Mr Neutron
Newbie
- Joined
- Sep 3, 2003
- Messages
- 484
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I've attached the start of my entity guide.
I spent many hours compiling all the entity help boxes in Hammer together and reformating them into one document. It's a bit of a mess and not any more useful than the Hammer help, but I put it here so that people can volunteer there services to start working on it. In particular, someone with web building or database skills could help me put things in an easily referenced manner. Perhaps we could start a wiki.
The idea is that the entries for each entity will be more fully explained and cross-referenced.
I intend to do a similar kind of cataloging with the material and model assets, but in that case, the best thing would be a sophisticated interactive map so people can see what everything looks like in-game.
In general, I'd like to kick off a whole documentation project for all areas of Source, but this seemed like the most useful (and Valve already gave us a good start). I don't know about you, but I always like to know where everything is before I get to work, so for any mappers out there who want to know exactly what they can and can't do without making a mod, this is for them.
(BTW, the file is actually a .rar which I had to rename to upload here; also, I cut off the last 2/3 to fit it here; could a mod please give me more upload space? I only need 400k.)
I spent many hours compiling all the entity help boxes in Hammer together and reformating them into one document. It's a bit of a mess and not any more useful than the Hammer help, but I put it here so that people can volunteer there services to start working on it. In particular, someone with web building or database skills could help me put things in an easily referenced manner. Perhaps we could start a wiki.
The idea is that the entries for each entity will be more fully explained and cross-referenced.
I intend to do a similar kind of cataloging with the material and model assets, but in that case, the best thing would be a sophisticated interactive map so people can see what everything looks like in-game.
In general, I'd like to kick off a whole documentation project for all areas of Source, but this seemed like the most useful (and Valve already gave us a good start). I don't know about you, but I always like to know where everything is before I get to work, so for any mappers out there who want to know exactly what they can and can't do without making a mod, this is for them.
(BTW, the file is actually a .rar which I had to rename to upload here; also, I cut off the last 2/3 to fit it here; could a mod please give me more upload space? I only need 400k.)