dart321
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- Aug 7, 2004
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Alright. Now I have this great idea for a Half-Life: Deathmatch map I'm working on but I'm having some hell trying to implement it and I was hoping some of you map gurus could help.
Alright, I have this large room all setup. It's a hanger so to speak. I have a control room to the "wall" inside the hanger that has a button.
What I want to happen (if its even possible) is for the player to go into the control room and push the button. Then, I want an npc_dropship to spawn and fly over the hanger (following a path).
When the dropship is over the hanger, I want it to descend, land and drop a crate off with a weapon inside (probably the shotgun or crossbow).
Then I want the dropship to ascend and follow the path a little more past the hanger (and player's sight) and then get killed.
Now to make this thing even more complex, I'd like the button to be reset after a certain amount of time and the whole thing to be able to happen all over again.
If anyone is brave enough to give me a rough outline of what I need to do, I'd really appreciate it. As for as I can tell, I need info paths, I/O triggers etc, etc. I however, am not familiar with all of Hammer's entities and functions yet.
Alright, I have this large room all setup. It's a hanger so to speak. I have a control room to the "wall" inside the hanger that has a button.
What I want to happen (if its even possible) is for the player to go into the control room and push the button. Then, I want an npc_dropship to spawn and fly over the hanger (following a path).
When the dropship is over the hanger, I want it to descend, land and drop a crate off with a weapon inside (probably the shotgun or crossbow).
Then I want the dropship to ascend and follow the path a little more past the hanger (and player's sight) and then get killed.
Now to make this thing even more complex, I'd like the button to be reset after a certain amount of time and the whole thing to be able to happen all over again.
If anyone is brave enough to give me a rough outline of what I need to do, I'd really appreciate it. As for as I can tell, I need info paths, I/O triggers etc, etc. I however, am not familiar with all of Hammer's entities and functions yet.