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Neutrino said:Did they really have to use a "3" to replace the "e"? That really annoys me to no end.
I think it looks rather different and cool compared to just...Driver 3. I guess they wanted to do something different. I sure can't think of any other game where the title uses a "3" in place of an "E".Neutrino said:Did they really have to use a "3" to replace the "e"? That really annoys me to no end.
No game is automatically better because it is on a console (but FPS games are almost always worse because analog sticks suck for movement/aiming in that genre). The only thing consoles have over a PC are their special controllers. There are some decent controllers for the PC but if you like your PS2 or XBox controller (like me) you can get a $10-20 USB adapter for them and use them in your PC games. So if it controls the like console version, has more detailed textures, runs at a higher resolution, and people are probably going to try to mod it... you would still rather have it on the PS2?PS2 burn in hell? The PC is lucky it's even getting a port of the game, if it wasn't for consoles games like Driver wouldn't exist. Besides, despite the fact that the resolution would be better on my computer I'm still going to buy it for PS2, games like that are just better on consoles.
OCybrManO said:No game is automatically better because it is on a console (but FPS games are almost always worse because analog sticks suck for movement/aiming in that genre). The only thing consoles have over a PC are their special controllers. There are some decent controllers for the PC but if you like your PS2 or XBox controller (like me) you can get a $10-20 USB adapter for them and use them in your PC games. So if it controls the like console version, has more detailed textures, runs at a higher resolution, and people are probably going to try to mod it... you would still rather have it on the PS2?
The only reason I dislike the PS2 is because it is the weakest console but it has the largest market share from good marketing, fans of the original Playstation, and an earlier release than the competition (the poor Dreamcast got beat by a technically inferior product because of the first two). So, more game developers want to release for the PS2 than any other console... but their games are not be as good as they could have been on a more powerful console like the XBox. The allure of the almighty dollar is holding back the quality of games in the current generation of consoles. It will probably be the same way in the next generation as well if the PS3 can run PS2 games... even if it is the slowest of the bunch, again.
I want to see what Nintendo has up its sleeve. They say they will not make the same mistake (letting Sony beat them to the market by over a year) next time around. I just hope it doesn't sacrifice a lot of power to accomplish that.
That's a bad choice on the part of the developer. They didn't optimize it for the XBox because they either didn't know how or they just didn't bother. How does that refute the fact that the PS2 is holding the graphical capabilities of games back? They made the game primarily for the oldest console, then they did a quick, cheap port to try to get more money. A horrible port of a mediocre game proves nothing in terms of performance. Look at practically every other multiplatform game. Oh, and as far as I know MGS2 for the PS2 doesn't support progressive scan (unlike every XBox game) so it's only running at 30fps. Feel free to correct me (by showing contrary information) if that is false.it relies on PS2 features so much that they had to tone down the particle and weather effects heavily and it still doesn't have near the 60FPS of the PS2 version.
As usual, it comes down to peripherals. If you have a decent analog controller the PC is at least equal. Any system with a steering wheel is great for driving games... but PC steering wheels are a bit more practical since you are already sitting at a desk (and I love racing games that support the more realistic force feedback capabilities of PC racing wheels).consoles are better for driving games
smwScott said:Using a console controller on the PC is much easier than a keyboard/mouse on a console (as long as you have a decent driver for it and the game has joystick support, but even FPS games have that) because hardly any games for a console support keyboard/mouse and using a mouse on the couch isn't the most comfortable way to play... so it's not a moot point. If you are having so many problems (maybe it's just with PS2 controllers) just buy a decent controller that was meant for the PC. They are cheap and offer the same functionality. Some of them are even made to look like PS2 controllers.
You're wrong about that. First of all it's quite easy to pull up a table and use a keyboard and mouse for games. Secondly you ignored my point about FPS specific controllers. If you use them, and they work for every game, then FPS games on consoles control relatively equal to a keyboard/mouse.
That's a bad choice on the part of the developer. They didn't optimize it for the XBox because they either didn't know how or they just didn't bother. How does that refute the fact that the PS2 is holding the graphical capabilities of games back? They made the game primarily for the oldest console, then they did a quick, cheap port to try to get more money. A horrible port of a mediocre game proves nothing in terms of performance. Look at practically every other multiplatform game. Oh, and as far as I know MGS2 for the PS2 doesn't support progressive scan (unlike every XBox game) so it's only running at 30fps. Feel free to correct me (by showing contrary information) if that is false.
Once again, you ignored the vast majority of my statement. The example of MGS2 was used to show that games fare better when developed with the specific console in mind. My argument was that multi-platform products of any sort will always suffer, because they can't take advantage of any systems strong points. Games like MGS3, GT4, and Killzone are some of the most visually impressive games on any console, and it's because the system has quality developers. It's stupid to say that the system with the highest quality games in almost all departments is the one holding the current generation back. Oh yeah, and the Substance version of MGS2 runs in progressive scan on both platforms, as will MGS3. And regardless of whether you liked the story or the gameplay, you can't say that the game was mediocre. It's the most polished and deep game I've ever played.
As usual, it comes down to peripherals. If you have a decent analog controller the PC is at least equal. Any system with a steering wheel is great for driving games... but PC steering wheels are a bit more practical since you are already sitting at a desk (and I love racing games that support the more realistic force feedback capabilities of PC racing wheels).
No, there is no substitute for a console controller playing a game specifically designed for that controller. PC controllers do not have pressure sensitive buttons, you have to go back to the old way of having one button for flooring it and one for a normal takeoff. Also, Driver is the type of game where you sit back on the couch and retry missions about 10 times before you win. It just plays better with a console. And as far as the slight degredation in graphics, I really don't care - I still play Driver 2.
There's nothing you've said that makes the PC any worse at any type of game than a console. In fact, if it weren't for exclusive titles I wouldn't even own a console because the PC is the most versatile and the most powerful of all systems.
The PC is the most versatile and powerful of all systems, everyone knows that. But it's not the best for certain types of games. When was the last time you and you're friends gathered aroung a 19'' monitor to play a game of Madden or Tekken? Or how about a platformer? I'm not dissing PC's, but they both have their place in the world.
"FPS specific controllers" are garbage. I've tried several of them. Give examples if you know of some good ones. Also, you didn't bother to comment about the number of console games that support a keyboard and mouse.You're wrong about that. First of all it's quite easy to pull up a table and use a keyboard and mouse for games. Secondly you ignored my point about FPS specific controllers. If you use them, and they work for every game, then FPS games on consoles control relatively equal to a keyboard/mouse.
To put it simply, the DC players had their asses handed to them even by mediocre PC players because of the difference in controls.Quake Online: Dreamcast vs. PC - id Software and Sega have released a map pack that allows PC games to challenge Dreamcast gamers in Quake III online. The map pack contains 23 maps, ncluding few maps that were made exclusively for Dreamcast version of Quake III. The map pack which is approximately 50 MB in size will allow DC, PC, Mac and Linux players to compete online. The only drawback is that in order to do so PC Quake III players must downgrade to version 1.16n or lower.
I was saying, in the beginning, that games designed from the start with the XBox in mind are graphically more impressive. You countered by saying that a shoddy port of a game proved that wrong. You are the one that brought up multiplatform games (specifically MGS2) to counter my original point (that the initial popularity of the PS2 is now actually holding game graphics behind what they could be)... and now you say they aren't relevant to the topic? My initial statement on this particular subject is a fact, not an opinion.Once again, you ignored the vast majority of my statement. The example of MGS2 was used to show that games fare better when developed with the specific console in mind. My argument was that multi-platform products of any sort will always suffer, because they can't take advantage of any systems strong points. Games like MGS3, GT4, and Killzone are some of the most visually impressive games on any console, and it's because the system has quality developers. It's stupid to say that the system with the highest quality games in almost all departments is the one holding the current generation back. Oh yeah, and the Substance version of MGS2 runs in progressive scan on both platforms, as will MGS3. And regardless of whether you liked the story or the gameplay, you can't say that the game was mediocre. It's the most polished and deep game I've ever played.
Of course you'll get more good games if you have a lot more developers making PS2 games. It's pure statistics. There are also a lot more shitty games for the PS2 than there are for the XBox. See, statistics work both ways. If there were an equal number of developers of equal skill on both systems there would be better games (in graphics and in the ability to use the hard drives for things not possible without an expensive addon to the PS2 that relatively few people will buy).highest quality games in almost all departments
You're not looking at the right PC controllers if you think none of them have a pressure-sensitive way of applying throttle (one of the few things pressure-sensitive buttons help with). What games, other than racers, benefit greatly from that functionality and could not possibly be done well without it?No, there is no substitute for a console controller playing a game specifically designed for that controller. PC controllers do not have pressure sensitive buttons, you have to go back to the old way of having one button for flooring it and one for a normal takeoff. Also, Driver is the type of game where you sit back on the couch and retry missions about 10 times before you win. It just plays better with a console. And as far as the slight degredation in graphics, I really don't care - I still play Driver 2.
This is where the aforementioned versatility comes into play. Have you noticed that all of the major video cards since the GeForce 4's (including ATI's cards), and maybe earlier, have come with S-Video/composite video out so that you can put the game on a TV? Just get a little stereo headphone jack -> two RCA audio jack converter from Radioshack (or use your current PC sound system) and you're ready to go!The PC is the most versatile and powerful of all systems, everyone knows that. But it's not the best for certain types of games. When was the last time you and you're friends gathered aroung a 19'' monitor to play a game of Madden or Tekken? Or how about a platformer? I'm not dissing PC's, but they both have their place in the world.
a 1 year head start can "NOT" be made an excuse for the 5-to-1 ratio of consoles sales. the XBOX is barely even at 15 mill consoles but the Ps2 has roughly around 80 mill or more now.OCybrManO said:Game developers go for the audience that gives them the most money. The PS2 had the biggest market share because it was released a year before the XBox, it was backwards-compatible with PS1 games (making it have a huge library of old games), and Sony had a good reputation in consumer electronics. Many gamers didn't want to spend the extra $200+ for an XBox (it didn't help that it was made by Microsoft and it was their first console) so they just stuck with their old PS2. Sales of the XBox were lackluster for this reason, pushing a large number of developers back to the PS2. The PS2 keeps getting more and more games because a lot of developers don't want to waste their efforts to make their games on the XBox even though it would allow them to do more with their game (primary goal = money). If developers only cared about making a more impressive game there would be no developers left on the PS2 because it is just not capable of the amount of detail in a well made XBox game, it comes with a hard drive, and it has excellent online multiplayer support. Besides, if most of the PS2 developers switched to the XBox the decreased profits would only be temporary, as a lot of the fans would switch over... but a lot of companies aren't willing to take that risk.
Harryz said:Released for PC on 20th September!?
Mother ****ers!
...A year is a long time in terms of technology... especially when there is fierce competition between multiple companies. You have to imagine how many people rushed out and bought a PS2 within that time. It was the sequel to the most popular system of the time... and the graphics were nothing less than incredible compared to the PS1. In that time PS2 sales were so amazingly high that, at one point, many stores ran out of them within hours. They were in such a high demand that people were selling them for several times their retail value (I remember seeing them peak at OVER $1000) on eBay. Are you telling me that the PS2 could not gain enough control (at that incredible rate of sales) of the console market to prevent the XBox from becoming popular?Pitbul said:a 1 year head start can "NOT" be made an excuse for the 5-to-1 ratio of consoles sales. the XBOX is barely even at 15 mill consoles but the Ps2 has roughly around 80 mill or more now.
...It appears that we are in agreement even if you don't know it. You are saying that the XBox is more powerful and you have to pay extra for a HDD for the PS2, but more games are made for the PS2 and more people buy the PS2 because it has a larger library. That is exactly what I am saying. Sony established total control over the current console market before the competition even had a chance to retaliate. People didn't upgrade to the more powerful consoles because they didn't get enough support from developers... which was because the gamers didn't buy them. It's a vicious cycle. You need more games to get more gamers... but you need more gamers to get more games. If you establish a sizeable lead early on there is not much that can be done about it.Pitbul said:aswell as your other excuses (i swear excuses was what you based your whole post around) of it being Microsofts "First" console. this again is flawed (pretty much like your whole arguement) considered the Ps1 was Sonys first console yet it beat the N64 from gaming giant Nintendo. the Ps2 also "technically" shipped with an HDD when it was first released in Japan but it took a while to be brought to PAL and US consumers, but stupid XBOX fanboys (like theres anyother kind LOL) didn't know this. go to your friend who owns a Ps2 and look at the back of his Ps2. see its a HDD Slot. i got my Ps2 in the first shipment to the US. and it has always had an HDD slot. Comapnies often make games for the Ps2 simple because Ps2's sale. and Ps2 games sale because of the mass majority of Ps2 owners. right now overall the Ps2 is the best console out. not matter who has the power advantage. it has the bigger library, and more AAA titles coming out in its last 2 years of its life. the Ps2 has alot of games that people like. not just one (cough:: Halo 2 ::cough) it has alot of great platformers. Jak 1/2/3, R&C 1/2/3. hack and slashers DMC1/now 3, Onimusha 3, and God Of War, also Drakengard. then it had pushed more GTA games then any other console, and now Sony and R* are in negotciations for renewing the contract. GTA3 sold more alone then the GTA double pack for XBox. now that isn't much of an insentive for R* to jump on the XBox band wagon now is it? like i said over-all the ps2 is the superior console. of course saying that is flame bait for the over all "the xbox has better graphics" i dont care much, keep your better graphics. keep your Doom 3, i'll stick with HL2. take your Halo 2, i got Killzone, MGS3, DMC3, GOW, GT4, and GTA:SA.
Direwolf said:My god this is one of the dumber arguments I've seen recently, if only because its about absolutely nothing.
The PS2 isn't holding anything back. Sorry for it having huge sales numbers and lots of developers.
PCs and consoles BOTH have their places, end of story. Sure you played Madden with a bunch of friends on your PC, but how many were in the room with you? Did you just plug a bunch of controllers in and hit the start button? I really doubt it. On the flip side theres not much helping console FPS's..they're almost impossible to do right (Metroid is the only one that pulls it off flawlessly that I can think of).
You're never going to be talking about how you owned your neighbor in that last match of Soul Calibur on your PC, nor about how you won your clan's Unreal match on your PS2.
That's simple. The number of hardcore gamers that buy great computers and all of the extra equipment needed (mostly controllers) doesn't equal the number of people willing to pay $150 for a PS2/XBox or $100 for a GameCube. The only game genres that survive on PCs are the ones that consoles really have trouble with because hardcore PC gamers are a smaller audience. It comes back to market share and profit again.why don't companies make every type of game for PC's?