Dropship Help (Complex Implementation)

dart321

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Alright. Now I have this great idea for a Half-Life: Deathmatch map I'm working on but I'm having some hell trying to implement it and I was hoping some of you map gurus could help.

Alright, I have this large room all setup. It's a hanger so to speak. I have a control room to the "wall" inside the hanger that has a button.

What I want to happen (if its even possible) is for the player to go into the control room and push the button. Then, I want an npc_dropship to spawn and fly over the hanger (following a path).

When the dropship is over the hanger, I want it to descend, land and drop a crate off with a weapon inside (probably the shotgun or crossbow).

Then I want the dropship to ascend and follow the path a little more past the hanger (and player's sight) and then get killed.

Now to make this thing even more complex, I'd like the button to be reset after a certain amount of time and the whole thing to be able to happen all over again.

If anyone is brave enough to give me a rough outline of what I need to do, I'd really appreciate it. As for as I can tell, I need info paths, I/O triggers etc, etc. I however, am not familiar with all of Hammer's entities and functions yet.
 
I'd suggest you tackle the simple basic stuff before attempting things like this, as you said "I however, am not familiar with all of Hammer's entities and functions yet."

So its best if you deal with those first, or you'll find it difficult to understand most of the more advanced tutorials and help.
 
http://www.halflife2.net/forums/showthread.php?t=61317

Not sure how to put a weapon inside the crate itself but if you tell the dropship to LandLeaveCrate I'd guess it would leave the crate. As far as dropping it, don't know if there is a way to get the crate to be dropped. Just a random thought but the crate itself has an automatic turret on it, what if you just left that on and set it to auto target whoever was in the hanger. It would kind of be the equivalent of a trap. The crate takes something like 4 explosions to destroy it. If you set it up right you could give whoever dropped the crate any kills the gun makes.
 
The Dark Elf said:
I'd suggest you tackle the simple basic stuff before attempting things like this, as you said "I however, am not familiar with all of Hammer's entities and functions yet."

So its best if you deal with those first, or you'll find it difficult to understand most of the more advanced tutorials and help.

I'm not familiar with every single entity so I don't know if I'm missing anything. I do , however, know my way around hammer and have a good understanding of everything as well as many entities. I assure you this is not my first map, but you're sense of caution is very much appreciated. I must seem kind of newish posting my idea but no technical aspects to support any of it.

Thanks for the link Cunbelin. I'll see what I can do.
 
Hmm. Apparently.....

Anyways, the website is h-l-2-world.com without the hypens.
 
Yes Anable.

I've been fooling around and I've got it now. Not hard at all. I'll post pics later and explain to anyone who needs help.
 
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