$$$$$Engines$$$

brink's

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I know that ID makes large sums of money lincensing their engines to other developers. Valvwe has also made a little money lincensing Source ( troika and bloodlines). My queston is , how much money does valve or ID make when they license their engine to a developer.
 
plenty :)

I dont know if it's a one time fee or if the licensing includes things like updates, expansions etc
 
$250,000 dollars for the Quake 3 engine with 5% royalties. Quake 1 and 2 are free. No info on the cost of the Doom 3 engine yet.
£350,000 + $50,000 + 3% royalites for Unreal Engine 2 or you can pay $750,000 +$100,000 for each additional platform with no royalites to pay.

Source engine price is on a need-to-know basis and we don't need to know apparently.
 
Let's take the highest one, unreal. Round up, say they get a million bucks for a license. Let's say 40 people work at epic. They each get 25,000, 17,000 after taxes. Not much. Hardly anything.

They make more off their own franchise games, though you would think it would be the other way around, given all the trouble of making an engine core.
 
I dont think they split the engine profits up evenly between the programmers etc...
 
their not really that expensive imo. it would take just as much to build you own and youd have to spend 1 year+ doing it.
 
Apparently ID get's like 25% of it's income from engine licenses. A significant amount, but is it worth spending the money to make the engine?
 
I don't think the engines are that expensive considering the amount of money you could POTENTIALLY make on your game.
 
Apparently ID have made over 1 billion from their engines(i read it in a buisness article)
 
The Doom 3 engine licensing fee is a cool $1,000,000 plus royalties.
 
SFLUFAN said:
The Doom 3 engine licensing fee is a cool $1,000,000 plus royalties.

source of this information please?
 
Just take what you consider alot of money, triple it and add in a big boobed secretary.
 
FictiousWill said:
Let's take the highest one, unreal. Round up, say they get a million bucks for a license. Let's say 40 people work at epic. They each get 25,000, 17,000 after taxes. Not much. Hardly anything.

They make more off their own franchise games, though you would think it would be the other way around, given all the trouble of making an engine core.

That's assuming that they licensed their engine once and only once to a single client. Most companies that licenese engines have many, many clients.
 
and which engine is better? Source or DOOM3? do you have any links where these to engines are compared to each other? i mean a link where someon e listed a good and bad for the both engines.
 
H2HSnake said:
and which engine is better? Source or DOOM3? do you have any links where these to engines are compared to each other? i mean a link where someon e listed a good and bad for the both engines.
Before everyone jumps in here with 0Mg D00^^ 3s Owns S0urce n00bz!!!elevenONe!! Its all a matter of opinion at this point, they both seem to have the same incrediable features. But they both take advantage of different areas and somewhat lack in others.
 
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