Dystopia demo feedback thread

Shinobi

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well, I'm on a mac 2 hours away from my rig right now so I cant play the demo, but considering how much of a different topic the other thread in here is, I figured I'd start a new one.....

so how have the people who've played it liked it? what are your thoughts?

personally I cant wait until I get back to the city to try this mod...
 
I had awesome fun pwning hackers in cyberspace
 
First when i started the mod i realy don't know what to do, but after 30 mins i know all things what to know. --==Read this==--

The cyperspace is amazing, its realy cool to hack stations or lie down traps, is funny.

I hope all of you have got a good graphiccard cause the invisible effect and the effect when you get hit by a grenade, are amazing.

The sounds are also very cool.

And the zombie lips looks realy scarie!!!

But, when i die i can't follow other players, like in css.
 
It's great, but I fear too complicated for its own good. The rift between "Person who has read the manual" and "Person who hasn't read the manual" is simply too big. With time, Dystopia could easily be a game simply played by veteran players. Newbies never like reading the manual, or being told to.

Dystopia needs a training level or something. Already, I see people who don't know what they're doing getting in the way of people who do. Hacking for instance: I ran out of Energy, another guy goes to hack, and explores the wrong cube for the job. In that time, the enemy breaches the Cargo doors and ultimately completes the first objective. If I had been in, it would have been a different story. As Dystopia ages, newbies will be bitched at and whined at for simply getting in the way. This even works in the spawn system: the lesser players (of which I'm admitadly probably one of) spend all the time dying, stopping better players from respawning quickly!

The combat isn't too interesting IMO. The weapons are too standard and don't feel exciting enough. I love cyberspace though: i spend a load of gametime there :) Also, mapping needs to sort out bottlenecks. The mapping is all very reminiscent of Unreal Tournament's assault gametype, wherein you keep spawning and spawning until you break the bottleneck, with the damned interesting exception that you can force the enemy back along the objectives if you break through and jack in. It's a mod with potential, but it's going to be difficult to get people interested because of its apparent complexities.
 
kupoartist said:
It's great, but I fear too complicated for its own good. The rift between "Person who has read the manual" and "Person who hasn't read the manual" is simply too big. With time, Dystopia could easily be a game simply played by veteran players. Newbies never like reading the manual, or being told to.

Dystopia needs a training level or something. Already, I see people who don't know what they're doing getting in the way of people who do. Hacking for instance: I ran out of Energy, another guy goes to hack, and explores the wrong cube for the job. In that time, the enemy breaches the Cargo doors and ultimately completes the first objective. If I had been in, it would have been a different story. As Dystopia ages, newbies will be bitched at and whined at for simply getting in the way. This even works in the spawn system: the lesser players (of which I'm admitadly probably one of) spend all the time dying, stopping better players from respawning quickly!

! ! CORRECT ! !

Found A NICE BUG: Go in Spectator MODe and choose the 3 Person view, looks nice!!!
 
Ive been playing it for 5h now but most of the time I dont know whats going on, its more like DM for me: when you see an enemy kill it and find another enemy. Its not that I dont understand what I have to do, but a lot Its confusing.
 
Steep learning curve? I was running, gunning and nothing more, and got the 2nd highest score.
 
Very Fun. Does have a steep learning curve yeah but when I finally got my special skills sorted I was owning a bit.
 
It's kinda confusing at first... I didn't know what the hell to do for the first hour, I was just running around, getting pushed back by that blue forcefield around the spawns, and clicking 'cycle airlock' whenever I could.
 
It took me about half an hour to figure the game out. It's really not that complicated...
 
I know a few tricks that I haven't seen anybody else use yet, and i'm not about to share them :)
 
sinkoman said:
I know a few tricks that I haven't seen anybody else use yet, and i'm not about to share them :)

Then was there a reason behind that post or are you simply bragging to enlarge your e-penis? :)
 
Confusing at first, fun after you learn it, wonderfully made but lacks atmosphere, decent fun but nothing too incredible. Tons of awesome features though.
 
SimonomiS said:
Then was there a reason behind that post or are you simply bragging to enlarge your e-penis? :)

I'm just stating that the game is so new that i've managed to learn a few standard features that nobody knows.

I can't close the bathroom door :(
 
sinkoman said:
I'm just stating that the game is so new that i've managed to learn a few standard features that nobody knows.

I can't close the bathroom door :(

Heh, I've never really been around when games/multiplayer demos are first released, its fun that everyone's learning, although some faster than others. I'm already being too unforgiving with people who don't know what to do though, I'll try to teach others more. Don't think I know any tricks I haven't seen others use. I jumped on that metal fence and started climbing it at one point though, either that or some really weird glitch happened.
 
There are ladders on both ends of the fence.
 
I had fun last night defending our team's hacker to bring down the Core defences while Suicide hid in their base, invisible, shouting "someone hack the core damnit!" I was going to hack it but a light class guy got there first, so I let him handle it. I had to protect him though, took him long enough, we almost didn't make it. :eek:
 
Sulkdodds said:
I had fun last night defending our team's hacker to bring down the Core defences while Suicide hid in their base, invisible, shouting "someone hack the core damnit!" I was going to hack it but a light class guy got there first, so I let him handle it. I had to protect him though, took him long enough, we almost didn't make it. :eek:

Our team sucked, I was waiting for about 5 minutes. My stealth ran out so I hid in this little niche' in the corner, so the Corps didn't notice me when the spawned... lol :p
 
It's fun if you get a good team. :)

There are still some gameplay issues that need to be solved (there is so much waiting on spawning... Waiting for close to 30 seconds just to spawn isn't that enjoyable

The bottom of the Punk's Light feet are untextured :p That's really really really nitpicky though.

Oh, and I crash every time I go into cyberspace. :( I haven't had a chance to enjoy that part yet. I was hoping I would get the Assert box to let you know the details of it, but I forgot that it's using release DLL's and not debug ones :(
 
Will post back when I DL this... tomorrow probably...

...or the day after, depending on how much I like it :p
 
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