Dwarf Fortress

Alright, I just need to get to the end of this year, and I'll post the first write-up tonight. Should I do it here or in a new thread?
 
Gah!

I'm an idiot, build a fortress right next to a magma vent.

Half a month in, a Fire Man climbs out, and starts setting all my dwarves on fire. A stray firebolt hits a tree. NOW THE ENTIRE MAP IS IN FLAMES, and one dwarf is hiding inside a hole he dug.
 
Haha Jintor, you should have seen what a fire imp did to my fortress rather substantial beer-supply.. It made it go boom in a nuclear-explosion kinda way, was funny as shit to watch though.

By the way, do you know if there's any mod for DF that makes the detailed combat reports ala Adventurer mode available in Fortress mode?
 
At the moment it's nothing more than a thread in the suggestion forums. It's a good one, though.

Fire doesn't seem to spread up and down hills.
 
This is fustrating as shit, the fire-men won't bloody stop emerging from the magma pit and burning the shit out of anything that moves.

I built my fortress on the other side of the map to the bastards and one just got out of the pit, wandered in my general direction, and then "YOUR LEGENDARY MINER HAS BURNT TO DEATH".

Bah.

/EDIT Built a new fortress... what was on site, almost right next to my cark? A Legendary Dragon.

URrrrrrrRgh.
 
All right I'm finally going to give this damn game a shot...
 
Christ, it took me that long to get used to the interface, get set up, and build the beginnings of a piddling little fortress with the supplies only just now moved inside. I haven't a clue what the significance of most stuff in the world is, even with reams of wiki tabs open in the background to help guide me.

I'll definitely be playing on later but my stamina's been sapped for the moment.
 
Lulz.

I love this game.

Oh, I should probably uplaod all those screenshots so I can start telling the tale of Helpline.

/EDIT Lai, the wiki tabs open in the background is pretty much the only way to play. You'll never figure it out just blundering around by yourself. ;___;
 
I wish I had the time to get into this, but too many fingers in too many pies. Someone really needs to come up with a cure for working for a living...;(
 
How about a little section for Dwarf Fortress RRQ's (Really Retarded Questions)?

For instance how do I cancel an order? Say if I screw up and send a guy to dig a staircase I didn't want, how do I tell him I was only joking?

Also, what the hell is the dealio with staircases? I've read and reread the whole staircase bit but I just don't quite get how they're supposed to be used. When would you use an up/down staircase as opposed to a down staircase above an up staircase? When building an up stairs into a wall, do you then have to build a down staircase above it in the same way you build an up below a down, or can you just mine out the level above without building any stairs?
 
Laiv: To cancel designations, hit 'x' while in the designation window, and then highlight the section that you want to cancel the designation over.

As far as I can tell, up/down staircases don't have railings or something. So if you're fighting, and a dwarf gets knocked down an up/down staircase, he'll fall the entire way down until he hits the bottom. With up staircases connecting to down staircases, you'll only fall one level.

Down staircases must be connected to up staircases on the z-level below it (and vice versa) in order for them to function. Or... it's possible that you can mine below a down staircase, but your dwarves won't have any way of getting back up.
 
Thanks for that. I think I was having a mental block over staircases, I more or less understand them now.

I'm really getting into this game now. It's more addictive than the smell of your own ballsweat.

After accidentally deleting my first fortress (don't ask), I now have one with a couple of neat little workshops, a farm, and a bedroom for every one of my original 7 dwarves (I know I'll be swamped by immigrants at some point but those guys can get screwed).

With a couple more hours getting used to crafts, smelting, trade and combat I reckon I'd be able to get by without checking the wiki for as much as 10 minutes at a time. As it is I'm still crippled without it.
 
yes screens please! You make this game sound really fun but it seems so complicated...
 
yes screens please! You make this game sound really fun but it seems so complicated...
And that's what makes it fun! You can get these totally hilarious situations thanks to the complexity, yesterday my extremely powerful miner went on a rampage with his pick after his wife and child died in an uh.. magma-related accident.

He killed 5 people before running into the sheriff, the sheriff took the poor guy down but surprisingly(for some reason) didn't kill him, but rather put him in one of my prison cells.

Luckily my map was built over a magma vent, so I relocated his specific cage and dropped it into the magma, baibai crazy miner!
 
Oh yeah, I had a story and stuff ready to go.

I'll post it in a second.
 
Ok, just downloaded it, having a read of the manual. The world map looks pretty big...
 
HL2.net got to it late, but this game is fucking badass.
 
The Saga of Helpline the Dot of Nets

The Journal of Atir ?Jintor? Zolutherith, Mechanic (With engravings for the Unlettered)


1st Granite, 301, Early Spring (001 ? 006)


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So apparently the King wants us to set up some sort of backup civilisation in case the capital ever gets overrun by Goblins or zombified elephants or what-have-you. So we're calling it Helpline. That's great, says I. What's it got to do with me?

What it's got to do with me, apparently, is that I?m leading and directing the expedition. Not from the top, of course, not with a named position or anything Just as a Grand Viceroy or perhaps an Administrator. Man behind the man, sorta thing. The expedition leader's name is Acepilot, or something, and to be honest he?s a bit of a blockhead. So that?s why I?m in charge.

Bloody hell. This is what happens when the King's surrounded by competent people - he starts to think everybody's competent. What do I know about fortress management? Nothing. But Ace knows less, so that puts me in the top spot. Gotta keep him happy though, and Ace apparently knows how to talk the talk, so I saddle him with the job of Expedition leader and tell him what to do.

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We're taking the basic toolkit with us - picks, axes, the whole lot. I traded the anvil in, doubt we?ll get much metalworking done in the first year; and we can always rely on the dwarven caravans to bring some anvils later, or request one. Whatever. Though you?d think the King would give us more supplies to set up a back-up base, right? At least he gave us a shitload of wood.

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Well, we're here. I ordered the Caravan stopped so I could have a good look around.

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The first thing I notice is that our ?emergency fortress? is going to be carved into the side of a friggin' volcano.

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The second thing I notice is an extensive set of cave systems, filled with nothing but mountain goats and... uh... creepy relics lying around everywhere. The King didn?t say anything about any previous civilisations...

(Commentary - I learnt later from slight adjustments to the map when I reloaded the world that there was a Legendary Dragon living a region tile away. These relics were the remnants of the people who worshipped him. I think, anyway.)

I'm going to ignore those caves for the moment, and get started with the fortress-building. Where did I put that technical manual?


2nd Shale, 301, Late Spring

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Sorry I haven't had time to touch the journal that much, I?ve been hauling wood and stone and gods know what else around. Whole damn hillside?s made of loam, so that should clear up our indoor farming problems nicely - don't have to bother with all this bullshit irrigation stuff. We got all our workshops up and running, though we still don't have a bloody dining room. Or a kitchen. I?m getting sick of canned mule.

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This is our entrance airlock, a regular little corridor, all nice and neat - doors at either end, traps in front and behind. Probably should set some more traps there. Ah well, there's stuff to haul in the meantime.

We haven't even got a bloody barracks up yet, so we've all been sleeping wherever we can for the past three months. It's getting ridiculous, I?m going to go bash Stiggy the carpenter until he starts putting those damn beds to use. They're all just cooped up in his workshop, I think he's hoarding them or something. Bastard.


1st Hematite, 301, Early Summer (007 - )

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As you can see, we've finished our farms and our grower's planting stuff there whenever he has the time between the OBSCENE AMOUNTS OF STONE we have to haul around. Sure, it's a good thing having expert miners, but they insist in leaving as much of the stone intact as possible - which means our stockpile areas are only ever empty of stone chunks when they're built on loam or something! Consequently we spend a lot of time just chucking stone into the volcano.

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Stigmata let me drag the beds myself to a cleared-out room. Now they're the group living quarters. They'll have to do until we find the time to carve ourselves rooms, I guess. We still don't have a dining hall, but that's the planned spot for it just above the barracks.


7th Hematite, 301


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Arrgh! When we were chucking boulders into the volcano, we saw these huge bastards!

We've all heard the stories of what happened at Boatmurdered. Dwarven zoologists say the beasties have calmed down of late, but I don't want to take any chances. We're going to steer clear of them for now.



12th Hematite, 301


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Two kobold thieves tried to leg it with our stuff, but both of them ran into the caves to try and escape Ace's mad axe wrath. They didn't come out again, but we saw a giant cave bat fly out and back in again holding their heads in its talons. We've named the thing Emimalaca. Hopefully it will devour other thieving scum, as well.



22nd Hematite, 301


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We now have a dining hall. Wonderful. Now we can eat on chairs and tables, like civilised dwarves. Never mind that we're still eating mule.


24th Hematite, 301

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Son of a bitch! One elephant has moved close to our lumber stockpiles still outside. Hopefully the thing won't go mad and try and kill us all.

The elephant has moved away. Whilst watching it lumber off, it occurred to me that there perhaps used to be a pond here, right outside our door? Looking around, it seems that almost all the waterholes have dried up nearly completely. We?re going to be relying almost solely on alcohol to survive for the next few months. Not that we would have drank the water anyway, but, you know, it?s nice to know it's there in case we ever run out of alcohol.

Brrrrr. Running out of alcohol. Now that?s a scary thought.


7th Malachite, 301, Mid-summer


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I remembered that a few dwarven caravans generally arrive around Autumn, so I designed a trade depot to go outside. The mason took one look at it and nodded, and it was done by the next morning. Dwarven efficiency at its finest! He's also the one who created our most valuable item, a masterwork table made just before he constructed the Trade Depot. I'll have to buy him a beer sometime.


11th Malachite


Some migrants have arrived. Bloody wonderful. At least they'll be good for hauling, if nothing else.

From the looks of it, it seems we've gained a blacksmith, a gem setter, a bone carver, a glassmaker, a planter, and three peasants. Bloody peasants! At least the rest of the migrants had the decency to have skills, even if the skills are almost entirely useless at the moment. They all go to the storerooms to haul rocks out of the way, for now.


10th Galena


The peasants really know how to haul ass. The stockrooms are actually clear enough that we might be able to, you know, store stuff in them. On the downside, now they're sitting in the dining room complaining that they're bored. I've ordered the glassblower to start helping the other miners dig space. He's got no experience whatsoever, but the only way to go from here is up. Or sideways, because if we go up we'll hit the sky.

On another note, all the water seems to have evaporated. Damned fire orb, stealing our muddy, disgusting water. Guess we'll have to pray for rain. That or get a still going.


1st Limestone, 301, Early Autumn


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Well, it's the first of Autumn already. Figured you should take a look at our storehouses. Massive, ain't they?

We've got a tiny dedicated seed stockpile, and a massive general furniture stockpile, lumber stockpile, a small stone stockpile - honestly, even with all the dwarves around we still leave boulders lying in the hallways, it?s easier for the masons - and of course the food areas. I?m planning to have sections partitioned off for refuse and other stuff, too.

018.jpg


All these spaces here are for potential workshops, although when we hit gold opals I couldn?t resist mining them out. No matter, we'll just wall up the spaces again after we grab the opals. Anyway, I?m planning a butchery, tanner's workshop, maybe another craft shop for the bones. Although it looks like all there are to hunt are elephants and lions, so we might have to get some really skilled hunters first. Or we could use the unskilled hunter's bones.

We got the still up, so we're not exactly dying of thirst. But I'd still feel more comfortable if there was some rain. How else are we gonna fish, eh, without any bloody water?


17th Limestone


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The caravan?s finally arrived! About bloody time. Hopefully they?ll have extra booze, and some meat that isn?t mule!

I've laid out the foundations for a little experiment with magma. Hopefully I won't get anybody killed; if this works, we can start mucking around with magma forges and the like. I've built it in a separate area that can be connected to the main fortress, just in case it doesn't work ? I don't want to flood the fortress with boiling hot rock. That would suck.

The merchant said that he passed waterholes on the way up the mountain! That means that they naturally fill up again during Autumn. I hadn't noticed the rain - I've been inside this whole time - but whatever, if we can get a pond inside we can just drink from that if we run out of booze. Not that we'll run out of booze, what with this plant-harvesting business going on.

020.jpg


Anyway, we traded all our crafts created so far (this rock is... not really suitable for valuable craftsdwarfship) and a couple of mechanisms for an anvil, some turtles (in case we need the shells), some fish and some booze. Not bad. Might order a well created downstairs now.


5th Sandstone, 301, Mid-Autumn

More migrants arrived. Mostly peasants, one cheese-maker, another woodworker, a weaver and a few other miscellaneous characters. I put the cheese-maker to work smoothing the stone, Gods know we'll never need a cheese maker around here.

17th Sandstone


021.jpg


I got jumped by a thief as I was collecting mechanisms from the trade depot after the merchants left! Luckily, he was no match for being bashed repeatedly with my bare hands. I beat the bastard unconscious, then I tossed his corpse around until it stopped moving entirely. Bloody kobolds.

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Anyway, Acepilot is demanding an office. I figure, why stop there? So there?s a few dwarves carving out his quarters right now. He deserves it, he's a legendary miner; he just glances at a wall and it disintegrates, more or less. Sure gives him a big ego, though.

The magma experiment is going... strangely. Need some levers and floodgates.


1st Moonstone 301, Early Winter


Wouldn't you know it? Acepilot fell in a pit I intended to become a well. When we finally got out again, he went rocketing off to a mason's workshop, muttering furiously about the gods rising and whatnot. Couldn?t make heads nor tales of what he was saying, but three hours later he emerged with this.

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Bloody hell. All that madness, and it's just a bloody armoury? Oh, an armory of falling. Whatever. I'll stick it in his room, he can have it. Bloody spikes everywhere.


8th Moonstone

Terrible news. My magma project has worked completely perfectly, but in the process of finishing the fire pit, we left one of our two bronze picks down there.

Also a dwarf died a horrible agonizing death.

We can't even entomb him because he?s covered in molten rock. Oh well, now we can put up those magma smelters and forges, get us some metal thingies.


New Year?s Day

Well, my time as administrator as this fortress is up. I think I've set up a pretty decently functioning base, but that remains to be seen. Whatever, I?m outta here.

Did you know that we export death to Kobolds?

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I'll upload the save file if anybody wants it, but bear in mind that it's a v.40a, I think. Or maybe a v.39. I can't remember.
 
Great story dude!

Currently I'm running a 'cheat' fortress just to mess around, free adamantine and wood(via smelter) and no need for alcohol, eat, water, sleep etc for my dwarves.
 
Toady really needs to prioritise priority jobs.

/EDIT Today I killed a dragon with a single Hunter (by hiding behind fortifications; the dragon couldn't pathfind properly once I raised the drawbridge, and just sat outside looking confused, until the hunter shot him full of arrows).

The same hunter later decided that it would be a good idea to sleep outside in the rain. A cougar came along and disembowelled him.

Now I have a fustratingly large dwarven economy, with nobles and whatnot. I can't find it in my heart to murder the little buggers, but I'm getting close...
 
I can't wait until Toady starts prioritizing one of the larger V1 goals(Which is automation), I think if DF got even just a little bit more automation it would draw more people to the game.

Also, I can't wait for him to add things like jobs etc to Adventurer mode.
 
I can't wait until Toady starts prioritizing one of the larger V1 goals(Which is automation), I think if DF got even just a little bit more automation it would draw more people to the game.

Also, I can't wait for him to add things like jobs etc to Adventurer mode.

What does he plan to automate?
 
I'm guessing things like orders etc, to make it a bit more realistic, hopefully eventually a simulation of supply and demand where workers decide themselves what to craft based on what your dwarves wants to buy(once you get an economy going ingame).
 
Personally I want to be able to give dwarves specific orders. It's a pain in the arse when they'll only do things from top-left to bottom-right, especially when there are noble chambers that need digging and whatnot.

Thinking of resetting my fortress to figure out some way to get some mother****ing water for a well. Dwarves don't prioritise filling the pond, so it keeps drying out.

Also, I don't know why there isn't a 'zoom to dead body' option. It'd be nice to know exactly why that wrestler bled to death. Although admittedly it was probably because they were sparring.
 
What's with your gfx? look a lot better than mine, maybe it's vista
 
It's Mayday's tileset, it makes me able to tell what is going on.

Seriously I probably couldn't play DF without it.
 
Oh, thanks for that. Looks Waaaay better than the default. When I first started I was like "ok, it says caravan here, but that does not look like a caravan..."
 
As soon as my fortress crashes burns and dies, I may start a big storytelling event with Helpline.
 
Sounds good, I'd read it. Might even inspire me to play a bit more. As it is I think about all the shit I am yet to understand in this game and I end up intimidating myself out of playing it.
 
Mind you I might want to play around with pumps, waterfalls and obscenely large construction projects first.

At the moment I'm merely sitting here and bashing goblins.
 
If anyone is still playing this you should try 3Dwarf. It will render your map in 3d. It is still an early build and it's missing a lot, it pretty much just shows the terrain and some things like doors, but it is neat to see your fort in 3d.

Some of the stuff people on the forums have made is pretty ridiculous.
dwarfdone.jpg
 
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