BigWalnutZ
Newbie
- Joined
- May 14, 2004
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I will attach all of my working files so some of you skilled mappers can help me out. The problem is:
I followed the video tutorial that is stickied in this forum for dynamic lighting. Nearly everything went perfect except for one aspect, the rope connecting the light to the ceiling. The rope point on the ceiling is a "move_rope" called "Dynamic_Rope01" and the part attached to the lamp is a "keyframe_rope" named Dynamic_RopeKey01". I set the "Next KeyFrame" in the Dynamic_Rope01 to be the Dynamic_RopeKey01. This worked fine. The rope was drawn between the two points. Just to test I compiled and ran the map in game. Note: I already did the phys_lengthconstrain and parenting the light sources to the lamp model. In game everything worked perfectly. When the lamp was shot it swung around spraying light all over. Obviously the rope didn't move, since I didn't "Parent" it to the lamp yet. I tabbed out of the game, went back into Hammer, and Parented the Dynamic_RopeKey01 to the Dynamic_Lamp01. Saved compiled and ran ingame, and I saw what you can find in the screenshots below. The rope no longer connected from Rope01 (for short) for RopeKey01. It now went from Rope01 to some miscellaneous point in my floor. Try as I may I can't fix this. I unparented it and it worked fine again without swinging with the lamp of course.
Any and all help is greatly appreciated. I have attached screenshots and I will try to upload the actual VMF file in my next post. Thanks
I followed the video tutorial that is stickied in this forum for dynamic lighting. Nearly everything went perfect except for one aspect, the rope connecting the light to the ceiling. The rope point on the ceiling is a "move_rope" called "Dynamic_Rope01" and the part attached to the lamp is a "keyframe_rope" named Dynamic_RopeKey01". I set the "Next KeyFrame" in the Dynamic_Rope01 to be the Dynamic_RopeKey01. This worked fine. The rope was drawn between the two points. Just to test I compiled and ran the map in game. Note: I already did the phys_lengthconstrain and parenting the light sources to the lamp model. In game everything worked perfectly. When the lamp was shot it swung around spraying light all over. Obviously the rope didn't move, since I didn't "Parent" it to the lamp yet. I tabbed out of the game, went back into Hammer, and Parented the Dynamic_RopeKey01 to the Dynamic_Lamp01. Saved compiled and ran ingame, and I saw what you can find in the screenshots below. The rope no longer connected from Rope01 (for short) for RopeKey01. It now went from Rope01 to some miscellaneous point in my floor. Try as I may I can't fix this. I unparented it and it worked fine again without swinging with the lamp of course.
Any and all help is greatly appreciated. I have attached screenshots and I will try to upload the actual VMF file in my next post. Thanks