Doors

  • Thread starter Thread starter Gorksta
  • Start date Start date
G

Gorksta

Guest
Hello, I was wondering if someone could tell me briefly how to make a door "work" or point me in the direction of a hl2/hl1 tutorial thx.
 
create a brush any size you want for your door.

with your brush highlighted ctrl+t to tie. then choose func_rotating_door or something like that. move the rotation axis where you want the hinge, texture it ... presto... insta door.
 
I know it is probably something simple but how do you move the rotational axis?
 
click on the door you will see a blueish balloon. drag it to move your axis. if its in the center your door will spin from the center, drag it right and the hinge will be on the right.
 
hmm.. i saw somewhere tutorial about how to put handle to your door, but now i lost it. Someone remember? Doors definedly needs a handle :)
 
Yeah that would be good, in the original game the handle actually turns before the door opens (always in the right direction).

Quite a step up from the old situation wherein I would push a door, and the door would push back as it opened towards me, on occasion actually crushing me to a pulp against a nearby wall.

Interesting suicide method..... man crushes self to meatloaf by opening door.
 
Hi, new to the forums. Been reading some posts since yesterday, when i started mapping for HL2 (done some mapping before).

I have another question about doors. How do you get the dorr handle like in Hl2 SP? There´s nothing on the textures, no frefabs, nothing. How do you make them?
 
if you want a handle mdl to travel with the door, give the door a name. then set the parent of the doorknob to the doors name, and it will travel with the door. i haven't found the doorknob mdl in hl2 models yet though, only in CS:S.

but the way the door handle is 'handled'(no pun intended) in hl2sp, i haven' figured out yet, because as we know the handle actually moves. if anyone figures THAT out, let us know in this thread
 
i did moving handles in CSS, using the de_office map door handles on a glass door. it was sweet and the handles actually moved down when opened. I ported the map over to HL2 today, and everything is now fubar and I get a BIG red "ERROR" (i think the handles models weren't being drawn by the HL2 editor).

havn't had time to dink with it, as my ported map has tons of texture problems, skybox problems, and i have to lower all my objects because in HL2 you can't jump as high as in CS.

i figure i'll have some time this w/e, if i get it i'll post.
 
I have a quick question about doors.. is there any way to change which way they open? like, if I wanted a door to flip upwards instead of opening like a regular door?
 
NoisyMonk said:
I have a quick question about doors.. is there any way to change which way they open? like, if I wanted a door to flip upwards instead of opening like a regular door?

yes. i can't remember exactly, but in your func_door_rotating hit the flags tab and change it to I believe X axis (if not hit it for Y axis) and move the little blue bubble thingy (tech talk, i know i'm a noober) to the top portion of the door. sorry i can't be more specific.
 
Righto, to make a door rotate Upwards you need to drag the Rotational Axis up to the top of your door.
Then in Flags tick the "Y Axis" box

Edit: Looks like you beat me to it Bossanova :cool:
 
Ok, I've gotten doors to work now; I may just be retarded but I am wondering if there is an easy way to make doors line up when putting them in diagonal walls. If you don't understand what I'm saying here is a horribly drawn diagram for your viewing pleasure.
........................... l l
............................l l
.........................../ /
.........................._
......................../ /
......................./ / Door
....................../ /
....................._
____________/ /
____________/
 
Hey what about door rotating on two axises(sp?) Say I have a door that is diagonally placed. I want it to open upwards and outwards. How would I do something like that?
 
ass said:
Hey what about door rotating on two axises(sp?) Say I have a door that is diagonally placed. I want it to open upwards and outwards. How would I do something like that?
In the Properties of your door, try changing the Pitch Yaw Roll values. It might work, never tried it though.

As for doors with handles, I was looking around and I noticed the point entity prop_door_rotating. This works amazingly, because it allows you to use props as your doors, and if you use props_c17/door01_left.mdl, the little handle moves before the door opens.

[edit] Gorksta, just rotate your door entity to match up with the wall. Click one it in one of the 2D views, then click again, and then rotate it by clicking and dragging on the little circle icons.

[edit2] And ass: it's spelt "axes" :)
 
Back
Top