game valve wanted to make. get your facts str8.

Actually, iD didn't like VALVe's plan for the Quake source, it had nothing to do with them being amateurs. Go read the Half-Life Nostalgia Project at PHL, I think that snippet about that day is in there
 
Siddhartha, I think you should go look for info before you say things. I've been following Doom3 since before HL2 and have read and watched pretty much everything available. I'm a fan of the game and will always support it but I will always take a stance that is based on fact and not fancy. After HL1 many games have moved in a direction based on story and immersion rather than pull this switch, get this key and kill this monster. This is a good thing.

And try not telling me that I can't deny this or that or to 'get real' or get my 'facts str8'. I realize you feel that this is an argument and you have to use these phrases to try to win but let's just treat this as a friendly discussion.
 
Originally posted by Styloid
And try not telling me that I can't deny this or that or to 'get real' or get my 'facts str8'.

not spelling the word in full just makes u sound like ur 7
 
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