Elder Scrolls V

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According to a report on Eurogamer Denmark, Elder Scrolls developers Bethesda are already hard at work on a fifth episode in the storied role-playing series.

"[Our] source not only confirmed that the game is in current production, but also spoke briefly about the content — with fantasy-sounding phrases like Dragon Lord, something with The Blades — and that voice acting for the characters in the game is currently happening in the weeks to follow", Eurogamer Denmark's boss Kristian West says.

"The same source confirmed, with official game documents in hand, that this will be the chronological sequel to what happened in The Elder Scrolls IV: Oblivion, which is the latest game in the now 16-years-old Elder Scrolls saga and by itself one of the better RPGs for PC and consoles."

hopefully they'll have done away with the creepy npcs sneaking up on you with their dead fish eyes

not much news but at least it's confirmation of a sequel

http://kotaku.com/5697047/report-elder-scrolls-v-is-a-direct-sequel-to-oblivion
 
Bethesda are already hard at work on a fifth episode

Wow, already? Its only been four years since the last one!
 
they're using Valve time ..so it should be released by 2016
 
Hopefully it'll be out in time for Terry "all superlatives" Pratchett to enjoy, Oblivion (with mods) is apparently his favourite game.
 
Hopefully it'll be in development for as long as it takes to actually be good.
 
If they would take the concepts of Morrowind and expand on them, it would be great.
 
I dunno why everyone hated on Oblivion... I mean I thought it represented a well crafted improvement over Morrowind. Sure there were a lot of retarded aspects like closing a million Oblivion gates, but I didn't think it was the utter crap that people seem to make it out to be. Huge combat improvement and a lush vibrant environment made it worthwhile to play. I have to admit that fast travel took a little bit of the depth away from the game but it wasn't horrible.

I think five will be a good time as long as they don't make it too arcadey...
 
I dunno why everyone hated on Oblivion... I mean I thought it represented a well crafted improvement over Morrowind. Sure there were a lot of retarded aspects like closing a million Oblivion gates, but I didn't think it was the utter crap that people seem to make it out to be.

Discovering ruins about 45 feet (obviously within eyeshot) of the gigantic Imperial castle, that no one ever know existed.
Also, the entire Imperial Capital consists of like 30 people.


I'm going out of my way not to get my hopes up. Oblivion was utter crap in comparison to Morrowind.
 
I've only played oblivion of the elder scrolls series i admit but that game was...*yawn*


zzzzzzzzzzzzzzzzzzZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzz.................ZZZZZZZZZzzzzzzzzz
 
I dunno why everyone hated on Oblivion... I mean I thought it represented a well crafted improvement over Morrowind.
a lush vibrant environment made it worthwhile to play.

Oblivion is great fun, but in a sort of retarded way. Where the game fails are it's completely bland environments, races, and creatures. I have no idea what game you were playing, but I certainly would not use "lush" and "vibrant" to describe the environment in oblivion, it was repetitive and cliche.
Morrowind's environments are definitely something to strive for in my opinion. They were varied, exotic, and dangerous. You are really given the impression that you are in another world with Morrowind.
 
Oblivion is great fun, but in a sort of retarded way. Where the game fails are it's completely bland environments, races, and creatures. I have no idea what game you were playing, but I certainly would not use "lush" and "vibrant" to describe the environment in oblivion, it was repetitive and cliche.
Morrowind's environments are definitely something to strive for in my opinion. They were varied, exotic, and dangerous. You are really given the impression that you are in another world with Morrowind.

I'll admit they weren't as varied as morrowind's environments, but they were certainly well designed and rendered in an engine that really pulled you in. It's also true there was just more stuff in Morrowind. But Oblivion had all of those voice overs for every one of those crazy number of quests. Just the quest organization alone made Oblivion better than Morrowind. I don't think they did much to make the quests any more dynamic than they did in Morrowind, but there's not a lot you can do with them.

I think the reality is that they really picked things up with Fallout 3 (no idea what New Vegas is like) and if they put apply some of that work ethic into th Elder Scrolls franchise, we'll get a good game out of it.
 
Discovering ruins about 45 feet (obviously within eyeshot) of the gigantic Imperial castle, that no one ever know existed.
Also, the entire Imperial Capital consists of like 30 people.


I'm going out of my way not to get my hopes up. Oblivion was utter crap in comparison to Morrowind.


Even though you couldn't interact with them, I enjoyed Assasin Creed's and Prototype's bustling crowd (pre-zombification offcourse). However I don't know if the gamebryo engine is capable of that. One can only dream.

Given there were throwable weapons in NV, hoping there will be a similar mechanic in E:V
 
As I've said before, Oblivion was kind of mundane because it was basically Earth:

8LS3s.jpg


But with the release of Shivering Isles, I think Bethesda showed that they realized what was lacking from Oblivion: lands as interesting as Morrowind, with a more fantasy environment:

MglsW.jpg
 
any word on a new engine?
Um, yes (sort of).

Todd Howard said:
Howard wouldn't be drawn on many details about the game, but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications.

"Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that," he said.

"I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game."
Source.

I REALLY hope it is tweaked beyond all recognition because this engine is old as ****. That said, another ES game without Oblivion Gates would be INSANE. Oh, and Jeremy Soule MUST do the soundtrack.
 
I put 150 hrs into that game, which isn't nearly as long as my WoW time, but impressive for a singleplayer experience. it was the first time on my xbox that i spent 12 hrs straight of no moving around. my ass was glued to the seat
 
I honestly am apalled that they're sticking to the same engine used in Oblivion and F3(Although modified), I wish they'd just license the latest id Tech.
 
I am honestly shocked that they are STILL using Gamebryo. They bought ID Tech 5... USE IT
 
I honestly am apalled that they're sticking to the same engine used in Oblivion and F3(Although modified), I wish they'd just license the latest id Tech.

Modifications can totally change an engine. Valve is sticking to Source from 2004, but I wouldn't say it's the same old engine.
 
Modifications can totally change an engine. Valve is sticking to Source from 2004, but I wouldn't say it's the same old engine.

Yes, but personally I didn't really feel the 2 year difference in age of Fallout 3 versus Oblivion.

Did you?
 
But it was still lore correct, Cyrodiil was the land of humans and resembled earth. If they made it any different then you'd just have people complaining it doesn't fit lore.. Either way someone bitches.
 
It's pretty much that everything they have made: assets, landscapes (if they re-use any), and AI, probably only works with the Gamebryo engine. For them to start over again, it would take a lot longer for the game to come out. Also, keep in mind that with a new engine it would mean NEW bugs and glitches, problems, disappointments and shit.

The Gamebryo engine can handle ridiculously large texture sizes and they can use insane polygon counts to make incredible graphics. It's even got real-time soft-shadows and on the fly morphing; if they wanted to, they could use the morphing to create some wicked shit in-game, and not just during character creation. EDIT: In fact that may be what they did with the trippy looking butterfly room in SI.

I'm thrilled that they say they have made significant advancements since Fallout (is that good? I haven't played Fallout yet!). I am a little disappointed, but yeah, I had fun with Oblivion and Shivering Isles, and I know Gamebryo runs good on modern hardware (compared to me having to use OLDblivion back in 2006).

My list of gripes with Oblivion wouldn't be short. But if they've done some significant improvements to the AI and some other flaws that I'm sure they are aware of, then it will be awesome. I think we can safely bet we'll get an editor as well! (PC)
 
Enabling full dynamic shadow and improving physics are all the engine needs to be a reasonable contemporary contender. Yeah it would be nice to have all the latest tech like destructable landscapes etc but this is a developer stuck in their own self glorified mud. What Bethesda really need are a few designers, coders, modellers, voice actors and animators to rival somebody like R* to move forward.

Turds can't polish turds.
 
Come to think of it, I'd bet the main reason to stick with the old engine is because they already have the console versions, especially the PS3 version which is vastly different than the PC/360 code, I'd guess. EDIT: And the fact that the consoles are near their limits with this old engine, so creating a super advanced game engine would almost entirely benefit only the PC version.

I liked the Dark Elf voice actor from Morrowind. That dude had a cool raspy voice. I wonder why they didn't bring him back! Maybe he died from smoking two packs a day? If he's still around, they should bring him back for sure.
 
Being a vampire in Oblivion was pretty cool.

/thinks of other things about Oblivion.

PRON MODS!
 
God, its been too long since the last Elder Scrolls game. I loved both Morrowind and Oblivion, combine some aspects from each game (combat from Oblivion, world design and variety of spells from Morrowind), improve the game engine significantly and they would have a winner I think.
 
With a metacritic score of 94, I'd say that a lot of people loved Oblivion. Me included.

I know... I didn't mean EVERYONE. I mean a lot of really popular games get high metacritic scores and then there's this minority of people who make decent arguments on why it's not so great. I can see the negative aspects and the parts where Morrowind was actually the better game, but I think the good beat the bad and the game was fun.
 
I dunno why everyone hated on Oblivion... I mean I thought it represented a well crafted improvement over Morrowind. Sure there were a lot of retarded aspects like closing a million Oblivion gates, but I didn't think it was the utter crap that people seem to make it out to be. Huge combat improvement and a lush vibrant environment made it worthwhile to play. I have to admit that fast travel took a little bit of the depth away from the game but it wasn't horrible.

I think five will be a good time as long as they don't make it too arcadey...

I enjoyed Oblivion a lot. Sure it had its flaws, but I found the game world beautiful and it was a pleasure to roam in it.

Morrowind, on the other hand, did not manage to capture me. I tried to get into it twice, but it just seemed dull, lifeless and... foggy. That's what I think of when I think of Morrowind - brown, grey, fog, rain. I don't know, maybe it gets better later, but a few hours in I didn't feel the desire to play it. Also I don't know, maybe I screwed something up with leveling (though I wasn't new to RPGs when I played it) but I recall swinging my sword at some shitty mob hopping around on the ground and couldn't hit it at point blank range. OK, maybe I wasn't an experienced warrior at this point of the game, but c'mon, it can't be that hard to hit something with your sword when it's right in front of you.
 
I really enjoyed Oblivion even if it had its flaws, like the repetitive closing of the Oblivion gates, the AWFUL character designs and the magic usage which which was just pointless. But I loved the various guild missions, and the world itself was very immersive (used to love just exploring every nook and cranny, coming across very cool crypts and caves full of evil creatures) and the visuals (apart from the ridiculous lighting effects) were top notch at the time. The weapon combat was utterly amazing too I might add, and the whole vampire touch was a defining moment in the game for me.

I've never played Morrowind (well I only touched on it) so I couldn't compare it but I think Oblivion is a good game in its own right, and I think this next game will be worth the wait.
 
Yes, but personally I didn't really feel the 2 year difference in age of Fallout 3 versus Oblivion.

Did you?

Maybe I'm easy to please, but playing Fallout 3 I was amazed by the (imo) awesome graphics. Oblivion was already ahead of its time, so Fallout 3 didn't need to add anything crazy. Now: take that engine, add dynamic shadows, better looking characters and animations, and you have a very good and modern engine. Personal opinion.
 
o/t: Didn't Gamespot charge people to watch them playing Oblivion when they got their review copy? I seem to remember something like that. Greg Kasavin was still working there AFAIR.
 
the magic usage which which was just pointless.

What do you mean? I created a battlemage of sorts and when I made some custom spells for myself I became really powerful - IIRC I could kill any human(oid) with one touch, or even a few weak/medium ones at once (like when walking into a tavern, pissing everyone off and then when they surrounded me touching one of them and killing everyone caught in the blast).

Unless by pointless you meant overpowered.
 
I agree with what a lot of people here are saying. It's not that Oblivion was bad... but Morrowind was just so much more.
 
Now: take that engine, add dynamic shadows

Re-add, they were already there almost right up to Gold, the idiots disabled them so it would run smoothly on a certain console. One small step back for a man, one giant kick in the balls for mankind.
 
Re-add, they were already there almost right up to Gold, the idiots disabled them so it would run smoothly on a certain console. One small step back for a man, one giant kick in the balls for mankind.

Actually they also said the shadows were disabled because they couldn't get them to run well in the PC version either.

I mean, do you honestly not remember how crappily optimized the PC version was on release?

You think that would have been better with fully dynamic soft-shadows for every single object in the world?

I know I don't.

Also, I get a deja-vu feel that I've made an exact reply like this to you before when you made the same statement as you do above.:p
 
What do you mean? I created a battlemage of sorts and when I made some custom spells for myself I became really powerful - IIRC I could kill any human(oid) with one touch, or even a few weak/medium ones at once (like when walking into a tavern, pissing everyone off and then when they surrounded me touching one of them and killing everyone caught in the blast).

Unless by pointless you meant overpowered.

Well everytime I used magic I just seemed so weak, but then again I didn't touch on it as much as I did with hand-to-hand stuff, I just felt that was a lot more satisfying.
 
Oblivion was crude entertainment, but I enjoyed it all the same. Definitely was a time-sink, and I'm looking forward to this next installment. I've also heard rumors that it will take place in the Summerset Isles, not sure how valid those are but it would be an interesting sandbox to play in.
 
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