BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
Half-Life can do dynamic terrain..
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PvtRyan said:I don't think terrain is the same kind of geometry as regular brushes.
And besides, if it were possible, the builiding/wall needs to have a high tesselation for any displacement to look nice. Which will just add to the w_poly count. And it would also seriously screw up the lightmaps, which isn't a real problem on terrain.
Oh I'm always pessimistic, it means if I'm proven wrong its a great feeling, or if I'm proven right I've no hopes to dash :ECrusader said:Although all the above post is technically correct, what with the convex brushes system, that is already a limiter on deformity etc.
However, I am not quite so pessimistic
There are not really too many better systems, if you're not trying to make a fully destructable environment, so even though this is almost an impossibility, its still a good decision by Valve to use this system.
I also think that if people set out with a goal in Source, almost always they will be able to achieve it if it is not a ridiculous goal.
Nobody though things like NS, or even Half-Life rally were possible when HL 1 was released, and the Source engine has even MORE potential than that.
Soo, yeah, some people who have truly ridiculous ideas about what a computer game can do will be disappointed, but the rest of humanity should prepare to amazed.
I go crazy just thinking about the realism of games like DoD 2 and the possibilities, seeing grimaces of pain on people's faces, tanks rolling down the street. Pushing barrels down a flight of stairs to stop a pursuing enemy. Throwing a grenade down there at the hapless nazi, and finally seeing the barrels fly everywhere as the thing detonates.
Oh yes, Source is going to make gaming interesting again, for hopefully the next five years (or more if they really do continue updating it).
Wow, I just got myself all hyped again.
Edit: Btw, the new hammer has a terrain manipulation feature, so you CAN make terrain like Far-Cry etc. You just grab pieces of the ground with a little hand, and push and pull it around, rather than the old way of having to manipulate each vertex.
thats exactly how i feel. even if source can allow us to blow holes "just like red faction" i dont think it would fit into the way valve tells a story like no other gaming company can. anything we as players do is planned and strategised by them. being able to blow stuff up is fun (and looks to be possible to some extent) it certainly dosent make the game instantly better. just go and play red faction or red faction 2 and youll see what i mean. ill take HL1 over those anyday.Fenric said:I'd rather have developers worry about the actual story, not about the possibility of little jonny blowing a hole in a wall then going for a wander miles in the wrong direction.
Crusader said:Yeah, I know what you mean.
Usually I take that line, too. But watching other people be pessimistic makes me sad..
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guinny said:So basically .bsp is shit? There's nothing good about .bsp or brushes? Why would valve stay with .bsp's if they were trying to create an amazing engine?
Don't push it Rupert, or I'll be forced to have you renamed as Rupret the monkey boy* :ERupertvdb said:god i'm a cock but here it is....you said 'saying their right'...should have been they're....*cringes awaiting deserved wrath of pedantic police*
I never said whether they were right or wrong just said you shouldn't come down so hard on minions.
That said i think the limitations you have pointed out with brushes aren't going to be as significant as you say, people forget that Valve have to use the software themselves to make the game work. This would suggest they would make it as useful and maleable as possible.
On top of that cynicism at their money grabbing ways is all very well but i get the impression that Valve do care about other things than just money, i wouldn't be bothered if that was all they cared about as they long as the game made it out, but that's what i see.