Elder Scrolls V

*Take 53 arrows to kill a goblin

*Quit and uninstall
 
*Take 53 arrows to kill a goblin

*Quit and uninstall

I hated that so much! Had a guy with like 20 arrows sticking out of his head... and he still lived! I think I restarted then and put no points into my archery after that.
 
Yeah, I didn't appreciate the difficulty slider in the game. When you make the game harder, it just makes battles last on and on. THey can take more damage and they heal over time fast. But you could lower the difficulty.

A mod to change arrow damage would take only seconds to make (and in fact there are several already available), which would help regardless of the difficulty setting.
 
To me the biggest flaw in the game was the extent of scaling of enemies, I mean towards the end of the game, I was running into f*cking bandits with the best armor material in the game, which is ridiculous.
 
yeah I don't how they thought that make the game fun...oh wait I do because they targeted Console Gamers with ADD.
Fo shame though I really hope they don't make the same mistake again.
 
To me the biggest flaw in the game was the extent of scaling of enemies, I mean towards the end of the game, I was running into f*cking bandits with the best armor material in the game, which is ridiculous.

It's only the best armor class(edit: material) in the game. The best armor is enchanted, and rare and comes from, for example: a bandit leader. It's a dice roll for each piece. (he/she may drop more than one enchanted piece)

EDIT: dammit, once again I misread this. "armor material" You think that's ridiculous? "They should use weak armor."? The main disadvantage of weaker armor material was durability. It just means you would very quickly damage it, and then quickly they're reduced to no armor class, which makes them a sitting duck.
 
Well still, it is ridiculous to see every ****ing bandit and his granny wearing Daedric armor, don't you think?

Honestly, if you are defending the retarded scaling featured in Oblivion, then you seriously need to go to your local clinic and be checked for fanboyitis!

What exactly is the point in having a game with the scaling system like Oblivion, where it isn't particularly more difficult to beat the game at Level 5 than it is to do it at Level 50?

Final point: There's a reason the most popular mods for Oblivion overhaul the scaling system and replace it with a more static system more akin to Morrowind's.
 
Well still, it is ridiculous to see every ****ing bandit and his granny wearing Daedric armor, don't you think?

Honestly, if you are defending the retarded scaling featured in Oblivion, then you seriously need to go to your local clinic and be checked for fanboyitis!

What exactly is the point in having a game with the scaling system like Oblivion, where it isn't particularly more difficult to beat the game at Level 5 than it is to do it at Level 50?

Final point: There's a reason the most popular mods for Oblivion overhaul the scaling system and replace it with a more static system more akin to Morrowind's.

The scaling mods to me were simply cheating! That's like saying Space Invaders was stupid for only letting you have one missile on screen at a time. That's the game!

EDIT: Same reason I never used a flashlight mod in Doom 3 (well, I tried it before, of course). But that's the game!

Tried a leveling mod once, it was stupid. All it did was change a bunch of stuff to be weird and introduce new problems.

I do agree that everyone wearing Daedric and Glass armor is tiresome to see. I think that they needed alternative, equally good sets - like one was more durable and a little lighter, but the other had a higher armor class. (still both would be top tier heavy armor) But they sort of have that - that's light and heavy armor!

Even still, it would get boring eventually. (that's why I was making what I called the epic armor sets). See, you are looking at Glass & Daedric armor like it is special, but it's not really. It's just the best of their type. What's missing from Oblivion was Unarmored and Medium armor. Also spears. Really unfortunate. It's a complicated game that was dumbed down a bit from Morrowind.

It wasn't flawless. But you could gain an advantage by leveling up (not only stat-wise) if you go up to level 32 (the best enchanted armor and items in the game don't drop until you are higher level). If you want to finish the game in fur armor with a rusty club that's your business. :p

By the way I still haven't finished the game. I always wanted to do everything first.
 
The scaling mods to me were simply cheating! That's like saying Space Invaders was stupid for only letting you have one missile on screen at a time. That's the game!

I hate the scaling of enemies, but I agree that such a mod ends up being a cheater. Fixing a bad gameplay issue is not something that can be done with tweaks. We may like it or not, but the game was meant to be played that way.
 
Although I agree with playing games as they were made to be played, at least the first play through anyway, I think you're missing the point of scaling mods vt2... it isn't to make the game easier, it's to make it harder - being much weaker at the start and getting stronger / better kit later by earning it through hard work is more satisfying than just being able to kill everything on an even playing field right through the game, which gives no feeling of progression and renders levelling up pointless. OOO made the game much more challenging and interesting, adding much stronger enemies later on for you to work towards killing while keeping rats and goblins for example weak assed sissies, as well as adding many many little tweaks and extras to boot. More like space invaders than you think... :)
 
On the other hand, when you have creatures that do not level up, you end up with most of the world being too weak to put up a challenge. I'm not sure why so many people would want that. To kill enemies in one strike, to be unharmed by their attacks. I like that every time I engage in battle, I will be tested. It's fun when an enemy fights back. "Pick on someone your own size". It's no fun when you aren't challenged.

(note: there were a few enemies that do not level with you)

EDIT: I tried to mod the AI, to make them smarter and more challenging without just taking the easy way out: increasing their HP and damage. But without spending too much time, I didn't really make any progress. I couldn't really figure it out.
 
Ive noticed Bethesda have upped the difficulty in Fallout New Vegas compared to Fallout 3. From what I can remember anyway. Ive been dying alot more.

I dont remember being afraid of Deathclaws for example, now I see one and flee like something out of Monty Python as they seem to take alot more damage, and shell out alot more damage. And stimpacks are MUCH more sparse, emphasizing the survival aspects.

And I hope they continue this trend in Elder Scrolls V. I like a challenging game, as it has been said previously, I love that feeling of reward when you finally get that new sword/armour etc.

They have a great reputation of making long, fun and engaging games, I just HOPE they are making a new engine. New Vegas has just come out and by god it's showing the engine's age. Freezes, glitches, frankly poor graphics, awkward character animations (you basically STILL hover over the landscape with no sense of realism), poor lip-syncing, argh its frustrating. It can be damn beautiful sometimes, especially in Oblivion, but the FO series looks terrible still, but of course, post-apocolypse isnt exactly MEANT to be beautiful.

I just hope they get with the times with a new engine. Give it that upgrade it deserves let alone needs. They make the kind of games you lose yourself in for literally countless hours and never actually 'finish'. If im going to be spending countless hours of my life in their next game, atleast make sure its not bugged to hell and gone, runs well and looks great.
 
They say that Oblivion 5 will be based on the Fallout engine.

As I understand it, you don't just throw away decades of algorithms and build a new engine from scratch, when everything already works. You do go through and work on existing things and add new things. Fallout engine was based on the Oblivion engine was based on the Morrowind engine. I don't know if they went back further, to Daggerfall. But perhaps some of the code made its way. And I mean, a lot of it is re-written to suit, but the basic principles of the code remain.

I think what you mean is a major overhaul of some of the core components of the engine.
 
Wasn't there a difficulty slider in Oblivion? NV has a few difficulty levels. Very hard + hardcore mode + no companions ftw!
 
The Anims and faces are HORRIBLE.but I dunno maybe they just suck at modeling or whatever.
 
Very hard + hardcore mode + no companions ftw!

And even then it's ridiculously easy once you hit lv. 30.


The problem isn't scaling, it's levelling. It's a cheap mechanic that's only real uses are to increase playtime and/or make up for lack of content or depth.
 
But it was still lore correct, Cyrodiil was the land of humans and resembled earth. If they made it any different then you'd just have people complaining it doesn't fit lore.. Either way someone bitches.

**** no.

Cyrodil was supposed to be a tropical province with Roman-esque cities flourishing amidst lush jungle environments, not a ****ing Gondor-ripoff inside New Zealand.
 
I hate the scaling of enemies, but I agree that such a mod ends up being a cheater. Fixing a bad gameplay issue is not something that can be done with tweaks. We may like it or not, but the game was meant to be played that way.

FYI I always make sure to make my first playthrough of any game without any cheats or unofficial content(outside of unofficial patches to fix bugs etc.)

Anyway, in my opinion VT2, it was a bad design choice, and Morrowind was a far more well-designed game than Oblivion.

Also, I wasn't talking about the levelling mods silly, I was talking about things like Oscuro's Oblivion Overhaul, that introduced a far more diverse set of enemies than the original, BUT made them a lot more like Morrowind, i.e. they didn't get new armor as soon as you reached a certain level etc.

That's the way I like it, and the way it was in Morrowind.

In the end, I think there's something seriously messed up when you can play through an entire RPG at an extremely low level, without any notable difficulty.

But maybe I am just stuck with the traditional cRPG sense, from playing classics such as Ultima Underworld for example.

Ive noticed Bethesda have upped the difficulty in Fallout New Vegas compared to Fallout 3. From what I can remember anyway. Ive been dying alot more.
Bethesda didn't up the difficulty in Fallout: New Vegas, Obsidian did.

And Deathclaws were far more lethal in the original Fallouts than they were in Fallout 3, so if anything Obsidian just made New Vegas more appropriate difficult when compared to the original games.
 
In the end, I think there's something seriously messed up when you can play through an entire RPG at an extremely low level, without any notable difficulty.
But maybe I am just stuck with the traditional cRPG sense, from playing classics such as Ultima Underworld for example.

Agreed. I am a fan of old-school computer role playing games, too. What Oblivion brought to the genre, in my opinion, was a real open world free roaming experience. I never had such level of entertainment in exploring and wasting my time around the game world. The same for Fallout 3. I have yet to play New Vegas.
 
Back
Top