EA getting sued over spore DRM

  • Thread starter Deleted member 56031
  • Start date
Anti "getting sued" shield enabled, lawyer task force dispatched.

EDIT

sporevictims.jpg


LOL
 
About ****ing time tbh.

I don't hold out much hope for this action, but bigger companies have lost these kinds of battles (Sony).
 
SecuROM can suck my arse. After what happened with Myst V.
I have no remorse or pity for EA.
 
I'll bet EA will lose shit loads of money.

****ing moron in charge at EA who made the decision to use it.
 
Regardless, EULA's don't take precedence over consumer law. That's the way I understand it to work in the UK at least. ie. If within an EULA it says something like 'by agreeing to this you sign away all your rights as a consumer!!' then I think the law ignores that.
 
Hopefully this lawsuit gets EA to take this crap out of spore, mass effect, and future titles.
 
****IN YES! ABOUT BASTARD TIME!

Sorry, but after the revelations that they are withdrawing peoples cd-keys for complaining about the DRM on their forums, this is them getting what they deserve!
 
after the revelations that they are withdrawing peoples cd-keys for complaining about the DRM on their forums, this is them getting what they deserve!
You have got to be kidding me.

I hope EA goes bankrupt.
 
****IN YES! ABOUT BASTARD TIME!

Sorry, but after the revelations that they are withdrawing peoples cd-keys for complaining about the DRM on their forums, this is them getting what they deserve!

Are you ****ing serious?
...:|
 
[politics rant on]

Bless you for having class action lawsuits. The government of my country is too friend with big companies, industries and money makers to introduce them in our legal system too. (See the country I'm speaking of in my profile)

[/politics rant off]
 
Is there still room on the EA hate wagon?

I think the hatred for them is f*cking justified if they pull this shit. :frown:
 
I bet EA will just have their five million lawyers easily outwit some guy with a lawsuit!
 
EA Dipshit said:
Please do not continue to post theses thread or you account may be at risk of banning which in some cases would mean you would need to buy a new copy to play Spore.

Even though they changed their minds who was the retard to come up with that in the first place?! :angry:
 
*fingers crossed*

I really want to play Mirror's Edge, but the DRM has been putting me off. My brother wants to get it regardless, how do I convince him not to be a corporate whore? I don't want him to end up like Asuka.
 
300px-Electronic_Arts_historical_logo.jpg


The good old days, when the grass was greener, the girls were prettier and Electronic Arts wasn't threatening customers.
 
I've got some of their very first software for the Atari 400 computer. Actually it was my oldest brother's...

They still didn't make anything good, even then.

IMO They owe all their success - err - how they got in the position they are in - it's due to the fact that Americans are retards for football. Madden.

...not that those games can't be fun, mind you.
 
They still didn't make anything good, even then.

I do not agree. In the 8-bit era I have memory of Electronic Arts associated to wonderful games: Project Firestart, The Bard's Tale series, the Archon series, M.U.L.E., Neuromancer and so on. The sport games years were yet to come.
 
I can still hear the HL2.NET members harassing me when they kept criticizing my belief that there is still horrible and greedy judgment in EA. I was saying the good parts of EA were the grunts!
 
I bet EA will just have their five million lawyers easily outwit some guy with a lawsuit!
At the very least they'll still have to pay the bastards.
300px-Electronic_Arts_historical_logo.jpg


The good old days, when the grass was greener, the girls were prettier and Electronic Arts wasn't threatening customers.
Road Rash 1 and 2 were some of my fondest gaming memories, plus Rings of Power on the Megadrive/Genesis, which was published by EA but developed by Naughty Dog (who later created Crash Bandicoot). The Immortal was another superb quasi-RPG too.
 
Wasteland, people, Wasteland. Without which there'd be no Fallout.
 
I do not agree. In the 8-bit era I have memory of Electronic Arts associated to wonderful games: The Bard's Tale series

Ah, the memories... twitching animations, maps on graph paper, and VGA colour :)
Great times.

But every empire falls. Fact of life.
 
I do not agree. In the 8-bit era I have memory of Electronic Arts associated to wonderful games: Project Firestart, The Bard's Tale series, the Archon series, M.U.L.E., Neuromancer and so on. The sport games years were yet to come.

Wait, now hold up. I said they didn't publish anything good.
VirusType2 said:
They still didn't make anything good, even then.

Archon: The Light and the Dark is a computer game developed by Free Fall Associates and distributed by Electronic Arts. It was originally developed for Atari 8-bit computers in 1983
M.U.L.E. is a seminal multiplayer video game written in 1983 by Dani Bunten of Ozark Softscape. It was published by Electronic Arts.
Neuromancer is a computer adventure game created by Interplay Productions in 1988 and distributed by Mediagenic (a brand name that Activision was also known by)
Project Firestart is a cinematic action/adventure game for the Commodore 64 computer system. It was designed by Damon Slye and published by Electronic Arts in 1989.
* The Bard's Tale (1985), a computer game series created by Michael Cranford and Interplay Productions in 1985



Wasteland is a post-apocalyptic computer role-playing game first released in 1988. The game was designed by Alan Pavlish, Brian Fargo, Michael A. Stackpole and Ken St. Andre, programmed by Pavlish, and produced by David Albert for Interplay Productions, and published by Electronic Arts.
Rings of Power on the Megadrive/Genesis published by EA

The Immortal - Publisher(s) Electronic Arts

Since these were brilliant games then they probably wouldn't have had a problem finding a different publisher.

But I digress...

It looks like the only one mentioned here that appears to have been developed by EA was the original Road Rash, which I won't deny was a good game.
 
Road Rash 2 wasn't EA?? (EDIT- I found out it was. Some of the later RR's weren't in-house.) BTW I already mentioned that Rings of Power was Naughty Dog, but I think the point that some people were trying to make was that EA used to be a byword for quality, whether it was through their in-house stuff or the stuff they distributed. Now it's just a byword for corporate arse-banditry.

Fair point though, most of it wasn't their home product..

EDIT#2 - I just remembered something amusing: Road Rash 2, despite being a superb game, didn't have a proper ending. It just crashed. THE ROT OF CONSUMER CONTEMPT WAS ALREADY SETTING IN
 
I hope the moron who sued them will go bankrupt, lose his home, starve to death, and/or gets gangraped by EA lawyers.
 
I'll get the tar and feathers.
 
Since these were brilliant games then they probably wouldn't have had a problem finding a different publisher.

That's not automatic, imo. A publisher must have the vision of a game, foreseeing its success and its sales. The publisher shares some merit for a successful game, in my opinion. But yes, we are talking about the savage, cruel world of 8-bit games. Nowadays EA is a colossus full of money. Publishing Bioware, Maxis, Crytek and others is simply the most logical thing to do to dominate the videogame market.
 
what reason do you have to defend EA?

1. Spore is awesome

2. SecuROM doesn't do anything wrong, people are paranoid.
I admit that it failed at stopping piracy, but it is ridiculous that paranoid people start to blame that system for EVERY DAMN BUG AND ERROR that their computer made, since they installed SecuROM.

3. Did you read that PDF in the link? The writer quoted several Amazon comments, suggesting that their complaints are universal among Spore players, but these reviews were obviously written during an organized attack, by thousands of people who were "ethically" offended by the existence of SecuROM, and wanted to cause a damage to EA. Probably their complaints are not even true.
Look at any Spore related site, or thread, and you don't see players complaining about a greatly increased number of PC system failures.


4. Piracy must get stopped.
This one didn't work.
Maybe being constantly logged in at an online server, even for single-player games, will stop it.
If not, maybe some form of unique physical key, in the game box.
Or EA technicians frequently visiting your house to check your games.

Ok, the last one would be too much, I'm just joking.
 
4. Piracy must get stopped.

Uh no, you realise this is impossible right? It doesn't matter how hardarse your DRM is the problem lies in the fact you only have x amount of time to develope your DRM whilst hackers have an unlimited amount of time to break it.

Maybe being constantly logged in at an online server, even for single-player games, will stop it.

Trick the game into thinking it's connected, Or remove the checks.

If not, maybe some form of unique physical key, in the game box.

We've had CDkeys for donkeys years.

Or EA technicians frequently visiting your house to check your games.

Beat him up and steal the unlock codes or get whatever info you'd need from the guy.

So far products like steam (online activations too) are the only drm solution that works i.e. they stop 0-day piracy. Do what the japanese do and fill the discs with garbage data so a 2gb game becomes a 9gb DVD9.
 
3. Did you read that PDF in the link? The writer quoted several Amazon comments, suggesting that their complaints are universal among Spore players, but these reviews were obviously written during an organized attack, by thousands of people who were "ethically" offended by the existence of SecuROM, and wanted to cause a damage to EA.

This made me laugh pretty loud. Thanks for that!

Every Anti-piracy measure out today does absolutely nothing to stop piracy, and only pushes more people to pirate it. This isnt speculation, its fact.
 
4. Piracy must get stopped.
This one didn't work.
So no DRM automatically = large amounts of piracy?

Lots of people pirate games with DRM like SecuROM simply because they'd otherwise have to put up with it, meanwhile Sins of a Solar Empire is a huge success without any real copy protection.

Overzealous DRM is counterproductive.
 
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