Apos
Tank
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http://halflife2.net/forums/showthread.php?s=&threadid=1298&perpage=15&pagenumber=4
EVIL got a recent response from Gabe saying so, though different from "how Doom3" does it.
What could this be? The really confusing thing is that the vids seem to show conflicting evidence. In some spots, it's clear that shadows are NOT falling on models in distinct lines: check out the momma antlion in the prison scene: when it walks into a shadow, the whole model becomes darker instead of the line of shadow passing over it.
But then check out the manipulator in the action scene in the tenaments with the traps. Towards the very beginning, you can see a line of shadow slide over the weapon model, instead of the entire model brightening globablly. Even more confusing, later in that same section you see some global brightening in and out of shadows, or even jerky brightness switches!
So, what is going on here? HL2 obviously has a way better light model than HL1 did. It's not what D3 does in some way, but it is dynamic in some way.
There is, of course, the possibility that we don't know what Gabe means when he says "dynamic." I mean, by some people's accounts, "dynamic shaodws" could just mean the shadows that were in HL1, which moved "dynamically" as models moved.
Evil talks about the dutch site with the light (where's the link to that BTW?) and that's definately more than just any old stencil buffer shadows. But is this still pre-defined? Or can a flashlight cast around shadows all over a room wherever you point it?
EVIL got a recent response from Gabe saying so, though different from "how Doom3" does it.
What could this be? The really confusing thing is that the vids seem to show conflicting evidence. In some spots, it's clear that shadows are NOT falling on models in distinct lines: check out the momma antlion in the prison scene: when it walks into a shadow, the whole model becomes darker instead of the line of shadow passing over it.
But then check out the manipulator in the action scene in the tenaments with the traps. Towards the very beginning, you can see a line of shadow slide over the weapon model, instead of the entire model brightening globablly. Even more confusing, later in that same section you see some global brightening in and out of shadows, or even jerky brightness switches!
So, what is going on here? HL2 obviously has a way better light model than HL1 did. It's not what D3 does in some way, but it is dynamic in some way.
There is, of course, the possibility that we don't know what Gabe means when he says "dynamic." I mean, by some people's accounts, "dynamic shaodws" could just mean the shadows that were in HL1, which moved "dynamically" as models moved.
Evil talks about the dutch site with the light (where's the link to that BTW?) and that's definately more than just any old stencil buffer shadows. But is this still pre-defined? Or can a flashlight cast around shadows all over a room wherever you point it?