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ríomhaire said:Intelligence is not an emotion.
evilsloth said:The reason the CPs and Overwatch don't run, is becasue they are void of fear. That's something that gets the player scared.
No, what would be gay is if it were a zombie that only wanted a hug. Then it would be gay. I think it would be funny to see a zombie or whatever run when I walk into the room with an RPG, dont you?Ok, how gay is it to see a monster that is frightened......very
You get a good sound system and a big screen TV thats the kind of thing that could make someone crap themselves. Especially if it were to rush at you after it found you. Enemy emotions could be a very very good game enhancement when coupled with great AI. It could easily turn a crappy game into an 8 or 9, but with a game like half life 2, it could turn it into a 10/10 EASY.Wouldn't it be cool though to have a predator-type of monster, six times your size, sniffing around for you sounding more enraged by the second as you hide under a broken table? Then it gives out a sharp growl to signal it found you. Enemy emotions is what really makes games scary.
Cimejes said:No, what would be gay is if it were a zombie that only wanted a hug. Then it would be gay. I think it would be funny to see a zombie or whatever run when I walk into the room with an RPG, dont you?
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DoctorWeeTodd said:They have a cower animation.
And thats exactly what it was funny.MiccyNarc said:I thought that was horribly retarded actually. They went running off making high pitched whining sounds.
That's because it's a mindless droneAntlion guard: This one could have had different emotions, but the only emotion it had was being seriously pissed off at you.
ríomhaire said:That's because it's a mindless drone
ríomhaire said:That's because it's a mindless drone
DoctorWeeTodd said:I would like to see stuff like them picking up grenades and throwing them back SOF and MOH style.
AlecRazec said:Have you tried throwing grenades at them? Just about 9/10 grenades I threw at the Combie came RIGHT BACK at me. I eventually just saved grenades for snipers and clusters of Headcrabs.
Fonaki said:There was this sniper in follow freeman who trew 4 (!!!!!) nades back. I got a little pissed of then:flame:
DoctorWeeTodd said:Are you sure they didn't just bounce? I've never seen Combine pick up grenades and throw them back.
sinkoman said:What you need to do, is load up gmod, turn off AI, and set up a little battlefield. Use trash to make a makeshift combine base. Combine at the platform by the pool, Rebbels in the garage. Make sure to balance out weaponry.
Now turn on notarget, and turn on AI, and watch. It's pretty cool watching the combine AI in action. It's fairly obvious that they were programed to operate in wide open battlefields, not the confined spaces on HL2.
It's very good AI if you'll continue watching. The Combine will set up there own fireteams who'll advance on the Rebels. If you set up some trash in the middle of the map, the Combine will break half of their fireteam into cover to reload, and the other half will continue firing in the open.
EDIT: It appears we have some very good necromancers here at HL2.net.
Now turn AI back off, and set up a Combine fireteam inside the Rebel base. As you'll see, they run behind stuff and shoot, not much else behind them.
special-ed said:Wouldn't it be cool though to have a predator-type of monster, six times your size, sniffing around for you sounding more enraged by the second as you hide under a broken table? Then it gives out a sharp growl to signal it found you. Enemy emotions is what really makes games scary.
sinkoman said:What you need to do, is load up gmod, turn off AI, and set up a little battlefield. Use trash to make a makeshift combine base. Combine at the platform by the pool, Rebbels in the garage. Make sure to balance out weaponry.
Now turn on notarget, and turn on AI, and watch. It's pretty cool watching the combine AI in action. It's fairly obvious that they were programed to operate in wide open battlefields, not the confined spaces on HL2.
It's very good AI if you'll continue watching. The Combine will set up there own fireteams who'll advance on the Rebels. If you set up some trash in the middle of the map, the Combine will break half of their fireteam into cover to reload, and the other half will continue firing in the open.
EDIT: It appears we have some very good necromancers here at HL2.net.
Now turn AI back off, and set up a Combine fireteam inside the Rebel base. As you'll see, they run behind stuff and shoot, not much else behind them.
[46] pushit [2] said:I would piss my pants. That would be awesome.
Sounds awesome. I'm going to give it a go
Samon said:Don't double post again.
Nephtis said:Headcrabs are too stupid to have emotions such as running away from danger.
Antlions would run away from danger scattering into hiding holes because they feel safe in the dark. Vortigaunts having a weak relay with Xen wouldn't be able to teleport away, I think they would take a honourable death in their ways.
Agreed homes.MiccyNarc said:I had an awesome dream last night that relates to this thread.
I was living in the HL2 world as a combine soldier, in a nearly empty base. It was known that there were Ant Lion Guards around, and a watch had been set up. I ran along to some guys manning a machine gun and I took it over from them. They communicated in the radio, and started to run back off the wall. Suddenly we all heard the ant lion guard make a sound from inside the base, in the shadows of the various buildings. The combine soldiers stopped dead, started strafing back and forth nervously, and finally backed up onto the wall. Reminded me of how I behave when playing The Hidden.
Now wouldn't it be so cool if we could have emotions like that in game? Fear and terror of the unknown? That'd be awesome.