E-Force

Munro

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We talk to E-Force's 'public relations' department, Adrien.[br]Halflife2.net: Ok first, what is your name and what do you do?
Adrien C: My name is Adrien Chatillon; I work Public Relations for
the E-Force mod.
Halflife2.net: What exactly is the story behind E-Force and how did it
come about?
Adrien C: The European Union goes head to head against the Chinese,
fighting for oil supremacy in the ice-cold lands of Siberia. The year is 2015;
the world has suffered its greatest oil crisis, it now finds itself submerged
in a world of turmoil, disaster and confusion. Few countries have managed to
survive, the European Union only by finally uniting 15 countries under one
nation, and the Chinese by their harsh laws of fuel economy. In what appears
to be dark times, a solution has been found. Deep in the virgin lands of
Siberia 4 major oil deposits capable of moving a country for 1 decade have
been discovered. This, however, could be enough power for an army to travel
around the world. Without the fuel to move its once powerful mechanized
armies, the United States is left to homeland security, leaving the European
Union fighting for oil control against the powerful and determined Chinese.
Halflife2.net: It sounds like a great and fresh concept, unlike
another Counter-Strike clone. Now, what types of game play are we going to see?
The classic death match and capture the flag? Or do you guys have something else
planned?
Adrien C: E-Force will be mainly played in scenarios, which will
follow the Europeans fighting for oil in Siberia. This gives us the
possibility to make some wild and original concepts. [br]
[br]
The beauty of this is that each map/scenario has an alternate path; the next
map to be played depends on the outcome of the previous one. [br]
[br]
We also have some derivations of the most famous game modes. For example,
instead of having capture the flag, we have capture the tanker, where players
need to capture their adversaries oil tanker and bring it back to base,
instead of capturing a flag. [br]
[br]
We also have the City Deposit game type where armies must capture strategic
points in cities, oil storage (enables your gas-guzzling vehicles to work),
electric factories (enables your smaller electric vehicles to work), and
munitions factories (unlocks more equipment, acts as a re-supply depot).
Halflife2.net: What weapons and vehicles will we be seeing in E-Force?

Adrien C: For vehicles, we have now planned to include SUVs, Jeeps,
quad bikes, ATV’s, APC’s, dirt bikes, snowmobiles, hover boats and some minor
civilian vehicles. [br]
[br]
As for weapons, we are including most of today’s weaponry; anything that can
be found at an army base will be in the game. And while I can’t mention any
specific weapons, I can tell you that each weapon is perfectly rendered using
accurate recoil, weight, accuracy, range, caliber and damage.
Halflife2.net: It all sounds good, but what are we going to see in
this mod that we haven't seen in others?
Adrien C: For one, we have an original story. Secondly, we let the
player choose the outcome of the story, which is highly satisfying. Thirdly,
we have invented a never before seen game play mechanic which is 100% based on
team play.
Halflife2.net: Can you elaborate on this new team play mechanic?
Adrien C: Sure, what it means is that, instead of having the ever
boring one kill one point, players will get points depending on the class they
choose and on their objectives. For example, the medic gets 3 points for
healing, 4 for reviving and 1 for killing. A grunt, however, may get 4 points
for a kill. Another way to get points is to follow orders from your squad
leader and stick together with you teammates. Point will give you the
possibility to acquire better weapons, gear, skills and other treats. [br]
[br]
Also, apart from a main objective, players will get sub objectives, depending
on the class they choose, which are vital for the competition of the main
objective.
Halflife2.net: How long has the team been working on E-Force and when
do you think it will be completed?
Adrien C: We celebrated our first birthday a while ago as a matter
of fact. As for when we will go live, I will have to use the answer we gamers
all hate: "When it's done".
Halflife2.net: Ok, thanks for your time and good luck with the mod.

Adrien C: Thanks.
For more information on the E-Force mod, then please visit their website,
here.
 
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