clarky003
Tank
- Joined
- Nov 8, 2003
- Messages
- 6,123
- Reaction score
- 1
Dynamic Terrain..iness application ?
just when I thought there was nothing else people could have the pleasure chatting about, I found a really kool yet totally neglected aspect of the Source engine. it doesnt seem to have been really deeply talked about in any thread whatsoever.
Valve never went into to much detail on this.. atleast not as far as I remember, correct me if im wrong
some thoughts,
The high Dynamic terrain that you can choose to deform really has possibilitues.., like say.. one moment your on flat ground,, ,, the next on a mountain. !,, when they say Dynamic, is this just elevation change, ? im sure there could be some intresting discussion on how it could be used in the final game.. and perhaps how it would interact with the physics system,, simulating real time earthquakes perhaps? floor cave ins? waves of earth moving out, from a shock wave... a tremors mod?
who knows
chat away.
just when I thought there was nothing else people could have the pleasure chatting about, I found a really kool yet totally neglected aspect of the Source engine. it doesnt seem to have been really deeply talked about in any thread whatsoever.
Valve never went into to much detail on this.. atleast not as far as I remember, correct me if im wrong
some thoughts,
The high Dynamic terrain that you can choose to deform really has possibilitues.., like say.. one moment your on flat ground,, ,, the next on a mountain. !,, when they say Dynamic, is this just elevation change, ? im sure there could be some intresting discussion on how it could be used in the final game.. and perhaps how it would interact with the physics system,, simulating real time earthquakes perhaps? floor cave ins? waves of earth moving out, from a shock wave... a tremors mod?
who knows
chat away.