http://www.computergaming.com/article2/0,4364,1472968,00.asp
The last paragraph, on page three:
I wonder what that specific physics problem was?
The last paragraph, on page three:
Perhaps all this detail explains why Pacific Assault has slipped past its Q1 2004 release date. At one point, Bell notes a tricky physics problem he's dealing with and sympathetically notes, "That's what's probably ailing the Half-Life boys right now." He should know—like the team at Valve, he's struggling with a hugely ambitious game, one with a premium on dynamic storytelling using all-new original technology. If this transition from Europe to the jungles of the Pacific isn't a project on par with Valve's potential juggernaut, nothing is.
I wonder what that specific physics problem was?